OOC: It appears that you have completely misunderstood the nature of the dragons…. or of my characters in general. Only the AoE buff and the increased durability for the dragons (which are actual physical creatures, which had to be tamed, and then brought over via Warp) aare things which would make sense for them… And even then, I’ll have to make the buff match the element, which I will do now.
~Earth: Boosts the VIT stat temporarily – which translates to a direct HP boost for everyone in the area.
~Water: Boosts the SPR stat temporarily, increasing the damage of magic attacks. (There IS a regular spell to boost this stat, but it’s ether, not water.)
~Fire: Boosts the STR stat temporarily. STR = physical attack damage.
~Air: Boosts the AGI stat temporarily. GOTTA GO FAST in other words. (And yes, it can – and will – stack with Agility Boost)
~Light: Boosts physical defense by 15
~Dark: Boosts magic defense by 15.
The latter two will have a noticeable effect on the incoming damage.
And a few more magic-related things….
+Every Order mage can now cast Cleansing Foam. (heals and cures poison) Noctan has at the same time picked up the water elemental attack spells.
+Tahrdan and Pyralis now know Warp. It cannot be used in a combat situation.
+Ignis now has ‘Hammer Smash’ – He throws his hammer and uses fire to ensure the hammer can reach and hit whatever enemy he throws it at. The attack’s basic damage is combination fire + physical, but others can be added if the hammer used has such elemental properties. Increased damage if used with Warmaster Rocket Hammer (becasue it’s a rocket hamemr and will therefore have some thrust of its own)
And not to neglect the stand, as that’s basically Tahrdan’s way of keeping up with the mages with multiple elements…
+Open Your Heart can now turn into a large orb of water that repels all attacks, but gets knocked back by them. In this form it inflicts collision damage to those who aren’t careful when attacking physically.
+Endless Possibilities can now generate a shield, which is generated by the snake heads- the heads cannot stay inside the shield forever, so the shield can be brought down by taking out all the snakes. Damage inflicted to the snakes is only inflicted on them.
+Live and Learn can now surround itself with many small fireballs, which home in on enemies over time.
+What I’m Made Of can now pick up heavy objects to throw at enemies
+His World can now create orbs which fling objects at enemeis. (The less dangerous kind of orb, of course!)
+Reach for the Stars can now combine the three basic attacks.
+Bloom Nobly can now fire piercing spirits, which just pass straight through projectiles to hit the target. Has limited homing. Spirits vanish is either Bloom Nobly or Tahrdan is hit by a damaging attack. (I love this attack in the fighting games, because of the fact they just outright ignore enemy projectiles… and any damaging magic auras too, for that matter.)
+Dreams of an Absolution can now stun enemies to grab them. Particularly small enemies can just be outright grabbed without stunning. (Say it with me now: “IT’S NO USE!”)
And one last thing for all the Order mages…
+AGI increased by 3, STR increased by 3, SPR increased by 3, VIT increased by 3
(Considering base stats range from 10 to 20 here, that’s actually quite a significant boost. ESPECIALLY for those with a particularly low stat.), and they all gain a passive, boosting the effects of spells of their element by 20% (so Tahrdan and Tsunarmin deal 20% more damage (or healing) with water, Pyralis and Ignis with fire, Noctan with dark, Solarian with light, Granatir with earth and Tempestia with air. Since Tsunarmin was already getting +100% when she was riding the Guardian creature, the two effects stack to increase overall effect of water abilities in that state by +140%)
…I also see you forgot to introduce the last two relevant dragons for what will be happening.
+ This is the air dragon. Tempestia owns it. Like her it is fast but not very durable… compared to the others. It can still take hits better than even Granatir. (Who has the highest VIT of the Order mages). She named it Whirlwing. The name isn’t the most fitting because many of its attacks are actually in the form of lightning. It can breathe lightning at opponents and fire electrical orbs. (The reason? I was thinking of Iku when designing the original creature. As such Reimu and Marisa WOULD find this dragon’s attacks surprisingly familiar….)
+ This is the light dragon. Solarian owns it. One interesting thing about this dragon is it doesn’t have limbs for the wings… it has outright arms (and claws for grasping) instead. Despite being the colour of the water element, it is light. He named it Beamclaw. It is actually one of the most powerful in physical combat because of the claws for hands. And yes, true to the name, it can fire lasers from them…. and even turn into a laser itself. (The reason for this is “LASER!” Yeah, I used a Wisp for inspiration.)
+Other attacks for the dragons are revealed.
+Chasmpound can now cause a localised shockwave when htting the ground with sufficient force – The dragon itself takes no damage from doing this. It tried to emulate Granatir’s Earthquake (the GP) but could not achieve that scale (It merely achieves the Tremor GP.). It can now spit larger rocks.
+Wavesnap can now call forth a torrent of water to wash away foes. This is more effective at knockback but less damaging than the Tsunami spell. It has also copied the guardian creature’s ‘Hydro Claw’ – even though it doesn’t have proper claws to use it with. (Basically it shoots a jet of water out of a foot.)
+Muscalle can now fling fireballs. One kind of fireball is a basic damaging fire-elemental projectile, the other one can only be thrown occasionally, and three at a time. They bounce along the ground until they come to a rest, at which point they set the ground alight – no matter how flammable the ground is – causing damage to enemies near the flames for a few seconds. The flames will not spread.
One final thing, for now…
+The Order mages are now more willing to work with others, though they will still when given a choice work with magic users over those who cannot use magic.
I kno this is very little in common with what you stated, but… well…. you misunderstood a lot about them so I had to make the upgrades myself. And tweaked the AoE buffs to have an effect dependant on the user’s element.
Tsunarmin: So… this is it. End of the training… I feel that there’s still more we’d be capable of if there was more time, however.
Tardises: I can think of one thing. We’re good at combining our abilities with spells of the same element, but… what about trying to combine multiple elements?
Solarian: We should ask some of the other magic users if they have any experience with that, I don’t think it’s something we’ll be able to develop ourselves.
Tempestia: Is it me or were they not hitting us as hard towards the end?
Granatir: If it was just damage related stuff, I’d pass it off as them going easier on us… but we are quite clearly also a bit faster, too…
(OOC: They don’t realise the stat changes.)
Pyralis: Why question what’s useful? Anyway, I’ll see if one of the other magic users can come over here to answer our question… WOULD ANY MAGIC USERS PLEASE COME OVER HERE? WE HAVE A QUESTION FOR YOU!
(OOC: Remember, the question is to do with combining multiple elements into a single attack. Knowing what the question is means you don’t need to wait for me to post in order to answer. Just have the Order mages ask the question.)