>tfw had to farm lives for hours to beat a children's game
>tfw had to load from a save state because I felt bad about using an invincibility cheat and wanted to start anew from the beginning of Chocolate Island, only to find I hadn't saved since the end of Vanilla Dome
I actually managed to beat Bowser through a battle I was admittedly too invested in, and I have never had such a rewarding sensation spread through my body. Oh, and I didn't think it would be an Eggmobile-esque battle (like in the first Sonic game) against his Clown Car thing, so that was a pleasant surprise.
As for what we are to discuss, I want to hear anything and everything, Brucker! I started the whole shebang because I wanted to hear about how a videogame's story impacted the people playing it and whether or not they enjoyed their game-playing experience. Seeing as SMW is a bit lacking in the narrative department, that leaves us with the latter.
I thought the game was fun, but as someone who sucks at platforming, I had moments where I was only a hair's breadth away from punching a hole through my screen. Again, it was enjoyable, but I can't help but feel like I was just not good enough at certain levels and bosses to beat the game and had to walk away several times so as to not rage.
A guy can only walk off the same cliff so many times, you know?
Still, the soundtrack was upbeat and enjoyable, the enemy designs were cute and inventive, and the levels were well done and challenging. I would give it ~8/10, but I still say Super Mario Galaxy is still my favorite Mario game.