“I will never ever react to anything from you. The trip to Hope NEVER happened”
The soldiers lower their weapons as the team submits.
Sam: I’m afraid you will be leaving after you have cleaned up the mess, you can thank me for not destroying Magnolia in return.
He turns to face the parade which promptly splits in half down the middle creating a path to walk through
Sam: When we next meet, you will see all my dreams for Heaven realized.
He begins walking down the the path made for him
Sam: I’m expecting your cities to supply students…hehehe
The Winds follow Sam out, faint mumblings of conversation can be heard amongst them as they make their exit. The Four Prophets leave back out from the door they came in through, after they have passed the ranks close back up and you are presented once again with a solid wall of soldiers…
Now the highest ranking person present, Major Raikov steps forward
and scratches his arse, something is riding high
Major Raikov: SQUAD! FALL OUT!
A block of 5 Tengu’s detach from the parade, they march forth
Major Raikov: You are to guide these…soldiers…towards the source of the Necromorph signal and have it destroyed, understood?
Squad: Understood Major!
Major Raikov: Good, now. PARADE! DISPERSE!
The hundreds of Tengu soldiers begin to separate and move out, squads of them disappearing down corridors and hallways, some even venture into ventilation shafts as they begin to spread about the deck once more in their mission to rid the place of the Necromorphs. The sounds of gunshots and Necro roars begin to rise as the battle recommences. Before you know it the majority of the division is gone, the standard soldiers begin moving out themselves albeit much slower and louder then their elite brethren
Major Raikov makes his leave followed by a team of his most skilled honour guard at his side, he is simply too high of a rank to be involved in the grit of combat himself any more
The 5 man Tengu team approach, rifles at the ready and in a combat stance. Due to each soldier officially being trained at an officer level they have no squad leaders…as they are all leaders, therefore there are only really two distinct ranks, that of a soldier and of the Major. So this team is lead strictly through group thinking and consensus and not a single leader…
Tengu: We will show you the way to the origin of the signal, follow.
The squad climb leap over the rubble you came in through and carry on back down the street, after a few minutes of the following the team and making your way through more wreckage and debris you enter into…
It is civilian recreational plaza, much like the first one you entered upon arriving at Heaven but larger and with more open space not to mention different buildings.
To the side of the plaza is a cinema, the holographic screens out front are smashed apart and destroyed the doorway leading in is wedged shut and criss crossed with security tape, the rest of the buildings here are generic shops each one just as damaged as the last. Scattered about the ground are the bodies of recently killed Necromorph. This place is a hotpot of activity.
Walking into the centre of the room the soldiers keep their weapons aimed at the vents, watching for the slightest bit of movement, Laika and Tim follow relatively close with their pistols drawn and ready.
Suddenly out of nowhere Juvia is pelted with a what seems to be a quill, it pierces her shoulder through and causes agonizing pain as it splinters and breaks apart, then you see it, climbing up one of the pillars…
The result of infant recombination via the Necromorph infection. More of a crawling mass of flesh than a practical form these Lurkers are able to cling to vertical surfaces through a unique mutation in their skin meaning they are well balanced and agile, much like the Leaper but quieter in its movements. Their main weapon, and mutation for that matter can be found upon their backs. Hidden underneath a piece of leathery skin can be found a sort of cavity containing a trio of coiled up vine-like tendrils, when opened they extend from its back and operate as its primary weapon. Each of the three appendages is tipped with quills allowing it to shoot at its enemies and they are barbed meaning it also can whip when in close range causing a fair amount of damage…
Feeble and easily killed they play a support role and often keep their distance far from their prey, often sitting in the shadows firing quills..
Climbing from a vent also appears…
A Enhanced Puker
As the Necromorph matures so does its combat effectiveness, the acid these Pukers, well..puke is twice as caustic than standard, their skin is also hardened to withstand more punishment and they are many times faster, rushing into combat instead of slowly lumbering.
To pile more on the fire…
Enhanced Slashers emerge from the hallway, upon laying their eyes on the Tengu they break out into a flailing sprint, running head on into combat…
The Tengu troops quickly holster their P90 submachine guns on their backs and draw their HF Blades, as the swords are slid out from there sheaths a bizarre sounding and high pitched “whistle” can be heard. They standfast and await the imminent clash with the Slashers
5 Enhanced Pukers
7 Enhanced Slashers
3 Lurkers are hid up in the shadows about the corners and ceiling of the room, they are continuously firing quills at the whole group, if these projectiles are not dodged, blocked or parried then they WILL pierce the skin and armour and cause immense crippling pain.
1 E.Puker is charging head on towards you whilst throwing up at the same time
1 E.Slasher is also sprinting towards you, within the next moment it will leap and spear
1 Lurker is focus firing at you, with every second that passes you are having a trio shot of quills launched toward you
2 E.Slashers are charging you, they are separate and coming from two different directions
2 E.Pukers, one is sprinting and fountaining acid whilst the other is lumbering
1 Lurker is focus firing at you with deadly projectiles.
1 E.Puker has launched a blast of acid your way, in the next moment you will be sludge
1 E.Slasher is also on the way to follow up on the acid spray
With the pierced and crippled up shoulder you’d be happy to see that you are in the clear at the moment, so no need to worry about immediate danger
3 E.Slashers are upon you already, slashing into you and jabbing with their talons. Their attacks are relentless
1 lone but courageous Puker is making its way over to put a scuff on your day.
I decided to split up and prioritize the Necromorphs so that everyone has something to do. Feel free to help each other out though however I recommend you deal with your own enemies first before you do.