So here’s how the next game is going to work: First of all, to promote player interactions your starting locations will be limited to Europe. This will also make colonization interesting, semi-historical, and relevant. To keep out of the boring old ancient age, we start at 1453. This date is the fall of Byzantium, marking the final end of the Roman Empire. To make sure you don’t keep inventing things that can’t be invented, I’m going to go ahead and allow y’all to do whatever is plausible, probably meaning a very early industrial revolution. But that’s what you get for being centuries ahead of your subjects IRL. I will describe in greater detail how to structure your turns and what you can/can’t do when I post the first turn.
In order to play you must submit to me the following in this thread: nation name, government type (archbishopric, kingdom, republic), location in Europe, and map color. Your nation will be culturally kin to whatever people the region you select already has. The first turn of the game will describe the altered history prior to 1453, how your nations got there, and present relations with neighboring states. You may NOT play as a nation that exists IRL. Make up a new one.
Only the green regions are valid starting locations.