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NationRP: Space Edition

Last posted Apr 18, 2013 at 10:13PM EDT. Added Apr 02, 2013 at 12:49PM EDT
98 conversations with 19 participants

Welcome one and all to the next iteration of the KYM Nations RP!

First things first. We’ll need signups. There will be 10 players maximum; if we don’t have that many you can play as an existing NPC nation.

Here is the map of your starting planet. Please post what colony you want (the number; borders are going to be drawn in as we go) and a color for your nation. If you want to post a flag that’s fine too.

EDIT: Game Mechanics

Statistics:
(Economy x Population = Army, Economy x Stability = Navy)

Economy: The overall amount and balance of wealth in your territory, as well as the status of trade and level of resources.
Stability: The harmony and fluidity of your territory, as well as the level of infrastructure and inter-nation politics.
Population: Guess
Standing Army: Strength of stationed Armed Forces
Standing Navy: Strength of stationed Fleet
Economy: Overall wealth of your sum territories
Stability: Overall stability of your sum territories
Military: Complete miltiary capability
Technology: The comparative level of common tools and technology in your sum territories and equality of distribution.
Any amount can be researched, but more than one will decrease the chance of success and speed exponentially depending on the number active. One research will likely be complete the next turn with excellent results, four may be completed in 4 turns with mediocre results, eighty will never be done, etc. You may stop research at any time, and progress made on that project will be kept.
(Note: As your technology progresses, your units may begin to defy the norm of units as follows. For example, having Air units with large amounts of defenses and weaponry will exhibit the traits of Armor and Air.)

Army: Is made of three general classes: Air, Armor, Infantry.

Air is any unit that doesn’t use the ground or water to move, from Atmosphere rated ships to Whirly-Birds. The advantage of having Air units is that they can move far and fast, and are generally effective against Armor as well as defending. Air units do suffer against Infantry and Large Targets such as Cities and Silos.

Armor is any unit that consists of a dedicated combat vehicle, from Battle Tanks to Armored Personnel Carriers. Armor is the general fist of any decent Army, strong against Large Targets (Cities, Silos, etc.) and Infantry. They suffer against Air units, and are the slowest of all units.

Infantry is any unit that consists of Human Combatants and their Tools, from Hooded men with AKs and Trucks to Power Armor Troops with teleporters. Infantry makes up the bulk of most Armies, and do well against anything that Isn’t a Tank. As an addition, Infantry requires far less resources than Armor or Air.

Silos: Silos are immobile, stationary objects on planets that bear the Big Guns of a nation, from Missiles to planetary defense guns. They have no active role other than to contain and command the most authoritarian of weapons.

Navy: Made of three general classes. Carriers, Ships-Of-The-Line, Corvettes.

Carriers are the largest of ships that bear and support smaller ships and materials where they go. This ranges from mobile repair stations to Corvette and Troop Ferries. Carriers are generally unsuited to direct combat, instead granted vast support to other more lethal ships, but can many also ferry ships to engage opponents. The most expensive of ships.

S-O-T-L: The hammer of any nation’s fleet, consisting of Destroyers, Cruisers, Battleships, Evil Death Laser Ships, and the like. Generally suited to attacking all manner of targets, from planetary cities to alien war-carriers, as well as deep space patrol.

Corvettes: The small, agile scalpel and defenders of Star-Ships, Corvettes feature Frigates, Bombers, Fighters, and Scouts. Not usually fit for attacking, but make for good defenders for all manner of possession. Cheapest of ships.
Last edited Apr 03, 2013 at 06:16PM EDT
Apr 02, 2013 at 12:49PM EDT
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What’s the maximum number of colonies (numbers) we can own on this map?
I would like 15
Name: Khaoxmar #14
Color:

Last edited Apr 02, 2013 at 01:24PM EDT
Apr 02, 2013 at 01:22PM EDT
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5
Eggman Empire
Color:

By the way, will this NatRP have flags, and if so, are they optional?

Apr 02, 2013 at 02:05PM EDT
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@Markhaox we’ll start with 1. You’ll be able to conquer or build new colonies eventually though.
@Robotnic this NatRP will feature flags, but yes they are optional.

Apr 02, 2013 at 02:13PM EDT
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Not sure whether to get involved or not, I reckon if I don’t I reckon ill regret it hmmm…

Apr 02, 2013 at 02:18PM EDT
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MDFification wrote:

@Markhaox we’ll start with 1. You’ll be able to conquer or build new colonies eventually though.
@Robotnic this NatRP will feature flags, but yes they are optional.

Egg-cellent!

In that case, this is my flag:

ALL HAIL ROBOTNIK!!!

Last edited Apr 02, 2013 at 03:28PM EDT
Apr 02, 2013 at 03:27PM EDT
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aaah stuff it im in!
Ill start at 14
Name: Zealots of the Crow (Z.O.T.C)
Colour:

Flag:

Just one question, what exactly do we have to include in our turn? stuff like research?

Apr 02, 2013 at 03:32PM EDT
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#28
#27
Forest Green
Leonis

Last edited Apr 02, 2013 at 04:16PM EDT
Apr 02, 2013 at 04:04PM EDT
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I’m not a good player; I just like to manage the game, so I’ll be sitting out. I’ll be watching, though.

Apr 02, 2013 at 04:13PM EDT
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@TheOmnipotentCrow technologies and whatever it is your nation is doing. For example, why not build/pry from the cold dead hands of others some colonies?
@Syndic dat sloth

Apr 02, 2013 at 04:55PM EDT
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Alright. So here’s the deal.
Cale will make a post at some point detailing the game mechanics. I will get your map up and running.
We’re increasing the player cap to 15 players because we hate ourselves and want use to do more work.

EDIT: Captain Falcon, can you please pick another color? It’s causing problems on the map.

Last edited Apr 02, 2013 at 05:18PM EDT
Apr 02, 2013 at 05:13PM EDT
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MDFification wrote:

Alright. So here’s the deal.
Cale will make a post at some point detailing the game mechanics. I will get your map up and running.
We’re increasing the player cap to 15 players because we hate ourselves and want use to do more work.

EDIT: Captain Falcon, can you please pick another color? It’s causing problems on the map.

fine.
Blue.

Apr 02, 2013 at 05:20PM EDT
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31

Name: The Fabulous Empire of Glory

Color:

Flag:

Last edited Apr 02, 2013 at 05:37PM EDT
Apr 02, 2013 at 05:36PM EDT
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23

Color:

I’ll post my country’s name later. Unless I decide to rename it, the country shall be called Torchwood

Last edited Apr 02, 2013 at 06:36PM EDT
Apr 02, 2013 at 06:13PM EDT
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I’ll have MDF edit the Mechanics in at some point, just know that they will be in the OP.

Apr 02, 2013 at 07:24PM EDT
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If Kickassia is coming back into this game then so is Syserror. I’m in.

I’ll take number 6 and assume my…

.

Usual color

.

Last edited Apr 02, 2013 at 08:07PM EDT
Apr 02, 2013 at 08:06PM EDT
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Number 2 I say!
The name shall be…Boltening!
The color over here

And the flag

Thunder take you, ladies and gentlemen!

Last edited Apr 02, 2013 at 09:07PM EDT
Apr 02, 2013 at 09:06PM EDT
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Colour: Charcoal
Location: 18
Name: Samuel’s_World.exe

Put a light grey filled decagon on my image and call it my flag.

Last edited Apr 02, 2013 at 10:08PM EDT
Apr 02, 2013 at 09:57PM EDT
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Weasel wrote:


Colour: Charcoal
Location: 18
Name: Samuel’s_World.exe

Put a light grey filled decagon on my image and call it my flag.

Colour’s been taken amigo.

Apr 02, 2013 at 09:58PM EDT
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Moargun wrote:

Awwhh, I’m too late to join :(

@ Yandere
There are more slots, so come on in!

@ Sloth
Is Charcoal acceptable?

Last edited Apr 02, 2013 at 10:34PM EDT
Apr 02, 2013 at 10:33PM EDT
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Weasel wrote:

@ Yandere
There are more slots, so come on in!

@ Sloth
Is Charcoal acceptable?

Gray/black has been taken.

Apr 02, 2013 at 10:37PM EDT
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Okay nevermind, I’ll join.

location: #24
colony name: Slothania
flag: the sloth cosmonaut I posted earlier.
color: Any, really. I don’t care.

Last edited Apr 02, 2013 at 10:40PM EDT
Apr 02, 2013 at 10:39PM EDT
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Location: #25
Colony Name: Morgaporgana

(eff flags)

Apr 02, 2013 at 10:44PM EDT
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Wait i’m honestly not sure if there are any more spots available at this point

I mean if there are i’d like to join, but if not then i’d understand

In case there is availability:

Location: 10
Colony Name: Elandris
Color: Yellow (not one of my favourite choices, but i’m rather late and all of the colours I like were taken)
Flag: Just use the one from the previous RP

Last edited Apr 02, 2013 at 11:48PM EDT
Apr 02, 2013 at 11:48PM EDT
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If there’s another spot…

Name: Jrasal
Location: 14
Color: #666633

Apr 03, 2013 at 12:03AM EDT
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Fine, pine green it is.

I desired grey/black so heavily…
A green-ish colour is fine too.

Apr 03, 2013 at 12:03AM EDT
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I’m counting more than the 15 player maximum here

1. RPP (22 purple)
2. Markhoax (15 cyan)
3. Dr. Robotnic (5 red)
4. Theopt1ional (16 orange)
5. The Omnipotent Crow (14 Grey)
6. Douglas (29 blue)
7. Vlad (27 forest green)
8. Dr Coolface (31 sandpaper)
9. Fridge Logic (23 navy blue)
10. BSOD (6 #00F)
11. Captain Spark (2 orange sandpaper)
12. Samuel (18 Pine green)
13. Syndic (24 wildcard)
14. Yandere (25 pink)
15. Slappy (10 Yellow)
16. Darkermac (15 #666633)

Apr 03, 2013 at 01:51AM EDT
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:I

Well fine. 16 it is. No more tho.
Also if we get a dropout we’ll change the number back to 15.

@DarkErmac 14 is taken.

Last edited Apr 03, 2013 at 08:49AM EDT
Apr 03, 2013 at 07:31AM EDT
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MDFification wrote:

:I

Well fine. 16 it is. No more tho.
Also if we get a dropout we’ll change the number back to 15.

@DarkErmac 14 is taken.

yaayy

Apr 03, 2013 at 08:10AM EDT
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MDFification wrote:

:I

Well fine. 16 it is. No more tho.
Also if we get a dropout we’ll change the number back to 15.

@DarkErmac 14 is taken.

One of the other nations has my chosen area, #15. Choose again, mate.

Apr 03, 2013 at 08:17AM EDT
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markhaox14 wrote:

One of the other nations has my chosen area, #15. Choose again, mate.

I mean that if a player drops out the player cap will return to 15.

Apr 03, 2013 at 12:15PM EDT
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Moargun wrote:

Location: #25
Colony Name: Morgaporgana

(eff flags)

I decided to make a flag

Apr 03, 2013 at 01:21PM EDT
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TheOpt1onal (需要血) wrote:

When will we start the game again?

At the most, within 24 hours from right now.

Apr 03, 2013 at 02:19PM EDT
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I’ll have mechanics posted today so that you can ask questions and whatnot before we actually begin.

Apr 03, 2013 at 04:52PM EDT
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Quick question: Since we are bound to see some orbital action going on. Will orbital placements be represented on the map?

Also I forgot to mention that my flag is of course this

Just in case there was any doubt

Apr 03, 2013 at 10:42PM EDT
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MDFification wrote:

GAME MECHANICS GET

When does the game start? And one of the other users has my land spot, which is #15. That’s what I meant.

Last edited Apr 03, 2013 at 10:57PM EDT
Apr 03, 2013 at 10:53PM EDT
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@mark

It means he posted the game mechanics in the OP.

Also Darkermac is NOT taking up #15. That was a typo in my post. Ignore that. You have #15 to yourself

Darkermac is however taking up #14 which is already occupied by Crow. He will probably be automatically assigned a random location by the GM when the game starts if he doesn’t come in here and state a new position.

Apr 03, 2013 at 10:59PM EDT
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Blue Screen (of Death) wrote:

@mark

It means he posted the game mechanics in the OP.

Also Darkermac is NOT taking up #15. That was a typo in my post. Ignore that. You have #15 to yourself

Darkermac is however taking up #14 which is already occupied by Crow. He will probably be automatically assigned a random location by the GM when the game starts if he doesn’t come in here and state a new position.

Thank you for clearing that up… have a GIF!

Apr 03, 2013 at 11:08PM EDT
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Blue Screen (of Death) wrote:

Quick question: Since we are bound to see some orbital action going on. Will orbital placements be represented on the map?

Also I forgot to mention that my flag is of course this

Just in case there was any doubt

Active military, cities, silos, stations, and such all have means of display on the map.

As it stands there are two maps: One that will display the surface of a planet or moon, and another over map that will represent the Solar System. The Solar System map will come when a player reaches Interplanetary Travel, and this map will represent such things.

Apr 03, 2013 at 11:09PM EDT
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Skeletor-sm

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