Well, 2013 has been over for just over a week and I have yet to see any thread like this. So here goes.What was your personal favorite game of the year?
I’ll start with mine; without a doubt:
This game was something that I had been pumped for for a long time. The sequel to my favorite and first FPS game I ever played, Bioshock (did not play Bioshock 2, heard it wasn’t as good as the first). And i’ll say this, it did not disappoint; in fact it blew my expectations out the window and sent my ass on a ride.
The game was, in my mind; both by far the best looking game of the year and best level/area design to boot.
both working together to make the maps feel big (the skylines add to this too), beautiful to look at, and immerse you in such extraordinary detail that you want to explore every inch of them. The tone itself made me the most excited I have ever been about where I was going to go next in a game then I have ever been.
(old propaganda has always been a guilty pleasure of mine)
Mechanics were top notch and a wonder to behold. Though some removed, (hacking, carrying an arsenal with you, and buying different kinds of plasmids); the introduction of new ones more than balances it out. For instance, though being a walking armory is certainly fun, a two weapon limit presents interesting choices. “What am I going to need?”, “How often will I see this weapon again?”, and, though none of the weapons are “bad”; Reliability V.S HOLY SHIT THAT WAS AWESOME!
(Pictured: HOLY SHIT THAT WAS AWESOME DIDYOUSEETHAT!)
This is a fire-shotgun, it shoots lead death and flames. Nuff said
(Pictured: The best of both worlds?….)
This allows the player to play in a verity of different ways. Giving room for lots of experimentation and greatly adding to gameplay fun and replay value.
As for the Vigors (Bioshock Infinite’s plasmids) just because you only get the ones the game gives you, (8 in total) does not mean that they aren’t as useful, fun, diverse, and interesting as in the first game…..
EAT YOUR OWN LEAD!
The restriction to 8 vigors also allows for creative and useful combos. Who doesn’t like flaming flesh eating crows?
As for the completely new mechanics, both knock em’ outta da park.
The skylines are quite honestly one of the best aspects of the game entirely. Serving as a means of transport throughout the arena like maps, creating new areas for attack, and often meaning the difference between dying and a narrow escape.
Look out below!
Also, in turn they make the maps feel larger, more complex, and enforce the excitement filled action packed flow of gameplay. Reminding you that you’re right in the middle of the party…and the party is you.
And now the last major mechanic, Elizabeth and her tears.
Tears, two words: Environment Manipulation.
Need a turret?
Need higher ground?
Need some cover?
The list goes on and on.
As for Elizabeth, when there are no tears nearby is still helpful and enjoyable as a character and as a NPC, bringing you health, ammo, salts, and even money whenever she can.
And lastly, but unthinkably the least we have Bioshock Infinite’s story, one of the best stories that I have seen in a very long time. Now I won’t describe it in detail, as I would be end up writing an essay the size of “War and Peace” describing it, interpreting it and fawning over it.
[SOMEWHAT HAZY POTENTIALLY REVEALING DESCRIPTION!!!]
To summarize here’s this: with a cast of wonderful intriguing characters, ranging from the quirky, funny and mysterious Lutece “twins” to the “glorious” prophet Father Comstock, and even the city of Columbia itself describes the life, choices and consequences of one man, Booker DeWitt. Exploring the two types of destruction that come from such choices; inner destruction and outer destruction, and how each effects the man and the world around him.
[CAUTION REALLY PUSHING THE LINE]
While also dabbling in the idea of “choice” and the effect it has; creating a sea of possibilities, an ocean of worlds. All the conflict, all the turmoil, all the problems, stemming from that one choice.
[REALLY VAUGE DESCRIPTION OVER]
Whew. Well that was a bit lengthy. Anyway, hope it’s not TL;DR for ya; but don’t let that stop you! Don’t think many responses will be as long as mine, but i’ll be glad just to hear your opinion on your