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KYM Team Fortress 2 General

Last posted Jul 18, 2014 at 03:45AM EDT. Added Apr 22, 2012 at 10:44PM EDT
864 posts from 109 users

@Windigo

Ah so it is a trackpad. There’s your problem. When I was trawling the options, I saw something called raw input; it bypasses your control panel mouse settings and feeds the input right into TF2. I’m pulling at straws here, but if you do that and mess with the mouse accelerator, it might work.

Of course, the best option would be to GET A REAL MOUSE.

Aug 14, 2012 at 01:54AM EDT
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@Twilitlord

Of course, the best option would be to GET A REAL MOUSE.

In all seriousness, I tried cranking the mouse accelerator all the way up to no avail. :(

Last edited Aug 14, 2012 at 02:13AM EDT
Aug 14, 2012 at 02:12AM EDT
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I’m not sure then. I would recommend you check steam support at this point.

Aug 14, 2012 at 02:15AM EDT
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Twilitlord wrote:

@Katie Nope. Last time it happened, the only thing running was Steam. I haven’t tried it in a few days, it might have just been a connection issue last and it could run now. I’ll have to try.

@Windigo I would look at your control panel mouse settings, and if you don’t see anything odd there I might try experimenting with raw input in the TF2 options. I dunno, I’m just guessing here.

Just to let you know, if some other program is using the internet it can make your ping skyrocket depending on what it is.
One time I had BitTorrent running and my ping was over 900

Aug 14, 2012 at 02:21AM EDT
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@katie in any case, I tried it out earlier and ran fine. Lag is NOT good for me – my main class is pyro with the flare gun as a secondary so I have to time everything right. Massive lag makes non-scanline weapons unplayable.

Speaking of classes, I’ll put up loadouts tomorrow for your amusement. I’m going to bed now though.

Last edited Aug 14, 2012 at 02:26AM EDT
Aug 14, 2012 at 02:25AM EDT
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@Katie

It depends if those other programs running are using the internet at the same time as Steam.

Bittorret will obviously send your ping to astronomical levels if you are currently torrenting because FTP transfers hog a ton of bandwidth and usually takes priority over other networks transfers. But you can have Bittorent open and play…so long as you aren’t torrenting. Also watch out for Skype calls and Automatic Windows updates


@everyone on the same subject

I recommend people not to download/torrent anything in 3rd party programs while they play, downloading anything will always increase the chance of lag by 200%

Bear in mind though, that downloading is just one out of millions of reasons why lag occurs. Much of it isn’t even your fault (packet loss, long connection distances, traffic congestion, server outages, bandwidth limits, power cuts, cable cuts and more)

The best way to reduce lag is to only connect to the geologically nearest server to you (the one with the least ping)

Aug 14, 2012 at 02:55AM EDT
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Blue Screen (of Death) wrote:

@Katie

It depends if those other programs running are using the internet at the same time as Steam.

Bittorret will obviously send your ping to astronomical levels if you are currently torrenting because FTP transfers hog a ton of bandwidth and usually takes priority over other networks transfers. But you can have Bittorent open and play…so long as you aren’t torrenting. Also watch out for Skype calls and Automatic Windows updates


@everyone on the same subject

I recommend people not to download/torrent anything in 3rd party programs while they play, downloading anything will always increase the chance of lag by 200%

Bear in mind though, that downloading is just one out of millions of reasons why lag occurs. Much of it isn’t even your fault (packet loss, long connection distances, traffic congestion, server outages, bandwidth limits, power cuts, cable cuts and more)

The best way to reduce lag is to only connect to the geologically nearest server to you (the one with the least ping)

Well, connecting to the closest server can certainly limit your game.
Distance is a smaller factor in my experience, if your ping is below 250 your game should be fine. If you’re American/Canadian and you connect to an American/Canadian server, your ping will almost certainly be below 100, connect to Europe and it could be over 100, if you connect to Russia, Japan, South Korea, Australia, or New Zealand, expect to be pushing into the 200s

Aug 14, 2012 at 03:15AM EDT
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So I downloaded TF2 a week or so ago when I made a Steam account, but haven’t got a chance to play it. Anyone want to give me a quick rundown on how you play, the objective, and the play style of each class so I don’t have to waste time watching videos and the like?

Last edited Aug 14, 2012 at 03:38AM EDT
Aug 14, 2012 at 03:37AM EDT
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Twins the Serendipitous Serval wrote:

So I downloaded TF2 a week or so ago when I made a Steam account, but haven’t got a chance to play it. Anyone want to give me a quick rundown on how you play, the objective, and the play style of each class so I don’t have to waste time watching videos and the like?

Number one tip in TF2: Kill medics.

Well, for how to play, the game’s an FPS, so I don’t need to elaborate on the controls.
The objective depends on the mode you play.
First of all, there Control Points. There’s the standard 5 CP maps which are symmetrical and the Attack/Defend maps. On 5 CP maps the two teams struggle to control all 5 CPs, to capture a CP you stand on it and a bar fills up and when it fills, it’s yours. However, you can’t get just any CP at any time, you can’t get the 5th without having the 4th, can’t get the 4th without having the middle.
Middle CP takes longest, 4th and 2nd are faster, and 1st and 5th take only a couple seconds, so beware.
On Attack/Defend maps, RED has to defend their Control Points from BLU, BLU has to get the first one, then the next, then the one after if there’s a 3rd one, RED has to keep BLU from capping for a certain amount of time to win, for each point you lose, the more time you have to hold out for.

CTF is fairly explanatory, you run into the enemy team’s base, get the intelligence briefcase, and take it back to your own base. All CTF maps are symmetrical.

Payload involves BLU pushing a cart into RED’s base. To push the cart, you just stand next to it. RED has to kill people pushing the cart. There are checkpoints along the track, for each checkpoint BLU passes they get more time, and also moves the spawnpoints. Note that many payload maps are multi-stage. Some Payload maps have 2 carts, and are a race between RED and BLU.

KOTH involves both teams trying to control one control point. Whoever holds it for 3 minutes wins. (the 3 minutes does not need to be all at once) All KOTH maps are symmetrical and many are smaller versions of CP maps.

Arena is a mode where you have one life, try to kill the enemy team, whichever team dies first loses. Many Arena maps are the same as KOTH maps.

Territorial Control (does anyone even still play this?) invovles a multi stage CP map where you have to capture territory from the other team until you gradually push them into their base and capture it.

Special Delivery is a mode where you have to get a suitcase nuke and deliver it to a rocket, but you have to stand on an elevator that slowly rises, and the teams will fight over who gets to put the suitcase nuke in.

Now as for playing the classes, they’re all different of course.

Scout is fast and combats people primarily at close range, as Scout you do not want to combat people head on, go around them and blast them point blank from behind. A Scout can combat any class, especially in a good ambush. His guns do a lot of damage at point blank range. The Scout can also stun people by knocking a baseball at them and can get a few seconds of invincibility with his Bonk Atomic Punch! but you can’t use your weapons when invisible. He can also throw milk at people, milked people heal you when shot at, it’s good for supporting teammates.

Always be careful when playing Scout, he is very fast but has only 125 health. However he is capable of good damage output when used right and a good Scout can completely demolish a Heavy. Try to only fight one person at a time as Scout. The Scout can capture points at double speed and push the cart at double speed. It can be advisable to have multiple scouts on some maps, but don’t have too many.

Soldier is somewhat slow but has very good damage output, however his rocket reload is very very slow. Although he attacks with rockets, he is best for close combat, you will do more damage and enemies will be easier to hit. Whenever you can, take the high ground. Soldiers can jump ridiculously high using their rockets, but this takes a lot of skill, but a good soldier can cross the battlefield fast and even use the Market Gardener to do heavy damage while rocket jumping. He also has a few horns which can be used to buff teammates. Soldiers are good for destroying enemy sentries. However as Soldier beware that because you are slow you are more susceptible to backstabs by Spies, which is an instant death.

Pyros have flamethrowers and there isn’t too much to say about them. They are best for ambushing, also, a Backburner Pyro can flame people in the back for triple damage. Pyros can also airblast which can deflect rockets. Try resisting just charging at an enemy, that can easily get you killed. Pyros also have flare guns which work at long range. Their Axtinguisher/Postal Pummeler can also do triple damage to a burning person. Also, as a Pyro you are a natural predator of spies, light them on fire and people can notice their disguises, and cloaked spies can still be seen when lit on fire. Stay close to Engineers and spy check teammates from time to time. The Pyro’s Homewrecker can keep buildings safe from spies.

Demomen have grenade launchers and sticky launchers, the only thing I can say is spam both. Sticky bombs can be set and detonated anytime, they are mainly for defence but do have offensive applications, such as with sentries. Demomen are good for removing sentries because they can attack without being in a sentry’s line of sight. Demomen are also competent at melee combat and can trade explosives for items that make them very proficient at melee combat.

Heavies are a necessary on many maps. They are simple and wield miniguns. Heavies also have eatable items for healing. As a Heavy, you should be on the front lines. If you’re playing Payload or any map with a control points, Heavies are a necessity. Never be stupid though, a Soldier with high ground or a Demoman with stickies well placed will kill you very fast. Always have a Medic with you, and beware of spies, since you are very slow, you are their natural prey.

Engineers are an essential part of the team, they are not meant for combat but are somewhat combat capable. Generally an Engineer gets kills using his sentry gun, which can run by itself or be controlled manually. If playing defensively, it is most important to have sentry guns, if playing offensively, use teleporters, they get your guys to the front lines faster. An engineer is essential for CP gameplay. As an Engineer, beware of spies, use the Pomson on spies, and destroy the sappers they put on your sentries with your wrench. Engineer tip: Whack your building as it’s being constructed, it will build faster.

Medics are meant for support, and are necessary for any team to win. Heal wounded teammates, and when the time is right, use the Ubercharge to give them invincibility, crits, or fast heals for 8 seconds. Heavies, Soldiers, Demomen, and Pyros are best to use an Ubercharge on. Always stay as far away from enemies a possible, you need to build Ubers. Medics are combat capable but this is not recommended, however using the Ubersaw does build Ubercharges very fast. Medics do have crossbows which can be very useful. Beware of spies though, you are a high priority target, you can outrun them but when healing you are vulnerable, especially when pushing the cart or capping points. If your team does not have medic, play medic, there’s even an achievement for it.

Snipers are self explanatory, They also have a bow and arrow, which is tricky but can be rewarding for offensive snipers. Their Jarate is good for revealing disguised and cloaked spies and for extingusing teammates, throw it at a group of enemies and they will take more damage. If your team has a lot of snipers, don’t play Sniper because you’re not helping anyone. No team needs 6 snipers.

Spies sneak behind the enemy lines and backstab people for instant kills. Never disguise as Medic or Scout, and try to be inconspicuous. You can cloak to hide from enemies. One significant thing to remember though is that it isn’t too hard for people to notice you, and if you get burnt, milked, or hit with Jarate, jump into a pool of water. You also have sappers which disable and drain health from Engineer buildings. Don’t kill an Engineer when he’s near his sentry gun, put the sapper on then kill him when he goes to get rid of it.
If you’re at the other end of a teleporter, you can fight with an Engineer with your sapper and destroy it, the Engineer will have difficulty. Feel free to take risks capping points, camping near a locked one and undisguising on the point to cap as soon as it gets unlocked can help your team a great deal, if you get attacked, the Dead Ringer can get you to safety.

Aug 14, 2012 at 05:15AM EDT
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@Katie

Well, connecting to the closest server can certainly limit your game.

True, I should probably rephrase myself:

Connect to nearby servers within your own state/country if possible. Sticking to local servers guarantees a lovely 20-100 ping that almost never causes lag.

I always join the TF2 servers in Auckland. Auckland servers have 20-40 ping for me, while Sydney servers have 90-110. 20 ping is great, everything is so responsive

Distance is a smaller factor in my experience, if your ping is below 250 your game should be fine. If you’re American/Canadian and you connect to an American/Canadian server, your ping will almost certainly be below 100, connect to Europe and it could be over 100, if you connect to Russia, Japan, South Korea, Australia, or New Zealand, expect to be pushing into the 200s

That’s because you are in the US. It seems to be less of a problem for you guys over in the US/Canada, probably because of your higher quality network connections overall.

In New Zealand, thanks to our underpowered internet, ping is much more critical for us and anything over 200 ping is difficult to manage if not impossibly laggy. That’s why New Zealand TF2 servers will automatically kick anyone out of the game if you have more than 200 ping.

Some of you guys who tried to join me on steam learned that the hard way

Fortunately I can connect to US servers so I can still game with you guys, but only barely… most US servers have 190-250 ping for me

Also that last post is impressive, how does that not breach the character limit?

Last edited Aug 14, 2012 at 08:26AM EDT
Aug 14, 2012 at 08:22AM EDT
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Twins the Serendipitous Serval wrote:

So I downloaded TF2 a week or so ago when I made a Steam account, but haven’t got a chance to play it. Anyone want to give me a quick rundown on how you play, the objective, and the play style of each class so I don’t have to waste time watching videos and the like?

Some general noob advice:

E calls for a medic, allowing nearby medics to see where you are and how desperate you are for their attention.

It’s always a better idea to retreat when low on health, get healed up (via dispenser, health kits, or medic) then come back for another attack than die for a lost cause.

Press X and then 5 repeatedly to boost team morale.

Med-kits are scattered everywhere. You’ll recognize them by the red cross on them. Use them.

Don’t fret about your kill-death ratio. Assists, healing, captures, and defenses are just as (if not more) important than getting kills. Also, your K/D ratio isn’t mentioned anywhere on your stats page.

I don’t know how many PC FPS’s you’ve played, but you’ll want to get acquainted with the mouse-and-keyboard setup ASAP.

If I were you, I’d try a couple of training levels and some offline practice (found under training in the main menu) before going online, just to see how things generally work.

There’s a lot to each class, so I’m not going to give any class-specific advice unless you ask for it.

In terms of objectives, there is no deathmatch gametype (except arena, but no one plays that anyways). Payload involves pushing a cart (or keeping it from being pushed), control points involve capturing or defending points, or both sometimes, capture the flag requires capturing the enemy’s briefcase enough times while defending your own. There’s more gamemodes, but those are the main ones.

You’re stuck in F2P mode until you buy something. F2P’ers can’t get hats or trade with other people. That might not matter to you (and that’s fine), but if you decide to step up, a purchase can be as cheap as $.19 sometimes. I would advise finding a class you like and consider buying a starter kit for that class though.


Btw, some of my stuff has been disappearing lately. I know I had a crit-cola and a spare Kritzkrieg, and maybe a spare mad-milk (I was going to craft The Quick Fix), but now they’re all gone. Is there a bug or something?

Anyways,

My Stats
My backpack (recently sorted)

Aug 14, 2012 at 11:05AM EDT
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Twins the Serendipitous Serval wrote:

So I downloaded TF2 a week or so ago when I made a Steam account, but haven’t got a chance to play it. Anyone want to give me a quick rundown on how you play, the objective, and the play style of each class so I don’t have to waste time watching videos and the like?

It plays like most FPS games as far as controls go. Move with WASD, aim with the mouse, fire with Left-click, use the alt fire of some weapons with Rick-click. Crouch with Ctrl, Tab for stats, 1-3 for your weapons (Primary, Secondary, and Melee) or the scroll wheel, 4 for your PDA if your class has one, Y to chat by default, U to team-chat by default, and Z, X, and C open the voice-command boxes.. If you’re a Spy, B assumes your last used disguise, and I think V will swap weapons in that disguise.

The game is centered around objectives, largely, with BLU being on offense most of the time. KotH is, of course, a fight for a single point. CtF is standard two-base, two-flag capture the flag. Control Points usually has multiple points one team has to defend while another grabs. Payload is like escorting an invincible cart with a bomb on it. Wait, not like, the other thing. Payload IS escorting an invincible cart with a bomb on it. So on and so forth.

The classes play very differently, even within themselves with the use of different loadouts, but I’ll outline the basics of the Stock loadouts.

-Scout is sort of a flanking attacker with a massive amount of close-ranged ramp up. Standing right behind somebody and firing your Scattergun will wreck most classes. They’re a bit hard to aim with, however. They’re also fairly fragile, a problem remedied with their ability to dodge very well using double-jump and speed. You can ninja points once they become available fairly easily, and are usually the most powerful point-capper, so use it to your advantage. Your melee is generally less effective than the Scattergun unless you’re trying to be a nuisance or are having trouble aiming.

-Soldier is generally the frontline fighter. He’s the second toughest class, has powerful mid-to-close-range capabilities, and can dish out a lot of damage and area denial. However, his glaring weakness is low clip-size and high reload time. You need to manage your ammo fairly well to make sure you’re never reloading your Shotgun or launcher in combat. Use cover and silent spots in combat to reload, and reload whenever possible if you’re out of combat. While Soldiers are slow, this is remedied by rocket-jumping, which does a fair amount of damage in trade for a very powerful form of advanced mobility. You can time a jump and fire a rocket for a standard jump, which does little damage, or you can throw a crouch into the jump to have a stronger rocket jump with more damage dealt. Try to aim at peoples’ feet with your rockets when you start, slowly working on direct hits as you get better at tracking.

-Pyro is immensely powerful in melee combat, but has very little ability beyond it. Flanking and ambushing are generally their best areas, especially if they’re helping an Engineer by spychecking. You can usually flank objectives, like payload carts, and torch nearby enemies to cause mass confusion and damage, which can scatter the team for a significant time. Your flamethrower also has the ability to reflect projectiles and enemies, and extinguish allies with the use of airblast (right click). It’s useful for area denial, making use of the environment, and for protecting a spot from rockets, grenades, stickies, and arrows.

-Heavy is the toughest class, and can dish out an insane amount of damage at close range. Their biggest weakness is the slowest movement without mobility and the long rev time of their minigun. It takes a moment for them to deal any damage with their Primary, which can lead to their deaths many times. It’s important to be aware, prepared, and knowing enemy ambush points. Heavies also make good ambushes, as they can wait with a revved gun and turn their enemies into mist as the come. There’s not much to say about Heavy, other than knowing that Spies and Snipers will wreck you, and that you usually want to be your allies’ meatshield.

-Demoman is a defensive-minded class, usually, with the ability to lock down areas with the highest DPS weapon in the game. It takes prep time to read your stickies, though, and they have some difficulty handling classes that attack them directly. They can deal damage toe-to-toe with direct grenade hits, otherwise their grenades are mostly just spammable. They’re mostly used for area denial and point clearing, as well as wreck enemy sentries with their stickies. You can prevent enemy approach by sending barrages of grenades down to make the path generally unsafe, though you won’t likely do much damage. You can also charge stickies up by holding the fire button for longer times to get more distance.

-Engineers are the most powerful defensive class, with the ability to stop entire teams with the use of a Sentry gun. They can also speed up the travel of their team with teleporters, and help them push forward with a Dispenser that feeds them ammo and health. Alternately, they can tank their Sentry using a Dispenser and their wrench to prevent the approach of an enemy team until they can get an uber or a few Demoman to get their stickies out before the Engineer can break them with his pistol or shotgun. The Engineer needs to know the best places to set up their buildings on each map for the best effect. Certain spots have a large range that covers most of the approach points of the enemy team, making the buildings more useful. Communication is important with your teleporters, so your allies know where they’ll wind up.

-Medics are, of course, the healers of the team. They’re valuable and important because they can overheal their allies to give them more health, as well as Uber their allies to make them invincible once their charge bar is full. They can handle themselves fairly well in combat, as well, with high melee crit chance and a fairly powerful Primary in the syringe gun. However, a Medic healing is more valuable than a Medic fighting, by far. Help your allies make pushes into enemy territory by keeping a group healed or Ubering a tough class to take down a Sentry. Medics are invaluable, and are generally targeted first, so learn how to use voice commands to quickly tell your allies to help you if you get attacked. It’s also important to learn to dodge enemies and to run away if your allies are definitely screwed, but your life can be saved. As a final note, injured allies will charge your Uber faster than allies with full health, so aiding hurt friends is a benefit to your pocket-class as well.

-Snipers are a far-ranged class than can lock down certain avenues of approach and deny the enemy the ability to invade a base. They can one-shot enemies that aren’t Ubered by getting a headshot, and even one-shot some enemies with a body-shot. Regardless of what people might say, dead is dead, so kill an enemy with a body-shot if you absolutely know it can kill them. Better safe than sorry. Beyond that, Snipers are good for clearing out Sentry nests that are in the open, or fore wrecking the enemy emplacements on points. A Sniper can clear out a point fairly easily if they’re undisturbed, allowing their allies to move in and attack. Snipers have a charge bar that relies on how long they’ve been zoomed in, increasing the damage dealt the longer they stay zoomed. This can be used to kill the weaker classes with body-shots, as mentioned earlier.

-Finally, Spies are a close-ranged class that can one-shot any enemy that isn’t Ubered with a backstab. They have disguises that allow them to move through enemy territory with ease, as long as they remain inconspicuous and don’t bump into their allies. They also have an Invisibility Watch (right click) that allows them to move into enemy territory unseen. Spies can sap enemy buildings to deactivate them and slowly destroy them, as long as the Engineer is gone or unaware. Spies are amazing at spreading paranoia in their enemy, as they can be anybody and be anywhere, and kill without a trace. Spies are usually good at ambushes, as well, capable of moving in behind the enemy and killing them all if they are unaware. They should also be the first to go after Medics and Heavies, as well as Snipers, due to them being high-value targets or targets that Spies are the best at handling.

Aug 14, 2012 at 01:04PM EDT
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Twins the Serendipitous Serval wrote:

So I downloaded TF2 a week or so ago when I made a Steam account, but haven’t got a chance to play it. Anyone want to give me a quick rundown on how you play, the objective, and the play style of each class so I don’t have to waste time watching videos and the like?

Alright
I can’t play any but two classes for jack-shit, so I’m gonna dump my Pyro knowledge here:


Here’s the basic rundown of the Pyro:
175 health
Standard speed (Faster than anyone but Scout and Medic)
Unable to be set on fire (Although direct damage from any flamer will still hurt)
Main weps are a flamer, a fire ax, and a shotgun.
Now, main uses for the Pyro include:
Area denial
Clearing stickybombs with airblast
Airblasting rockets, grenades, Sandman balls, Jarate/Mad Milk away from teammates
SPYCHECKSPYCHECKSPYCHECK
Ubercharge disruption with airblast
Pyros are mainly an ambush class, although they can function decent as an assault class. Mostly used to cause confusion and chaos, as chunks of enemies on fire running for health packs are less dangerous than enemies about to make a push. An Ubered Pyro with a Homewrecker can also be an effective tool to destroy Engineer Nests.
Most of the time you can also act as a defensive class, patrolling your base Spychecking, or keeping near friendly nests to airblast projectiles away from them.
Best option if you’re a roaming Pyro is to memorize maps.
Alternate paths are your best friend.


That’s all I’m bothered to type now
Want more Pyro advice just PM me or something

Aug 14, 2012 at 01:24PM EDT
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I have some good Pyro weapon advice I’ve been keeping in a text file for a while,
I forgot why but I’m posting it anyway.

The Degreaser is great with the Reserve Shooter and Axtinguisher with its ridiculous switch speed.

Shotgun has an Advantage fighting other pyros with good bullet damage at Close Range.

The Reserve Shooter is a great weapon with the Degreaser dealing Mini-crits to airborne targets from your compression blast and its switch speed.

The Flare Gun has a better range then the Shotgun and deals crits to players on Fire so use it when your opponent is retreating,

The Detonator lets you detonate flares to ignite multiple opponents at the cost of Mini Crits against Bruning Players so use it to Ignite players at a far rather then finish them off, Plus you can do a flare jump with it to get to alternate routes.

The Manmelter has infinite ammunition and with a slow fire speed but a fast projectile speed, and Instead of criting bruning opponents it has a Alt Fire that let’s you extinguish teammates and gives you a guaranteed crit for each time you do it. so it Pairs well with a Backburner and Phlogistinator.

The Axtinguisher is one of the best if not the BEST MELEE WEAPONS EVER! Dealing Awesome critical damage on burning targets, pairing with the Degreaser will make heavys and soldiers crap their pants at the sight of you Ambushing them with this weapon.

The Homewrecker is great for both attacking and defending a engie nest, Dealing Twice the damage on enemy buildings and able to remove sappings on ally ones, less damage against players is totally worth it because most pyros don’t use thier stock melee anyway.

You can use Powerjack to finish off opponents and restore heath plus overhealing, Can be very Useful in Medieval mode but you take 20% more damage from melee so be careful when playing medieval mode with this.

The Back Scratcher gives you more heath from Mid Packs but you get 75% less from Midics and Dispenser, So is a lot more useful in medieval mode putting its 25% damage in better use.

And for Saxton hale’s sake DO NOT use the Volcano Fragment ANYWHERE outside of Medieval mode, You already have a Flamethrower for close range so the Volcano Fragment is useless outside of being the only weapon to deal fire damage in Medieval mode.

And incase you don’t know what medieval mode is, Its a mode where you can’t use guns so you need to rely more on your melee weapons, Its pretty fun.

Last edited Aug 14, 2012 at 03:51PM EDT
Aug 14, 2012 at 03:42PM EDT
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Oh, right, I promised y’all some loadouts. I’ll go play in a bit, get some screencaps then. Be warned, I only went premium during summer sale.

Aug 14, 2012 at 06:04PM EDT
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Just wondering, does anyone have a Brown Bomber? I’m looking to buy one. I don’t have that much metal, but I’ll trade the Anger for it.

@Twins
Everyone else has pretty much covered all the basics so I won’t bother. If you’re interested, I have some Spy and Medic tips that you might find useful. I’ve already posted them, and you can find them by following the link BSoD just posted (and he offers some good Scout tips there as well). If you have any more specific tips to request, just ask! Or take a look through the older pages of this thread. We’ve shared quite a few.

Aug 14, 2012 at 10:40PM EDT
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We should plan a game for MvM Mode Tomorrow, When can you guys play?

Last edited Aug 14, 2012 at 11:42PM EDT
Aug 14, 2012 at 11:41PM EDT
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@Notsocool
I would, but I move halfway across the state tomorrow to go to college. I’ll probably play later, but unless it’s planned after like 6:00 central time-and probably later, as I might have to screw around with settings to get the internet to work – I won’t be able to play with you guys.

I can tell you right now, my sad pyro is sad.

Aug 14, 2012 at 11:46PM EDT
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Notsocool the Dewott wrote:

We should plan a game for MvM Mode Tomorrow, When can you guys play?

Ugh… I can’t play until Thursday! D: My internet is out. I can surf the forums from a wi-fi hotspot when dropping off or picking up my brother from work and that’s it. I could play Thursday or later, but not until after midnight (eastern US time). Granted, we can only have 6 people on a team at once anyway, so it might be fine if some of us can’t get on.

Aug 15, 2012 at 03:39AM EDT
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Twins the Serendipitous Serval wrote:

So I downloaded TF2 a week or so ago when I made a Steam account, but haven’t got a chance to play it. Anyone want to give me a quick rundown on how you play, the objective, and the play style of each class so I don’t have to waste time watching videos and the like?

Pyro’s advice is good, but don’t play as Pyro. Not yet, anyways.

The most basic class is Soldier, people don’t rely on him, unlike a Pyro who need to extinguish and set fire to people, a Medic who has to heal teammates, a Heavy who is basically a brick wall for cover, a Spy who has to take out sentries and other Engineer equipment, a Engineer who has to build equipment, a Sniper who need to watch his team’s back, and a Demoman who is also needed to take out Engineer equipment.

So go with either Scout or Soldier, since no one needs them to do specific things. Move on to some other class after you’ve gotten to see what they do.

Aug 15, 2012 at 03:51AM EDT
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>asks for quick rundown of the rules
>gets anally raped with TL;DRs that would make Verbose cry manly tears of blood

Oh you guys. You’re so understanding and helpful.

Aug 15, 2012 at 04:05AM EDT
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Twins, seriously, you’re better off watching videos with tips. There is no “quick rundown” for TF2. There’s a lot of strategy. If you’re just asking gameplay-wise, Katie C. did a great job explaining the basic rules of each game type. Although, with the new update coming tomorrow, there’s gonna be a new game-mode that NONE of us are used to. Just join someone else on here and you can learn the ropes while you all learn the the game variant. Also, post your Steam profile so we can add you!

Aug 15, 2012 at 04:16AM EDT
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@Twins

Yea, I have to second Jackal there. The massive TL;DR that Katie wrote IS the quick rundown.

The best you can really do without being lectured is to just play the tutorial, join some games and pick things up as you go.


@Katia

Pyro’s advice is good, but don’t play as Pyro. Not yet, anyways.

Why not? Pyro’s aren’t as difficult as Spies or Engies. You have a flamethrower and your job is to burn people with it. I’m sure a novice can understand that.

There is more to the Pyro such as spychecking and uber-countering as Pyro pointed out, but beginners don’t need to know those skills immediately to be able to use the Pyro

I also want to add that while Soldiers and Scouts are not critical classes and are beginner friendly; they also have as many crucial important roles as the Pyro does. Soldiers are assault spearheads and are needed in the right place in the right number for pushing back the enemy team. Scouts are flankers, harassers and objective captors, they are needed for snatching flags, stunning heavies and picking off medics. But that doesn’t stop them from being recommended for beginners

Last edited Aug 15, 2012 at 06:34AM EDT
Aug 15, 2012 at 06:17AM EDT
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Any word on Mann vs. Machine? It says it comes out today but I guess it hasn’t been released yet. Personally, I’m excited for it!

Aug 15, 2012 at 10:37AM EDT
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@sting: well that link I added up there didn’t get released until the evening, so I would guess they’re waiting till then to release it. Besides, part 3: Bounty hasn’t been released yet.

I am excited for it; it’s just a shame I won’t be able to try it until late tonight.

Aug 15, 2012 at 10:43AM EDT
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Fair enough. And the Mann vs. Machine update seems interesting. I’m not very experienced with FPS games, but I don’t recall being horrible at them. Might be on later today if I finish some work I have to do.

Steam It’s kind of annoying; I haven’t used this at all but I keep getting pop up messages whenever someone starts playing a game.

Aug 15, 2012 at 02:31PM EDT
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Twins the Serendipitous Serval wrote:

Fair enough. And the Mann vs. Machine update seems interesting. I’m not very experienced with FPS games, but I don’t recall being horrible at them. Might be on later today if I finish some work I have to do.

Steam It’s kind of annoying; I haven’t used this at all but I keep getting pop up messages whenever someone starts playing a game.

You can actually change that
Hit the steam menu, select “settings”
Go to the “friends” tab
Edit the features however you want

Aug 15, 2012 at 02:34PM EDT
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Update still isn’t out it seems.
This is annoying.

Aug 15, 2012 at 02:46PM EDT
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@BSoD and Katia

You both raise valid points. Soldier is the absolute best beginner’s class. Lots of health and splash damage make him pretty easy to use, and his only real responsibility to the team is to kill everyone else. Scout has a few more responsibilities, as does Pyro. But I would still recommend them as much as I’d recommend Soldier. While they do have more responsibility, as long as you’re getting some kills or caps with these guys, you’re doing alright. Heavies are a bit harder due to their vulnerability to snipers and spies. Building and managing uber as well as knowing who to heal when makes Medic a much more complicated class than people give him credit for. Spies and Engineers are probably the last people you want to pick as a newcomer. They’re a lot more complicated, not only in strategy, but in playstyle. Sniper is easy enough if you hang back and go for kills, and not just headshots. And I don’t even know about demoman. Some people find him ridiculously easy, some find him ridiculously hard.

Aug 15, 2012 at 03:00PM EDT
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Yeah, Soldier is a good beginner’s class, combat as soldier involves a lot of peekaboo and rocket shooting when it’s the proper time.

Though, the Soldier does take skill to use very well, rocket jumps are hard.
A good soldier can soar over people’s heads and Market Garden people though.

Aug 15, 2012 at 04:34PM EDT
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wudtahfuq valve :(

I want to play Call of Zombie Fortress: Team Nazis, it says it’s out today but it’s still not actually out :(

Last edited Aug 15, 2012 at 05:21PM EDT
Aug 15, 2012 at 05:20PM EDT
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ConnerABacon wrote:

wudtahfuq valve :(

I want to play Call of Zombie Fortress: Team Nazis, it says it’s out today but it’s still not actually out :(

It’ll come out later today bro. Don’t worry.

Aug 15, 2012 at 05:22PM EDT

GIANTDAD wrote:

It’ll come out later today bro. Don’t worry.

I’M NOT WORRYING

EVERYONE ELSE IS WORRYING

AHAHAHAHAAH~

Aug 15, 2012 at 05:59PM EDT
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Katie C. wrote:

Update still isn’t out it seems.
This is annoying.

Aug 15, 2012 at 07:17PM EDT
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MvM Is finally out!

yet we need to wait for them to acutally update the game

Last edited Aug 15, 2012 at 07:30PM EDT
Aug 15, 2012 at 07:26PM EDT
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inb4 CoD players thinking they’ll automatically be pro at Mann vs. Machine.

EDIT inb4 TF2 forums boom with posts from CoD players raging about how Valve copies CoD and made a crappy version of nazi zombies that sucks, when in reality they’re just butthurt because they suck at it,

Last edited Aug 15, 2012 at 09:26PM EDT
Aug 15, 2012 at 09:23PM EDT
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I’m not sure if I’ve updated. Steam says that it’s not doing anything, but I never told me it updated, and I’m on a new network and the network settings probably have to be adjusted to get everything to work…

Might as well try, I guess.

Aug 15, 2012 at 09:35PM EDT
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>1 Hour download
> okay.jpg

Aug 15, 2012 at 10:04PM EDT

Now since the wait is really long to get into public games i’m gonna update my TF2 server and make it MvM

Aug 15, 2012 at 10:56PM EDT
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430.9 out of 895.6 MB downloaded
Current download rate ~80KB/S (peak 90.0 KB/S)

The wait. It hurts.

Aug 15, 2012 at 11:20PM EDT
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