"Where we got into this direction was after Half-Life 1 had shipped. There was a whole bunch of meetings with people from Hollywood.
"Directors down there wanted to make a Half-Life movie and stuff, so they’d bring in a writer or some talent agency would bring in writers, and they would pitch us on their story.
"And their stories were just so bad. I mean, brutally, the worst. Not understanding what made the game a good game, or what made the property an interesting thing for people to be a fan of," Newell said.
Yeah, creators tend to have the final say in this kind of thing. I'm not disappointed though; video game movies tend to be absolutely horrible. The more dear a franchise is to my heart, the more reluctant I am to see it cinemafied. That's why the plans to make a movie adaptation of Shadow of the Colossus terrify me. ;__;