Alright, so, this is the official thread for the tabletop game, which I have currently named “The World of Pokemon.” It’s a working title at the moment, so if any of you have suggestions for one you’d like more, feel free to suggest them.
Welcome to The World of Pokemon! You’re about to embark on a fantastic journey, unique to you! Do you want to be a famous trainer throughout the land? Do you want to be the top coordinator in the region? Do you want to be a well respected researcher? Anything you want to be is open to you, in The World of Pokemon!
-Basically, I want this tabletop game to be open to whatever someone wants to do in this world. Obviously, a major part of this game is going to be battling, but I don’t think you should have to aim to be the champion of the region to play this game. This is what I’ve got right now for the set up:
Every player in the session comes up with a goal, before they pick their class. It can be class-specific, such as “I want to be the champion of the Kanto region,” or it can not be, such as “I want to get at least one Pokemon to level 100.” Either way, though, this goal is the drive behind your character’s plot and decisions in events. This is what is going to motivate you while you play the game.
At this point, you pick a class that best suits your goal. I want goal to come first so that it’s a better motivator; in other words, the class should be a benefit to the goal, not the other way around. These are all the classes I can think of off the top of my head; if you have any suggestions, feel free to suggest. The max character level possible is 10 for each region, so the highest character level possible is 50 (I’m only including the five regions of the main games, excluding the Sevii Islands. If you all want to add more regions, we can discuss it).
-Trainer. A trainer gains levels as a character by two ways, either by collecting gym badges, or, if they’re not challenging gyms, by the average level of their Pokemon. Every level gained allows them to buy more items (REFERENCE: Items), and makes it allows them to trade for higher level Pokemon. This is an either/or situation; if a trainer is challenging gyms, he cannot gain levels from leveling his Pokemon, and vice-versa. Each badge is one level, or each multiple of 5 in regards to average level is one level.
- Researcher. The researcher gains levels as a character by catching Pokemon, as well as by being around a variety of Pokemon in his or her party, or while befriending NPCs with Pokemon. Leveling up as a researcher gives you more access to stats of Pokemon, including breeding stats. Every ten Pokemon a researcher “studies” is one level.
-Coordinator. A coordinator levels up as a character by winning contests of any kind, since contests are dependent on region. A coordinator gains access to more props upon leveling, as well potential for bonuses in contest performances and reputation points that allow for different interactions with NPCs. Each first place ribbon is a level.
-At this point, each player comes up with a town of origin. Not all towns are available, but many are, including all that have a gym or Pokemon professor. The only impact this has is to effect which Pokemon you start with; for example, the traditional starters of each game are only available to start with in the town you start in in the games (I.E., if you want Bulbasaur, Charmander, or Squirtle, you have to start in Pallet Town). This also effects the path your journey takes (REFERENCE: NPC Levels). Once all players have come up with a town of origin, they must decide which Pokemon they will start with. The Pokemon must be available in said town through special event or in the surrounding wild. Keep in mind when picking a town, however, that your choice will impact what other Pokemon are available to catch as you journey (starting in a mountain region may make it difficult to catch a water Pokemon quickly). There is no event for choosing your first Pokemon, and all Pokemon start at level 5. Once starting Pokemon have been decided, players must decide what town they will start their adventure in. They must all be in the same town, but it can be anywhere in any region. Understand, however, that should any of the player’s goals encompass it, the party must go to every town necessary, no matter how circuitous the path is.
Pokemon are the strange creatures that inhabit this world. We live with them, we grow with them, and we even battle with them! It is with these creatures that you will embark on your grand adventure. Just make sure that above all else, you love your Pokemon, and treat them as your friends and companions!
-Pokemon in a sense are the weapons and armor of this game, and allow the game to move forward. In general, a player has access to every Pokemon in existence; however, some are rarer than others, and some can only be obtained through special events (for example, you can only catch legendaries by initiating the circumstances for their arrival). Each Pokemon also has a type, either one or two from this list:
- Normal, Water, Fire, Grass, Bug, Flying, Poison, Ground, Rock, Electric, Steel, Dark, Psychic, Ghost, Ice, Fighting, Dragon
Each player can have up to six Pokemon on them at a time, but can have an infinite number recorded in the “PC”.
To determine a Pokemon’s base statistics, upon receiving a Pokemon, the player rolls a d10 to determine each stat. The six stats to roll are: attack, defense, special att, special def, speed, and endurance. These stats are recorded, and start off the Pokemon. Hit Points are also rolled for using a d12 for levels 5-13, and a d20 for levels 14+, with one a +1 mod for every level above the minimum (I.E., a level 20 Pokemon caught would have d20 + 6 hit points). A Pokemon’s gender should also be decided with a coin flip, and, should the player want, a roll for shine can be made, with a 20 on a d20 being a successful roll. When a player tries to catch a Pokemon in the wild, the GM rolls these stats.
Pokemon level by gaining experience in battle. The amount of experience necessary is determined by [IN DISCUSSION]. Upon leveling, the Pokemon gains one point in all stats.
A Pokemon can know four moves at any one time. These moves are separated into four categories: A moves, SA moves, S moves, and E moves. A stands for attack, SA stands for special attack, S stands for speed, and E stands for endurance. The different categories determine which stats will be rolled for in combat, for both Pokemon. Moves will also have a single type, which determines type matchup. If a move’s type is the same as one of the types of the Pokemon using it, multiply the damage by 1.5. When it is time for a Pokemon to learn a new move, the player has a choice to replace an old move with a new one, or keep the same move set. There is no opportunity to learn the move again after it has been passed over without a TM.
Certain Pokemon can evolve dependent on reaching a specific level, or by meeting certain requirements. While it is the GM’s job to know these requirements, players should strive to educate themselves on when and how evolution occurs. Evolution will not differ from evolution in the video games.