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Nations RP: Return to the First

Last posted Jul 27, 2013 at 10:03PM EDT. Added May 19, 2013 at 10:08PM EDT
809 conversations with 23 participants

@Sir CSE:

Why does it matter? If it connects Otak with Syserror, it’s essentially towards the north of Sagarmatha (we’re not building rails on top of the ice shelf) and the middle of the western border of Otak and the eastern border of Syserror. Unless Cale has good reason to say otherwise, I’m imagining a more or less straight line from your westernmost city shown on the map to BSoD’s easternmost city shown on the map.

Personally, I’m more curious as to what

Otak Officials begin relieving Sagarmathans of their jurisdiction over their Rails…

means.

Jul 16, 2013 at 10:26PM EDT
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It’s nothing personal, it’s just-I AM ASSUMING DIRECT CONTROL
…Of the management/operation of the rails. Rest assured, I got my ass kicked in one war, I won’t willingly do anything anytime before the freezing of hell to bring the pain of war on anyone else.

Jul 16, 2013 at 11:03PM EDT
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That’s cool. The Sagarmathans are opening a handful of delightful Bed and Breakfast inns and low-cost ski resorts at stops along the way. You’ve probably got better resources for it.

Jul 16, 2013 at 11:25PM EDT
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Honestly, I think at least 50% of Otaku are in poverty right now, they won’t be able to afford it. But they will as soon as I start to make a pitiful attempt at eradicating the poor in the best way possible: By making them rich.

Jul 16, 2013 at 11:44PM EDT
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We’re anarcho-communists. By “low-cost” I mean that the cost of using the facilities is a voluntary donation of non-monetary goods. If you can afford the ticket to Syserror, you can afford to visit. We’re just trying to be good hosts.

Jul 17, 2013 at 12:02AM EDT
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Turn 24
Spring 2157

Map


The Grand Friary of Morussania
Syndiquil
Government: Monastic Federation
Military;
-Army: xxxx
-Navy: xxxx
-AirF: xxx
Economy;
-Reserve: xxxx
-Standard: xxx
-Vast Working Middle Class
Technology: Atomic Age; Nuclear Weaponry, Rocketry, Nuclear Energy, Principal Space Technology, SRBM

- A notable mass of military power is moved to Cyprus. Up to 20 percent of the fleet’s active ships and several battlegroups are stationed on the isle at any given time. The Commission demands a small demilitarization of the Morussanian isle.
- Cross purposing furthers Morussania, with the development of the Jet-Engine Plane.
- A federal program gives monetary reward to colonists who endeavor towards Australia. As a result, colonists endeavor towards Australia.
- Continued loves are professed towards Sovereign-Sensei and Angmar-Senpai. While the Sovereigns tend to wax off such affections, Angmar notices Morussania’s growing national cult and adores it.
- Electricity begins to take a turn toward nuclear generation, while coal and oil come out of use, batteries and electric engines coming in. Morussania begins taking a turn for Green Energy.



Königsberg
Vlad
Government: Representative Republic
Military;
-Army: xxxx
-Navy:
-AirF: xxxxxx
Economy;
-Reserve: xxxx
-Standard: xxx
-Large Working Middle Class, Small Economic Elite
Tech: Atomic Information Age; Digital Computer, Sky-Ships, Rocketry, Nuclear Weaponry, Nuclear Energy, SRBM, Flying Cities, Primitive Space Technology

- Research.
- The Königsberg Space Committee makes its first milestone with the successful launch of placement of a basic Radio-Satellite.




Sagarmatha
Brucker
Government: Anarcho-communist People’s Republic
Military;
-Army: xxx
-Navy:
-AirF: x
Economy;
-Reserve: xx
-Standard: xx
-Average Farming Middle Class, Average Working Lower Class
Tech: Industrial Age; Hydroponics, Green Energy, Vacuum Tube Computer, Chemical Weapons, Higher Medicine, Rocketry

- Skiing, a major cultural development, takes root in Sagarmatha. It also takes root in many other cultures, with the addition of several free (sort of) lodges established near the Intercon-Rail completely unintentionally. Sagarmatha is coming to be known as “those nice monk folks” instead of “those crazy motherfuckers in the mountains”.
- Work continues steadily for the well-read Sagarmathan, as the human body and aerospace physics both are coming to light.
- Cultural diffusion has become both a blessing and a problem: while the interest in other cultures’ art, literature, and standing has increased, and so with it interest in Sagarmatha’s own High Culture, so too has deviance. Younger Groups and Radicals preach about the benefits of borrowing certain western characteristics and ideas, such as socialism and regulated capitalism.
- Both the will to fight and the characteristically peaceful nature of Sagarmathans has begun to wane the efforts in the south. Though no one wants to lose the lands of Sagarmatha, growing concern rises over the cost of keeping it against so vast a foe.



United Pacifica
Serious Business
Government: Elective Chiefdom
Military;
-Army: x
-Navy: xxxx
-AirF: xx
Economy;
-Reserve: xxxx
-Standard: xxxx
-Small Farming Lower Class, Large Economic Elite
Tech: Industrial Age ==> Atomic Age; Mechanical Computer

- SLAVE once again rejects an offer by Pacificia regarding a Canal. They propose options: SLAVE can build their own canal, or Pacificia can assist with limited rights to the land.
- The M. Computer is a thing, researchers move on to Electrical methods.
- Air travel grows in popularity, as subsidies increase independent air-travel companies, and lazy people money increase air traffic.
- Researchers are reminded to look for a power source in nuclear energy. The bomb design that was finished is quietly shelved.



Syserror
Blue Screen (of Death)
Government: Constitutional Democratic Republic
Military;
-Army: xxxx
-Navy: xx
-AirF: xxx
Economy;
-Reserve: xxxx
-Standard: xxx
-Average Farming Lower Class, Average Working Middle Class, Average Economic Elite
Tech: Atomic Age; Sky-Ships, Nuclear Weaponry, Nuclear Energy, Rocketry, Automatic Weaponry, Digital Computer, Principal Space-Technology, Jets

- The Jet-Plane is introduced and put into production.
- A Portal to Hell is created and someone calls for a Dark Prince. There is no response, unless one would consider the spilling of hundreds of unstoppable otherworldly creatures a response. In any case, in a matter of hours the creatures destroy City of the farthest East, and in a matter of hours organize into a conquering force that takes vast sums of Syserror territory in only a month before stopping for what could be considered a break. There are reports of a single marine trapped behind enemy lines. He is surely Doom-ed.
- In other news a new Airline is funded with the purpose of functioning as a trans-European service.
- Finland refuses to honor any negotiations on grounds of Syserror dealing with the Devil.
- The Scandinavian Union agrees to assist in taking Eggman isles north of CBR. However being unpopulated, plain territory, it is more simply annexed by Scandinavia.

Jul 19, 2013 at 12:22AM EDT
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A few things:
It may not be apparent to everyone but I’ve noticed that this game has slowed dramatically, not only by my own lack of speed, but in that there are 8 players left, only 4 of whom are sending in turns with more than two lines, and in general a lack of interest seems to have taken root; There isn’t the level of activity and discussion befitting a game of this type. Historically NatRPs that continue this way die off slowly and painfully, and leaves a bitter experience for all, so I’m debating the value of continuing. This isn’t to say that I myself have lost interest in the game. I enjoy writing the turns, unrefined as they may turn out with my skill, and I like to see what players do with what they have. I had a feeling that taking over this game wasn’t going to go swimmingly, but it turned out better than I thought, and I’m still up to the task.

We can still continue this game, there’s no doubt to that, but I’d like to propose an alternative of “restarting”, by which I mean more of a new game all together. I’ve picked up ideas and figured out how such games work much better from this experience.
If we do so, know that the new game will take place in a different setting, but I will reserve places for all the players currently involved in this game.

So, thoughts on that.

Jul 19, 2013 at 12:37AM EDT
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While I do enjoy this NatRP, I feel like we’ve reached a state of stagnation in it. I think that we’d do better with an epilogue for this and starting a new one.

Jul 19, 2013 at 01:27AM EDT
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My involvement in this round of the game was partially a social experiment to see how far I could take an anarcho-communist nation without having to compromise its values. As I expected, it worked okay, but it was also painful to see how limited it made us. The war with India has been a real thorn in my side, although not unreasonable (although I was sure I’d end up at war with Aeriya instead) in its course, so I can’t complain.

Okay, I’m philosophizing instead of addressing the issue; lat me get on track. As one of the few players still sending in real turns, I have to admit that it’s been a struggle to drum up great interest, and I’m far less enthusiastic than my turns might indicate. It was fun to defeat China twice (this time apparently almost becoming China by the look of the map) but I don’t have any great plans of conquest in the works presently. I’m still game to play, but I certainly won’t be heartbroken if we end things.

If we start again, maybe instead of a nation of long-haired hippies, I could let loose and play a barbarian horde. Screw morality; it’s just a game, right?

Jul 19, 2013 at 01:30AM EDT
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@Cale

The problem I see is that its too hard to conquer. Expansion is no longer possible. All these factors that discourage a fight makes the game feel more Sim City than Risk.

That may not a bad thing. But Sim City doesn’t appeal to everyone. Some of us play Starcraft, Company of Heroes or Age of Empires and thus want to conquer. I feel some people dropped off because they felt there was nothing left to do once their borders became locked.

Me and Vlad were going to absorb all of Europe. That was our plan in the beginning. But we can’t go anywhere. The commission is too powerful and we have to play by their rules. I can’t even reach the pacific

So I’ve decided to do something different this game. I will not let another NatRP devolve into just an arms race and stalemate. We need a common enemy

So I made one.

To all nations of the world: hell awaits

Jul 19, 2013 at 02:11AM EDT
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Yes, I did notice Hell, and it could be intriguing. Did it ever become clear what the big purple blotch on Canada was? If so, I missed it. (Could be just me; I know the whole thing with CBR was fully explained, but I never really understood it. While I read the whole of every turn, I didn’t analyze things outside of Asia too deeply.)

Jul 19, 2013 at 02:26AM EDT
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@Brucker

Well I invite you to come over and kick hells ass before it completely fucks everyone up. Seriously, I’m in deep shit here. Help.


I thought Kanada was the Lunar Sovereigns.

I thought CBR also came from the moon as well but represent DrPepperFans old nation that escaped to the moon in the first natRP while the Lunar Sovereigns represent the other nations that also escaped to the moon

Last edited Jul 19, 2013 at 02:42AM EDT
Jul 19, 2013 at 02:42AM EDT
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Well, I was trying to shake things up in different places. I probably should have pursued my war with Leninland to the fullest extent, and then utilized my arsenal in Cyprus to nuke Syserror as soon as I could have. But I didn’t, because something compels me towards maintaining the status quo.

Honestly I think that the Nations RP should be limited to twenty turns each game, because none of them ever last very long past that amount, and it would be nice to put a cap on that “open end” so that people know what to expect and when to strive for victory. And then there needs to be something compelling players to make conflict, be it cold or hot war, because I haven’t counted more than a handful of instances in which an interesting global conflict was sparked. Resource scarcity, demand of the public, ideology, national glory, or even just victory points. Something to get the ball rolling.

Last edited Jul 19, 2013 at 08:33AM EDT
Jul 19, 2013 at 08:33AM EDT
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I think this game was set up to be RISK, but I play like it’s D&D. Being all “unique character” and “cooperation”.

I characteristically abstain from the end/continue vote.

Maybe we need a space race.

The rugby was fun. Anyone want to set up THE OLYMPICS?

Jul 19, 2013 at 11:02AM EDT
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To be honest, I’m rather glad the Isles are no longer under my control. They were becoming tedious to maintain, and the effort I put into defending them took away from the repelling force I needed against the Commission at the North American continent.

I was fairly surprised when, after making so much progress against the Commission in my home territory, I failed to repel them once I called in the actual Army. But I guess that’s what I get for trying to fight on two fronts against an entire coalition of nations at once.

Honestly, I was getting tired of war. The Isles held no real value for me; not when the Reich controlled the part of Europe I was attempting to expand. Obviously, the first two attempts to invade CBR failed, as even collective efforts against them turned sour when over half of the nations attacking the Reich backed down after the first two turns of invasion.

Another reason I was getting tired of war was because it was diverting resources from my making scientific advancements. I wanted the opportunity to at least reach the Information Age before attempting to wage war, but I couldn’t focus primarily on this when I had the Commission to deal with.

Anyways, if this game does continue, I’m going to stop waging wars I can’t win easily. I no longer care for anything Europe has to offer; I merely wish to continue my research in peace.

If a new game does start up, perhaps starting off with futuristic technology would make things progress faster?

Of course, I’m a less-experienced Nations RP-er, so I’d obviously know less in these matters than people who have participated in multiple games.

So whatever you decide to do is fine; just so long as Nations RP continues, one way or the other.

Last edited Jul 19, 2013 at 11:25AM EDT
Jul 19, 2013 at 11:24AM EDT
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BSoD is right in regards to CBR and the SNL. Among those nations who reached the Moon and colonized were North Africa, China, Switzerland, the US, England, SLAVE, Italy, and Germany. Charlie Brooker was in charge of England, more or less, and charismatically United the Lunar Nations into his own Reich. For better or worse, the Reich itself only lasted until Brooker died, his life expanded by advanced technologies, but still mortal. Other cultures on the moon led their own regional coups following a growing tyranny under a crumbling bureaucracy, and the Loyal portion of CBR was banished from the moon.

@BSoD: It’s not that Conquest is harder, it just takes longer since Turns take place in a three-month period, and within such a short span a bit more detail is needed. Personally, I would have had turns take place in a full year.

@Syndic: Does “Satan invading” count as ball-rolling?

@Robotnik: Generally the NatRPs start in three ways: The Stone or Bronze Age, which lets players define their own cultures and ideas very specifically, a Medieval Time, which does the same to a lesser extent and moves faster, or in the modern era, which is the fastest but ignores most things like culture. I tried to create a space-themed RP which you joined, but lacking a way to create a map killed it off.

@All: Since it’s 1 for continuing and four for “either” I’m just going to keep going for now.

Last edited Jul 19, 2013 at 03:23PM EDT
Jul 19, 2013 at 03:03PM EDT
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Sir Crona Statscowski Esquire wrote:

So are you going to post the second half of the turn or…?

There is no second half. I only received 5 PMs, so I only posted the 5 players who made moves. They come every other day, remember. Next one will be in thirty-one hours.

Jul 19, 2013 at 05:12PM EDT
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Sir Crona Statscowski Esquire wrote:

Say what? I thought I sent in mine.

If you did, I’m sorry to say I didn’t receive it.

Jul 19, 2013 at 05:29PM EDT
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Turn 25
Summer 2157

Map

Global News:

- Literal Hell breaks loose with the advent of the Abbadon Dynasty.
- Large nuclear payloads are released from Morussania and Abbadon. This, combined with Demonking running amok, has more or less confirmed that the last apocalypse was just a warm-up.
- The Commission breaks up as a result of internal strife and upheaval from recent events.

- Important: An epilogue will make up the next turn. Your next turn will set the stage for your nation’s “ending”.



The Grand Friary of Morussania
Syndiquil
Government: Monastic Federation
Military;
-Army: xxxxx
-Navy: xxxx
-AirF: xxx
Economy;
-Reserve: xxxx
-Standard: xxx
-Large Working Middle Class
Technology: Atomic Age; Nuclear Weaponry, Rocketry, Nuclear Energy, Principal Space Technology, SRBM, Jet

- Several Commission military strong-points are destroyed with the aid of tactical nuclear strikes in Iberia and North Africa. The SNL is informed of Morussania’s continued crusade against the CBR, who dryly respond that Morussania may have bigger problems.
- The Commission collapses soon after due to upheaval, and Angmar secures its last ally in Morussania. The first test of this friendship comes in the request of aid against Abbadon.
- With NAU Egypt in chaos, an invasion takes place, driving deep into the southwest. The NAU Capital is besieged and bombarded, successfully removing a large portion of the NAU leadership in the process. The unfortunate side-effect is reducing Cairo to a ruin.
- A new draft is put into place, and Morussania’s Holy Forces expand further. Imperialism, already well in the minds of Morussanians, has become a drive for many in the Friary.
- The last of the Commission is driven from America with the aid of the Morussanian fleet, which destroys a large portion of the All-Flags navy as they retreat.
- A declaration is made to the globe: Aggression from any other nation will result in total nuclear response. Few nations are up to challenging Morussania on this matter.



Eggman Empire
Dr. Ivo Robotnik
Government: Monarchy
Military;
-Army: xxxx
-Navy: xxx
-AirF: xxxx
Economy;
-Reserve: xxxx
-Standard: xx
-Average Farming Middle Class, Average Working Lower Class, Average Economic Elite
Tech: Industrial Age ==> Atomic Age; Rocketry, Vacuum Tube Computer, Nuclear Weaponry

- RnD Develops a practical nuclear weapon. A test near the Great Lakes reads little more than fifty kilotons.
- The Eggfleet makes a widespread home-ward return, and a portion is reformed into a dedicated Coast-Guard, guaranteed to prevent such an embarrassment as before from occurring again.
- Peace offers to the Commission go unheard, though retreat occurs widely, and an Empire attack drives the remaining invaders out. The entirety of the East is under Empire control once more.
- The Vacuum tube is unveiled and put to work.
- RnD delves into created advanced industrial machinery.



Königsberg
Vlad
Government: Representative Republic
Military;
-Army: xx
-Navy:
-AirF: xxxxxx
Economy;
-Reserve: xxxx
-Standard: xxx
-Large Working Middle Class, Small Economic Elite
Tech: Atomic Information Age; Digital Computer, Sky-Ships, Rocketry, Nuclear Weaponry, Nuclear Energy, MRBM, Flying Cities

- An improvement is made on the SRBM, increasing its range to reach anywhere in the Continent.
- Two objects are send into space. The first is a sloth, to test the effects of zero gravity on living creatures. The second is an advanced visual satellite, capable of zooming in for a reasonable view anywhere on the globe. Primarily, it is trained on Syserror, aiding greatly in preparing for an inevitable assault by the new Abbadon Dynasty.
- Garrisons are put on full station and all military assets are placed on high alert. As a result, an attack on Königsberg by Abbadon is well enough blunted, though Army casualties are severe. The Air-Navy sees better results, the demonhost having few ways to get into the air.
- A nuclear strike against Königsberg destroys a major trade center, though casualties are minimal due to Orbital Watch and a fast responding Air-Fleet, who move large groups of VIPs and citizens before the missile struck.
- The Ballistic Arsenal is prepped for fire on demand.



Otak
Sir Crona Orunitia Equire
Government: Plutocracy
Military;
-Army: xxx
-Navy: x
-AirF: xx
Economy;
-Reserve: xxx
-Standard: xx
-Average Farming Lower Class, Average Working Middle Class, Tiny Economic Elite
Tech: Industrial Age; Primitive Magia, Vacuum Tube Computers

- RnD delves into the creation of advanced industrial machinery.
- A “constitution” is drafted, which grants wealthy businesses authority over their local regions and a vote in the Corprocracy. Everyone comes to the agreement that it more or less makes Otak a Plutocracy.
- Dilution of centric power does a measure to reduce the choking bureaucracy that Otak has suffered from for ages.
- The Union is expanded to deal with the new Plutocracy, and comes to fill a roll best described as a living, dynamic Constitution, setting the lines for what the Plutocrats can and cannot do.



Syserror
Blue Screen (of Death)
Government: Constitutional Military Despotism
Military;
-Army: xxx
-Navy: xx
-AirF: xxx
Economy;
-Reserve: xxx
-Standard: xx
-Average Farming Lower Class, Average Working Middle Class
Tech: Atomic Age; Sky-Ships, Nuclear Weaponry, Nuclear Energy, Rocketry, Automatic Weaponry, Digital Computer, Principal Space-Technology, Jets, SRBM

- A last minute military coup sees the vast majority of the Syerror Military defecting to the independent Arabic Colony, the last bastion of Syserror.
- Singsong is extremely disappointed, though a new Embassy in the Peninsula appears overnight.



Abbadon
Government: Monastic Military Despotism
Military;
-Army: xxxxxxx
-Navy:
-AirF: xx
Economy;
-Reserve:
-Standard:
-Large Mindless Worker Drone, Average Hunting-Gathering
Tech; Quasi-Atomic Age: Advanced Magia (Atomic Age; Sky-Ships, Nuclear Weaponry, Nuclear Energy, Rocketry, Automatic Weaponry, Digital Computer, Principal Space-Technology, Jets)

- Syserror makes a surrender to the forces of Hell. Officially. In reality, thousands flee the nation as members of the Congress willingly sacrifice their souls and ascend to demonhood. Otherworldly assailants run rampant across Syserror, destroying entire cities and killing, raping, and torturing citizens of all breed. Two months of bloody chaos end with the rise of the Abbadon Dynasty, the absolute enslavement of mankind in the nation.
- The majority of the Syserror Military defects, seeing the hopelessness of trying to make a stand with government collapse, and retreat to the Arabic Peninsula.
- It realized that radiation and fallout have no effect on demonkind, and destroyed capital is rebuilt within the Zone.
- Other nations are implored to accept the ways of worshiping Demonkind. None accept, and as such war is declared an made on every nation with a border. The entire Nuclear Payload of Abbadon is loaded and dropped on all nations within reach, with Finland completely destroyed in the process, and teeming hordes storm across the continent.

Last edited Jul 21, 2013 at 12:33AM EDT
Jul 21, 2013 at 12:24AM EDT
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Oh, we’re doing this, huh? Okay, I’ll prepare a final move that will hopefully be memorable.

EDIT:

@Cale:
Any objection to me sending in my final turn as a public rather than private message? I’m not 100% sure I want to do that, but as I will be making no secret moves on any player nation, it occurs to me that I may prefer it that way.

Last edited Jul 21, 2013 at 01:02AM EDT
Jul 21, 2013 at 12:52AM EDT
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If you want. I’d leave it to you to be the artsy one.

Jul 21, 2013 at 01:06AM EDT
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We never wanted war.

The people of Pacifica must now live differently. We can no longer believe that all is well. We must do all we can to survive. We are a proud people, with proud traditions. We have warrior’s blood: it lies dormant in all of us.

Like the mighty volcano, we have lain quiet for many years. But we will not be trodden down. Should demonic fires befoul our land, we must be ready to respond in kind. They may believe they tread safely, but beneath their every footstep we will erupt.

We have been raised the vast ocean, and she will again be our protector. Our guardian waves are not easily crossed, and we will make it impossible.

Prepare yourselves, Pacificans. And may the waves protect us.

Jul 21, 2013 at 01:40AM EDT
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I can’t decide what to say here.

“I predict a dramatic rise in Holy Water stock value. Investors, take note.”

“Looks like this game is really…heating up…[killed by SCP-504]”

GUIZE I ACCIDENTALLY NATRP. WUT DO?”

“I should never have read that Dummies Guide to the Occult”

“GG NO RE”

“Well that sucks. This game can go to hell”

Jul 21, 2013 at 01:40AM EDT
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I miss turn two turns and Hell itself erupts. No matter, Leninland will survive, no matter the cost.

Jul 21, 2013 at 09:59AM EDT
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Sir Crona Statscowski Esquire wrote:

Is there ever going to be another NatRP? Hell is probably going to destroy the earth, we need a blank slate.

Of course there will be another one. I can’t say it’s going to be right away, but it’ll happen.

Jul 21, 2013 at 11:23AM EDT
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Sagarmatha’s final turn:

All hostilities with India are abandoned as Sagarmathans receive news of what is happening in central Asia, and it puts things in perspective. Neo-Buddhist monks still in India and other lands leave their posts to travel to Abaddon (“אֲבַדּוֹן” sp?), informing religious leaders of other faiths of their plans and encouraging them to follow suit.

While pop culture has made dealing with devils and demons out to be a rather Catholic thing, Sagarmathans of course need to deal with the situation in their own way. Neo-Buddhist monks who have achieved enlightenment--or at least have reached a level of spiritual maturity that they do not fear for harm of their physical being--are en masse going to travel on foot to Abaddon. Sagarmathan scientists, having been developing chemical weapons that render their foes docile, will send with these monks incense imbued with these chemicals. This incense will be the only thing they will take for their journey, and it is not for the enemy, it is for them to use on themselves (should they so need it) to rid their minds of any vestiges of hostility and grasping.

When Abaddon is reached, and the enemy is engaged, monks are to fight the demons without weapons, using their minds. The belief is that the very (supposed) existence of Abaddon is merely the manifestation of wrongful views and intentions of greedy men who grasp at material gain acquired through the suffering of others. The demons are not real, but are the illusory materialization of wrongful thinking and action that can be dispelled by any being following the Noble Eightfold Path.

Everyday Sagarmathans are encouraged to put wrongful thinking away from themselves, and meditate on neo-Buddhist virtues, and every last individual among them is to resist, in thought and action, evil of all kinds that besets the world, even if it may appear that this resistance is having no effect on the demons.

It is better to perish in the right than live in the wrong.

…And we’d like to continue developing the computer. Why not?

Jul 21, 2013 at 07:57PM EDT
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Epilogue
Summer 2180

Map


The Abbadon Dynasty was thought by many to be a sign of the end times, the true apocalypse. The final note on mankind’s troubled history. But man is stubborn. When the terrible lizards of time immemorial were annihilated by the greater universe, man rose up. When his own kind fought and bled for Gods and Kings, he rose above. And when his own power became too great, when he scorched the world with nuclear flame and stepped out into the frozen ashes of a dead world, he staked a new flag. A tide of inexplicable monsters, starving for blood and chaos, was merely another step in the road.
They were no less impressive, however. In all sizes and shapes, from feral little creatures to towering monstrosities, bringing with them knowledge of power beyond human recognition. They had also an appetite, for blood and for perverse exploitation of the weak. War and Conquest, Slavery and Death. These were the things that were sport to the demonhost, the things they embraced. But they were challenging the masters on their own turf. The invasion, destruction, and occupation of much of Eurasia culminated in a fifteen year struggle across the globe in a series of events known as the Abbadon Wars, not only including the long struggle in Europe, but many lesser wars of smaller invasions in the far east, South America, Africa, and even the Moon.
Few nations emerged unscathed, and some did not emerge at all, with more than two million dying in all accounts and nuclear devestation from many nations, the human population dropped to that of the Russian Apocalypse. But still, flags soared, on Earth and on the Moon, and man stood strong once more against a hostile universe.



The Grand Friary of Morussania
Syndiquil
Military;
-Army: xxxx
-Navy: xxxxx
-AirF: xxxx
Economy;
-Reserve: xxxxx
-Standard: xxxx
-Vast Working Middle Class
Technology: Atomic Age;

If any one nation capitalized on the Apocalypse, Morussania would be the one. The simultanious invasion of the North Afican Union and war with the Abbadon Dynasty, lead to the growth of a vast military industry and Imperialism on levels not seen in centuries. Control of many key locations around the globe gave the nation a firm hand in the trade and affairs of other nations, and the wealth of the Friary grew as well.
Morussania was not gentle in its actions, either. A massive nuclear stockpile and exclusive support from the Sovereign Lunar Nations kept many other countries on their toes, with the exception of Angmar, with whom Morussania fought against the demonhost and found a stalwart friend in the tough years ahead.
At times, Morussania’s vast empire would suffer from regional disputes and cultural differences, but the Friary always managed to keep the nation in one piece.



No Man’s Land
Weasel
Government: Republic
Military;
-Army: xx
-Navy: xx
-AirF: xx
Economy;
-Reserve: xxx
-Standard: xx
-Large Farming Lower Class, Small Economic Elite
Tech: Imperial Age;

No Man’s Land was one of the few nations that was not a belligerent in the Abbadon Wars, due in part to distance, but perhaps more so to the fact that No Man’s Land was behind, and would be left to itself for years to come. As other nations advanced, the citizens and government of NML were content to continue on their perfectly ordinary lives, a refuge for those who would wish to escape from the world at large.



Eggman Empire
Dr. Ivo Robotnik
Government: Monarchy
Military;
-Army: xxxx
-Navy: xxxx
-AirF: xxxx
Economy;
-Reserve: xxxx
-Standard: xxx
-Average Farming Middle Class, Average Working Lower Class, Average Economic Elite
Tech: Atomic Age

The Eggman Empire displayed one trait in particular that many other countries would have been blessed to have: tenacity. A series of strong Kings managed to keep the monarchy both in power and benevolent, even in the chaos of changing ages, and though often challenged by the Cattonian and Morussanian powers in the Atlantic, The Empire kept a vigil watch over the Americas, and truly prospered against the odds.



Leninland
Crouching Sloth
Government: Socialist Democratic Republic
Military;
-Army: xxx
-Navy: xxx
-AirF: xxx
Economy;
-Reserve: xxxx
-Standard; xxx
-Small Farming Lower Class, Tiny Working Middle Class
Tech: Atomic Age

Leninland’s ultimate fate was perhaps the most strange. In participation of the Abbadon Wars, Leninland used its considerable assets to summon an otherworldy beast of an unprecedented scale, perhaps with the intent to fight fire with fire. Ironically, or perhaps predictably, the beast did not attack its kin, but instead ravaged the North Atlantic, annihilating entire fleets and sinking both Greenland and Iceland before its exile to the farthest realms. Were that not enough, a disease was released, perhaps of Lenin origin, that destroyed the ovarian organs. North America lost entire generations and populations dropped.
To its credit, however, Leninland was one of the most devoted fighters in the War, losing as many men as any European contender in the fight against the demonhost. The Collapse of Sastrei gave Leninland a large portion of the East Coast, and opened up a new mercantile era for the Socialist Nation.

Jul 22, 2013 at 10:26PM EDT
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Königsberg
Vlad
Government: Representative Republic
Military;
-Army:
-Navy:
-AirF: xxxxxxx
Economy;
-Reserve: xxxx
-Standard: xxx
-Large Working Middle Class, Small Economic Elite
Tech: Atomic Information Age

Königsberg had both the greatest blessing and worst curse: it was at the fore-front of the Wars. Casualties were astronomical, with three in every five citizens gone to fight, and other European power looking for direction and command in desperate times. But to underestimate Königsberg is a mistake that the rest of the world and the demonhost both will never make again, for a long standing military tradition, and some of the most talented military leaders to ever lead, gave Königsberg the means to bleed the Abbadon Hordes for every inch they took.
As a side, the remaining two of every five decided it was time to search for a new home as theirs was torn apart by war. The air-bound cities and fleets of Königsberg found new home in Australia, where they have since grown strong ties to Singsong, and have taught ANZAC to share.



Cattonia
madcat
Government: Socialist Democratic Republic
Military;
-Army: xxxx
-Navy: xxxx
-AirF: xxxx
Economy;
-Reserve: xxxxx
-Standard: xxxxx
-Small Farming Lower Class, Small Working Middle Class, Large Economic Elite
Tech: Atomic Age

Cattonia gained a reputation as a nation of warmongers and Imperialist pigs. But no one was willing to swing such slurs when Cattonia brought its talent against the Demonhost in South America and Africa. When the Abbadon horde opened a portal in central Vascony, Cattonia made a scandalous break from the Wars to resume against the African Union, coming to claim most of Africa.
However the world may thing of Cattonia, it had the things a power nation needed: wealth and an army. Control over the Atlantic was never lost during the wars, and Cattonia became one of the wealthiest nations in the world as a result.



Sagarmatha
Brucker
Government: Anarcho-communist People’s Republic
Military;
-Army:
-Navy:
-AirF:
Economy;
-Reserve:
-Standard: xx
-Average Farming Middle Class, Average Working Lower Class
Tech: Information Age

It is said that no good deed goes unpunished, and such is the sad fate of Sagarmatha. As the host drove itself deeper into the earth and the Wars intensified, Sagarmathans broke off their efforts against India to work against the Demonhost in thought and prayer. The Temple in particular established a set of missions to Abbadon, the enlightened monks seeking another way to combat the evil. At first, it seemed to be true; the iron will and peaceful mind of the Monk, with foot firmly on the Eightfold Path, dissuaded and even scared the lesser beings of the demonhost, and many enslaved humans were saved from unimaginable fates.
Unfortunately, the greater beings of the demonhost were not upset by such means, and many mutilated monks proved that the demonhost was very, very real. An invasion by Abbadon soon followed, and is considered the greatest tragedy of the war, as the broken remains of communities and temples were forced to move north, if only to help Russian refugees along the way. Eventually, Sagarmatha was reestablished in the farthest northern reaches, alongside the populace of the defunct Russian state. Though one might say that Sagarmatha is more disconnected with the world than before, in truth, they are more free than ever.
Also, a Sagarmathan researcher invented the Internet. This led to a new stage in the Information Era.



United Pacifica
Serious Business
Government: Elective Chiefdom
Military;
-Army: x
-Navy: xxxx
-AirF: xx
Economy;
-Reserve: xxxx
-Standard: xxxx
-Small Farming Lower Class, Large Economic Elite
Tech: Atomic Age

The fate of Pacificia is perhaps humorous is some respect. A stranger to war, Pacificians chose “flight” over “fight”, and delved into a nationwide program to create and launch a colony ship, having been denied a place on the moon by the Sovereign. The Demonhost, however, made no attempt to encroach on Pacifican territory, having both an aversion to water and little interest in a series of islands. On April 3rd, 2171, at 11:32 AM Local Time, the Colony Ship “Pele” was launched with three thousand souls aboard, with no clear destination, in hopes of saving the human race.
On April 3rd, 2171, at 11:37 AM Local Time, international news reported the Last vestige of the Demon host had been driven from earth.
April 3rd is now a holiday.



Otak
Sir Crona Orunitia Equire

The actions of Otak during the Abbadon wars were but two. First, the Otak state was disintegrated as mass exodus was made towards the Pacific, with most of the nation emigrating to Pacificia, and the nation itself was absorbed by Sino. The second was participation by Otak Shamans in the war in Sagarmatha, defending the pacifist Monks and civilians alike as they made their way to a new home, with dazzling displays of wizardry. Even now, powerful Wizards roam the Irradiated Zone, scouring away every trace of the Demonhost, warded against the fallout.



Syserror
Blue Screen (of Death)

Being the cause of the Abbadon Wars, it is only fitting that Syserror was instrumental in ending the Abbadon Wars. The veteran forces of Syserror were great support to Angmar and Morussania in Arabia. Meanwhile, the lost marine in Abbadon was the only hope of shutting down the Main Portal and destroying John Romero. With dozens of airdrops on Abbadon, including RPGs, Double Barreled Shotguns, and Chainsaws, the Doomed Marine on his own tore a bleeding hole through the demonic legion and gave his life to shut the portal down once and for all.
A bronze statue commemoration lies in Oman to celebrate his sacrifice, upon which the plaque displays “Unknown Marine: Gone to Heaven. Hell’s had enough of him.”
Syserror itself, however, will likely fade into history, as the state was approved for annexation into Angmar.



Abbadon

Despite its best attempts, the Demonhost proved no match for humanity, as their forces rose in all parts of the globe and were hurriedly brushed into oblivion by the will of a united world. Though destroyed, Abbadon’s invasion brought knowledge to the Earth of magic and the mystic, and some of the stranger demons even chose to remain on earth peacefully. A new age has dawned thanks to the Abbadon Dynasty, but only the future will tell if it was for good or ill.

Jul 22, 2013 at 10:27PM EDT
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This was the last image received from the lone Syserrene marine in the center of Abbadon, moments before the portal closed and contact was lost.

Godspeed, brave warrior.

Jul 22, 2013 at 10:45PM EDT
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I sunk Iceland and Greenland and created a disease that causes lady parts to explode. It was a good war.

Jul 22, 2013 at 10:55PM EDT
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Also, a Sagarmathan researcher invented the Internet.

Jul 22, 2013 at 11:30PM EDT
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The Otaku manifesto: “When shit hits the fan, run like hell and pray whatever’s on your heels looses interest.”
Twas fun, I can’t wait for the next one.

Last edited Jul 22, 2013 at 11:38PM EDT
Jul 22, 2013 at 11:34PM EDT
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A great ending to a great game. Nicely done, Cale.

Jul 23, 2013 at 02:53PM EDT
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Carno/Taur are back here again! wrote:

GG everyone. This was fun, even when my idea for a space laser didn’t work out.

…When did you try a space laser?

Jul 23, 2013 at 09:49PM EDT
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He just had an idea for one.

Everyone knows that Dane in the first game was trying to build the Death Star, right? “That’s no moon; that’s a space station!”

Jul 23, 2013 at 09:58PM EDT
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A quick question of slight relevance: Does anyone value map quality? By that I mean, is having a good looking map important, or is it just enough to be able to tell where everything is?

Jul 23, 2013 at 10:13PM EDT
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Having a good-looking map really adds to the game.

That doesn’t mean it has to be detailed or complicated. It doesn’t have to be pinpoint-accurate or complicate the gameplay. But it should be appealing.

Jul 23, 2013 at 10:18PM EDT
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Serious Business wrote:

Having a good-looking map really adds to the game.

That doesn’t mean it has to be detailed or complicated. It doesn’t have to be pinpoint-accurate or complicate the gameplay. But it should be appealing.

That’s what I was afraid of.

Jul 23, 2013 at 10:32PM EDT
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What were you afraid of? I would assume having to have a detailed map would be the difficult part (I know my lousy home Internet connection always left me hesitant to load the maps, as big as they were) and not so much being good-looking. What is it that’s worrying you, maybe it’s not a big deal?

ETA: And as the GM, you can run your game however you see fit, don’t forget that.

Last edited Jul 23, 2013 at 11:05PM EDT
Jul 23, 2013 at 11:00PM EDT
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Skeletor-sm

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