According to the votes in this thread
In this game you will play as a nation in Europe in 1910. Your goal will be to either conquer Europe or prevent it from being conquered. In order to sign up, please read the following and then reply with a filled out stat sheet.
The following stats will effect how well your nation performs, primarily in war. They will effect the outcome of certain dice rolls involved in the game. I will not divulge the exact roll numbers. These stats may never be higher than 15 and never lower than 5. You have 100 points to invest in your stats.
MAN: Manpower. This stat reflects your nation's population, and it determines the success of multiple front wars, or wars with very wide fronts.
EXP: Experience. This stat reflects your nation's strive for perfection in combat, and will primarily effect the outcome of offensive military operations.
EQP: Equipment Quality. This stat reflects your nation's standard of excellence and diversity in your equipment and fortifications, and will effect the outcome of battles which involve special terrain and holding defensive lines.
LTR: Land Tradition. This stat determines your success in land based military operations.
NTR: Naval Tradition. This stat determines your success in naval based military operations.
WAR: War Economy. This stat will effect how quickly your nation accumulates War Exhaustion.
PAX: Peace Economy. This stat will effect how quickly your nation loses War Exhaustion.
INT: Intellectual Population. This stat will effect how quickly your nation stays up to date with the rest of Europe.
DIP: Diplomatic Skill. The charisma of nations. This stat effects how likely NPC nations are to accept your requests. It also effects how likely the United States is to intervene on your behalf. American intervention is a random event.
Alignment: There are three options here: conqueror, liberator, or ambiguous. A conqueror wins by dominating the map. Liberators win by preventing existing nations from being extinguished and creating new nations out of other countries. A liberator does not profit from losing his own territory to create new nations. Ambiguous players will have their alignment determined randomly for them, and said alignment will be kept secret for the duration of the game.
The following are NOT stats. They are attributes that will change over time.
WE: War Exhaustion. While at war, your nation will randomly accumulate WE, with chances determined by your WAR stat. While at peace, your nation will randomly lose WE, with chances determined by your PAX stat. The average is 1 point change per year, assuming that both PAX and WAR are at 10. You will have less luck in all dice rolls with higher WE.
TL: Technology level. You will randomly gain TL, with frequency determined by your INT level. Having modern or advanced TL will not effect your dice rolls, but having outdated TL will give you negatives.
When posting in the gameplay thread, please use the following guidelines:
For in-character posts, use a header at the beginning of your post that is relevant to your nation. This should be centered, and include the name of your nation. You can also include a picture, such as the flag or coat of arms, but please keep it small. Frequent in-character posting is required, and if you go too many days without posting one you stand a chance of being booted from the game.
To input military commands to the game, please use > before the action request. Please be specific when coordinating actions like this. Remember that actions occur in chronological order based on when they were posted. When I reply to these I will also use the > tag prior to each action, and will tell you how successful it was. You may then write an in-character story post regarding said event.
For out-of-character posts, please include the (OOC) tag prior to what you need to say. It is perfectly fine to utilize just one post for all three types so long as you utilize the correct headers and tags.
The game will pass by in seasons, spring and then fall, and each season will have a new map and action results posted for it. You may only take one military action per nation per season. For instance, you may invade three different nations at the same time, but you may only invade each of them one time in that season. Each additional military action in a season will require more manpower to be successful. Attempting to defend or ward off an attack counts as a military action.
A new map, as well as a season change, will be posted each day.
There is a black dot to represent the location of the nation's government. If you lose your government, you will have to accept any and all peace deals that are offered to you by the occupying party. This is called an unconditional surrender, and it is the only way to get an NPC to accept a peace deal that would result in you gaining some of their territory. You may move your government to a new city, but only if it presently is within a one province distance of another nation, and not during a time of war.
When selecting your nation, please note that no real-life historical alliances, military sizes, or economic factors come into play. The following nations are all equal for gameplay balance: Russia, Austria-Hungary, Germany, Ottoman Empire, Italy, France, Spain, and the United Kingdom. There may only be up to eight players, and they must select one of those nations to play as.
If you have any questions that were not answered in this post, please go ahead and ask.
Once we have enough applications, I will start a new thread for the actual gameplay.
In order to apply, please fill out the following:
Nation:
MAN:
EXP:
EQP:
LTR:
NTR:
WAR:
PAX:
INT:
DIP:
Alignment: