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Nations RP: Return to the First

Last posted Jul 27, 2013 at 10:03PM EDT. Added May 19, 2013 at 10:08PM EDT
809 conversations with 23 participants

@Carnie / Sastrei
I have a proposal to make.
I wish to be given control of a small coastal town in your territory, so that my shipbuilding initiatives can proceed unhindered. This would be close to forests, which are a good source of materials for shipbuilding.

In return for control of this port, all sailing and shipbuilding techs there developed would be shared with you, though ships built there will be Pacifican.

There need not be a port already there, we can establish one ourselves.

NOTE: no warships will be built in this port under any circumstances.

May 25, 2013 at 03:19PM EDT
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@Otak Empire
Would you like to establish a trade with Aeriya?
I will send you a workforce of five hundred male workers, in exchange, you’ll send me the same number of women.

May 25, 2013 at 04:55PM EDT

Iran wrote:

@Otak Empire
Would you like to establish a trade with Aeriya?
I will send you a workforce of five hundred male workers, in exchange, you’ll send me the same number of women.

What the fuck man.

May 25, 2013 at 05:25PM EDT
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@cale.. If you’ve been on the hellhospital or “our shipment of 1000 twins has arrived” threads, you’ll figure that this is normal (if not gentle?) Iran.

May 25, 2013 at 08:43PM EDT
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@srsbuisnees
Umm… Not yet.
Why? Because
1. I don’t trust you
2. I’m not that open to relations
3. I don’t want any outsiders in Satrei so soon.
I’ll figure shipbuiding out later. But I’m up for neutrality towards each other!

May 25, 2013 at 08:45PM EDT
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@Iran No thanks, I have a sizable workforce since I’m going to start enslaving criminals.
@Can/Srs what if you send monitors to make sure he only builds non-warships? Trust is critical this early on.

Last edited May 26, 2013 at 01:40PM EDT
May 26, 2013 at 01:39PM EDT
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@crona
Would you be so eager if it was your coast.
@srslybuisness
Anyways, There are some islands called the Bajan Islands (formerly called the Channell Islands)
Off the coast of Flint(old LA) there’s port for you there. I’m up for friendship, but keep in mind that if I think there is ANYTHING going on the militia there has a really nasty surprise for you. United Pacifica and Sastrei are now in alliance with one another. I am sending ambassadors to your capital as we speak.

May 26, 2013 at 06:55PM EDT
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Monday, my internet will be disconnected. I might not be able to access KYM for five days. What will happen to my nation?

May 26, 2013 at 07:19PM EDT

Iran wrote:

Monday, my internet will be disconnected. I might not be able to access KYM for five days. What will happen to my nation?

Well now that you’ve informed Syndic it will probably remain though static, if prior NatRPs are any evidence. Perhaps your research will continue.

May 26, 2013 at 07:34PM EDT
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@Carnotaur

We accept your terms, and look forward to a long beneficial friendship!

And we hope you’ll continue to support Pacifican ventures for all your cross-Pacific needs!

May 26, 2013 at 10:27PM EDT
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@Iran
Research will continue in your absence, but besides that not much will happen.

May 26, 2013 at 11:04PM EDT
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Syndic wrote:

@Iran
Research will continue in your absence, but besides that not much will happen.

Luckily, I’ve found out my mother will not disconnect the internet today. She will disconnect it five days later, and that day, we’ll go with another internet provider.

May 27, 2013 at 09:04AM EDT

So I wander into JFF and think, “Syndic is doing another NatRP without me? How do I keep missing these things?” Only mildly miffed, I open the thread and read the OP…

WTF?!?!?! You’re building a game on the post-Fedorapocalypse without the glorious Republic of Sagarmatha?!?! Now I am insulted beyond measure. After all I did to shelter central Asia from the ravages of nuclear winter? After all I did to shelter Cattonia from the ravages of being vexillologically challenged? If we weren’t a nation of peace-loving Buddhists, we’d be tempted to hurt somebody…

The flag of Sagarmatha flies at half-mast this Memorial Day.

Last edited May 27, 2013 at 11:28AM EDT
May 27, 2013 at 11:24AM EDT
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Carno/Taur are back here again! wrote:

@milhouse
Hmmm… Lets see
Nope! No f*******ks given.

Wow, that’s a lot of asterisks, though! Are you not giving any fishsticks? Or is it flintlocks?

May 27, 2013 at 12:04PM EDT
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Brucker wrote:

Wow, that’s a lot of asterisks, though! Are you not giving any fishsticks? Or is it flintlocks?

He better not be hoarding all the fishsticks. Greedy b*****d.

Last edited May 27, 2013 at 12:10PM EDT
May 27, 2013 at 12:09PM EDT
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Carno/Taur are back here again! wrote:

@milhouse
Hmmm… Lets see
Nope! No f*******ks given.

Why can’t you just say fuck.

Not “Fuuuuuuuuuuuuck”, not “F#Q@!!! xD”, not “F***K!!!”, just plain “Fuck”.

May 27, 2013 at 01:38PM EDT
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@Carnotaur:
Oh, firetrucks? Well, that’s fair enough, seeing as you’re on the opposite side of the earth.

@Cale:
LOL, “Where my gerunds at?” Reggie Watts has been quickly becoming my musical hero.

May 27, 2013 at 03:27PM EDT
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@Milhouse
It isn’t too late to join. Sagarmatha is still on the map.

May 27, 2013 at 04:27PM EDT
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@Syndic:
Thanks, I’m mostly just kidding. I probably would like to play, but doubt I could commit to it right now. Besides, once you overthrow China, it’s all downhill from there, don’t you think?

May 27, 2013 at 04:45PM EDT
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Brucker wrote:

@Syndic:
Thanks, I’m mostly just kidding. I probably would like to play, but doubt I could commit to it right now. Besides, once you overthrow China, it’s all downhill from there, don’t you think?

How about OVERTHROWING
THE
WOOOORRRLLLLD
(Cue dramatic music)

May 27, 2013 at 04:52PM EDT
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Brucker wrote:

@Syndic:
Thanks, I’m mostly just kidding. I probably would like to play, but doubt I could commit to it right now. Besides, once you overthrow China, it’s all downhill from there, don’t you think?

You should totally stay, dude. From what I remember you were awesome in that game.

May 27, 2013 at 05:38PM EDT
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I don’t think I have the right spirit for it, though. I’ve played twice, and the first time I played as Nepal not to “win”, but to liberate Tibet. The second time (which got cut very short) I played as India and focused on environmental issues instead of international relations.

I’ll read over what’s happened so far and if I get inspired I’ll let you know.

May 27, 2013 at 06:28PM EDT
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Darklordderpy wrote:

Im thinking of playing, but need to see if my nation idea is acceptable first.

I’m pretty sure it’s way too late to join now, Milhouse was only considered because he’s a NATRP veteran.

May 27, 2013 at 07:03PM EDT
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Sir Crona Statscowski Esquire wrote:

I’m pretty sure it’s way too late to join now, Milhouse was only considered because he’s a NATRP veteran.

Syndic never set a limit, so joinings are never assuredly denied.

May 27, 2013 at 07:23PM EDT
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Darklordderpy wrote:

Should I post my nation for now?

If you want I’m not the boss of you.

May 27, 2013 at 07:37PM EDT
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Nation: Eechilkalik47
color: seafoam green
Flag: the people of the nation are naturally blind, and thus designing a flag is difficult, they however have a highly developed sense of hearing and touch, and have developed radar technology, they will adopt this flag later once they learn how to bioengineer vision.

Location: off the coast of antarctica

Edit:can’t seem to get it to work on my iPad, will try again when I get home

Last edited May 27, 2013 at 08:09PM EDT
May 27, 2013 at 07:40PM EDT
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@Darklord
You embed an image between exclamation marks, for example “! www.InsertyourURL.here/images/yourimage !” minus the space between the URL and the exclamation marks.

May 27, 2013 at 07:48PM EDT
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@Darklordderpy
I edited your post to get an embed of the pic. Also, I don’t think that having your nation’s people impaired starting out is allowed or a good idea.

May 27, 2013 at 08:07PM EDT
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Okay, I’ve been talked into it. I don’t have high aspirations, but looking at the previous turns, I’m convinced most of you are going about this the wrong way. (Aeriya, already lost a large portion of your territory so soon? Not real promising…)

I’m not seeking out any alliances yet--partially because I like to get into the role-play and theoretically Sagarmatha doesn’t even know that the rest of you exist at this point--but I thought I’d let you know I was in it.

May 27, 2013 at 08:20PM EDT
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madcat wrote:

@Darklordderpy
I edited your post to get an embed of the pic. Also, I don’t think that having your nation’s people impaired starting out is allowed or a good idea.

Well, my people are colonists from Europa, they evolved under the ice and there was no evolutionary advantage to sight, despite being colonists from another world they are about equal tech with everyone else. Because of their home environment they prefer more organic technology, they did not even discover fire until about 1000 years ago. My nation will also start with a low population, a moderate supply of resources and will have to research new technologies in order to adapt to earths environment.

If this nation just doesnt work for everyone else, I could be something different, I just think that it would be interested

May 27, 2013 at 08:27PM EDT
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@darklordderpy
Antarctica and the entire southern seas are frozen over due to the ice age. Humans cannot live in such an environment. Besides, Antarctica is not on the map, and I am not going to add it to the map.

Also, I won’t be accepting any players after I have twenty or have hit turn five. With Brucker (Milhouse) that makes nineteen players.

Last edited May 27, 2013 at 08:56PM EDT
May 27, 2013 at 08:53PM EDT
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Alright thats fine, Ill change it.

Name: Academicia
Color: cyan
flag:
location: US east coast.

Last edited May 27, 2013 at 09:03PM EDT
May 27, 2013 at 08:54PM EDT
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When is our next turn going to happen?

May 27, 2013 at 09:00PM EDT

Brucker wrote:

Okay, I’ve been talked into it. I don’t have high aspirations, but looking at the previous turns, I’m convinced most of you are going about this the wrong way. (Aeriya, already lost a large portion of your territory so soon? Not real promising…)

I’m not seeking out any alliances yet--partially because I like to get into the role-play and theoretically Sagarmatha doesn’t even know that the rest of you exist at this point--but I thought I’d let you know I was in it.

Great! I think me and Fridge will need to have travelers stop in your nation to get to Europe, so alliances would be helpful.

May 27, 2013 at 09:02PM EDT
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Darklordderpy wrote:

Alright thats fine, Ill change it.

Name: Academicia
Color: cyan
flag:
location: US east coast.

I think the US east coast has already been taken

May 27, 2013 at 09:05PM EDT
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CrouchingSloth wrote:

I think the US east coast has already been taken

Check the map for a good place that hasn’t been taken. You should also not be right on the border of an NPC country.

May 27, 2013 at 09:12PM EDT
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Iran wrote:

When is our next turn going to happen?

Never. NatRP’s canceled. Go home.

May 27, 2013 at 09:14PM EDT
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Darn, I was looking at the OP map instead of the current one, I want somewhere good for archeology and acquiring technology, Ill go with chicago?

May 27, 2013 at 09:17PM EDT
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Turn 3
Summer 2101

Map



Kickassia
Captain Douglas J Falcon
Military: Militia
Economy: Scavenger
Techs: Metallurgy (developing), Agriculture (developing), Sailing (developing), Glider(developing), Fortifications (developing)
-Public education is established. Pre war books are gathered for educational purposes, especially those teaching about warfare.
-A handful of new towns have been discovered to the northeast.
-The declared borders of Kickassia have been expanded.
-Training courses for the militia have begun, boosting discipline.



Angmar
Cale the Witch King of Cats
Military: Scavenger Militia
Economy: Scavenger
Techs: Sailing, Agriculture, Animal Husbandry
-A national guard is put together with scavenged and makeshift weapons.
-A national currency based around old books slowly comes together as the republic places higher value on pre war texts. The new book based economy has proliferated into neighboring towns, which are exporting their books into Angmar in exchange for other goods.
-Road projects are extended into neighboring towns, further raising the book influx to Angmar.
-The public school system is strengthened by the great number of books provided by the capital’s school funding initiative. The focus is on science, math, and literacy.
-Research projects in sailing, agriculture, and animal husbandry are finished.
-Eastern scavengers bring back news of the discovery of two new towns.



The Wastelands
Weasel
Military: Trained Archer Regiments
Economy: Scavenger
Techs: Archery, Sailing (developing), Metalurgy (developing), Electricity (developing), Chemistry (developing), Agriculture (developing)
-A number of ambitious projects are conceived, including power plants and fish farms, but none can be accomplished until the appropriate technological research is complete.
-Military training and a ranked command structure appears.
-Increased military attention has aided greatly in the ongoing conflict with the native bears.



Morussania
Moargun
Military: Scavenger Militia
Economy: Scavenger
Techs: Fortifications, Sailing, Metallurgy (developing), Electricity (developing)
-Sailing research is complete.
-Mississippians have begun raiding the eastern extremities of the nation.



Syserror
Blue Screen (of Death)
Military: Scavenger Militia
Economy: Scavenger
Techs: Mill, Agriculture, Electricity (developing), Animal Husbandry (developing)
-The Russian tank engine reactor components are “contained” by moving them out of the capital and burying them in the far removed wastelands between towns. This occurs just as radiation sickness began to set in with those researching the engine, and a catastrophe seems to have been successfully averted.
-Research on agriculture is complete.
-Northward borders are declared.
-A fishing fleet of canoes makes its way along the Black Sea coast, bringing Syserror into contact with a number of small coastal towns.



Otak Empire
Sir Crona Orunitia Equire
Military: Assassin Militia
Economy: Commercial Scavenger
Techs: Electricity (developing), Chemistry (developing)
-Economic regulations are put into place restricting monopolies and exploitations to prevent relations with trading partners, such as NERV, from being damaged by shrewd business practices. However, NERV bans trade anyway.
-Bimonthly meetings have been arranged in order to assess how the government is running things, and how satisfied various sectors are with the ruling party. It also acts as a science convention, in order to gather together the nation’s brightest to share ideas and lobby for public support.
-A stealth-based militia group is put together, armed with melee weapons used primarily in stabbing, and trained in ambush tactics.
-Salt is dug up from the former sea floor and illegally exported into Japan, where the stuff is hard to come by, fetching a high price.



Zyrgonia
Deadpool (TheOpt1onal)
Military: None
Economy: Scavenger
Techs: Metallurgy, Sailing, Electricity (developing)
-Metallurgy and sailing research is complete.



Not Soviet Russia
404 user not found
Military: Militia
Economy: Farmer/Scavenger
Techs: Agriculture, Metallurgy, Medicine (developing), Fortifications (developing)
-Metal working research is complete.
-All attempts of migrating south have failed. There appears to be no viable method to enter the radiation zone without suffering for it.
-Multi-tier farming initiatives are made to transform old cities into elaborate gardens.
-Farming output grows significantly, and immigrants from the rural regions have started moving into towns to get a share of the produce.
-Westward exploration parties have discovered a town and made contact with Finland.



Eggman Empire
Dr. Ivo Robotnik
Military: Scavenger Militia
Economy: Scavenger
Techs: Electricity (developing), Mill(developing)
-More combat robots are gathered and disected, furthering progress in understanding electronics.
-Scavenged guns are disassembled as well to learn how to construct modern firearms. It would appear that some knowledge regarding CHEMISTRY is required to make any kind of FIREARMS.
-A barter trade has been established in Morussania, bringing fish to Texas and oil to the Eggmen.
-Coastal fishing increases, and fishing villages rise in prominence as people flock to docks to get a job in the lucrative business.
-The militia is sent into Florida to conquer the locals.
-Areas west of the empire are claimed, but few choose to permanently move into the new land. There is no real reason to settle there.



Aeriya
Iran
Military: Scavenger Militia
Economy: Scavenger
Tech: Biology, Mill, Medicine (developing), Agriculture (developing)
-Land to the east is claimed.
-Agriculture research is finished.
-A militia is put together using scavenged materials for weapons. Immediately following its organization, the new force is sent north to attack the rebellious city states. One of them is captured.
-Various unspeakable crimes against humanity are committed, in the name of science and the master race. Because of the high mortality rate associated with it some minorities, especially twins, are becoming scarce.
-Nationalism is inspired in the military groups. Commanders push the idea that the soldiers are united like brothers by their loyalty and service.



Sastrei
Carnotaur in spaaace
Military: None
Economy: Scavenger
Techs: Electricity, Agriculture (developing), Metallurgy (developing)
-The nation is divided into three territories: north, south, and central. Each territory is allotted six representatives, giving the nation a senate with a total size of eighteen.
-Universities are established in each town, although they teach little more than literacy and basic math.
-Electricity research is complete, thanks in part to the reverse engineering of American combat robots.
-Scribes begin dutifully copying “ancient texts” for the use of universities.



Leninland
Crouching Sloth
Military: Scavenger Militia
Economy: Farmer/Scavenger
Techs: Agriculture, Sailing (developing), Metallurgy (developing)
-The nation is organized under a democratic republic.
-Nobody in Leninland really knows where “The Wastelands” is, and thus, trade cannot occur.
-Public school initiatives are started.
-A group of colonists is sent out towards the Great Plains region to establish a trading outpost.
-The militia is reorganized with highly trained, elite units called Chimeras being placed at the top of the chain of command.
-Farming begins to largely replace foraging and scavenging as a means of getting food.

Last edited May 28, 2013 at 12:18AM EDT
May 28, 2013 at 12:17AM EDT
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Königsberg
Vlad
Military: Scavenger Militia
Economy: Farmer/Scavenger
Techs: Agriculture, Metallurgy (developing), Electricity (developing)
-Farming has rapidly replaced scavenging as the primary means of gathering food.
-A number of pre war German military jet planes have been discovered.
-The Poles and the Dutch have been convinced by Königsberg’s prosperity, especially their capability to produce food in vast quantities, to accept peaceful integration and representation in the republic.



Marmota
FloatingMarmot
Military: None
Economy: Scavenger
Techs: Metallurgy, Agriculture
-Not much happens!



NERV
Fridge Logic
Military: Scavenger Militia
Economy: Scavenger
Techs: Electricity (developing), Sailing (developing)
-The war is now generally refered to as the Second Impact, possibly refering to the second time nuclear weapons had been used in warfare.
-Knowledge gathered from before the Second Impact has shown significant evidence that lends credence to the belief that an imperial family ruled the lands in ancient times. Some are trying to claim royal blood to establish the throne once more.
-Otaku traders are banished from NERV controlled regions. The militia takes over managing trade regulations. However, the concept of paper money stays in Japan, and many people continue to trade illegally.
-Fishing vessels continue to be produced en masse as the nation puts emphasis on ancient naval tradition.
-Military expansion continues into the frigid north.
-Otaku money is confiscated and exchanged for new printed money, called yen. This is done to discourage outside trading.



Cattonia
madcat
Military: Scavenger Militia
Economy: Farmer/Scavenger
Techs: Agriculture, Sailing (developing), Metallurgy (developing), Medicine (developing)
-As farming becomes more common as a means of producing food, people move out into the claimed lands to establish their own, larger farms.
-Designated markets are established in major population centers to encourage trade.
-A militia is established, but it is only open for those whom have completed rudimentary public schooling classes.



United Pacifica
Serious Business
Military: None
Economy: Fishing/Scavenger
Techs: Sailing
-The large sailing ships have begun to bring in more fish in every haul that food is no longer something that must be foraged from ruins or the earth.
-A colony is established in Baja. Trade is established with Sastrei, and lumber is moved to the new city to be shipped overseas to make new ships.
-A national policy of native tolerance is declared in order to keep colonial expansion from disturbing people already living in the regions being settled.



Infitus
Slappy The Fish
Military: Town Militia
Economy: Farmers/Scavenger
Techs: Agriculture (developing), Sailing (developing), Electricity (developing), Archery (developing), Metallurgy (developing), Animal Husbandry (developing), Mill (developing), Chemistry (developing)
-A public education system is established, greatly helping the general public come up with new ideas to hasten the development of the nation’s numerous research projects.
-Agriculture yields more food than scavenging, turning the economic model towards one centered on farming communities rather than partially nomadic scavengers.



Sagarmatha
Brucker
Military: Defensive Militia
Economy: Scavenger
Techs: Agriculture (developing), Animal Husbandry (developing), Medicine (developing)
-A militia is established, although it is pledged to only be used as a defensive and scouting force.
-Neo Budhism, a code of morals and ethics based around the nonviolence of Buddhism and the communitarianism of Confucianism, is declared the state religion. Missions are established to peacefully convert the people of Tibet and Nepal to the new faith.
-The government is established as an anarcho-communistic state in which domestic policy is established by the general will of each community, rather than a centralized government.
-The central government, what little of it exists, is primarily made up of priests, whom direct the military arm of the nation.
-Scouting groups bring knowledge of a number of cities and towns existing on the outskirts of the Tibetan glacier zone.

Last edited May 28, 2013 at 12:29AM EDT
May 28, 2013 at 12:19AM EDT
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Skeletor-sm

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