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NationRP: Space Edition

Last posted Apr 18, 2013 at 10:13PM EDT. Added Apr 02, 2013 at 12:49PM EDT
98 posts from 19 users

Welcome one and all to the next iteration of the KYM Nations RP!

First things first. We’ll need signups. There will be 10 players maximum; if we don’t have that many you can play as an existing NPC nation.

Here is the map of your starting planet. Please post what colony you want (the number; borders are going to be drawn in as we go) and a color for your nation. If you want to post a flag that’s fine too.

EDIT: Game Mechanics

Statistics:
(Economy x Population = Army, Economy x Stability = Navy)

Economy: The overall amount and balance of wealth in your territory, as well as the status of trade and level of resources.
Stability: The harmony and fluidity of your territory, as well as the level of infrastructure and inter-nation politics.
Population: Guess
Standing Army: Strength of stationed Armed Forces
Standing Navy: Strength of stationed Fleet
Economy: Overall wealth of your sum territories
Stability: Overall stability of your sum territories
Military: Complete miltiary capability
Technology: The comparative level of common tools and technology in your sum territories and equality of distribution.
Any amount can be researched, but more than one will decrease the chance of success and speed exponentially depending on the number active. One research will likely be complete the next turn with excellent results, four may be completed in 4 turns with mediocre results, eighty will never be done, etc. You may stop research at any time, and progress made on that project will be kept.
(Note: As your technology progresses, your units may begin to defy the norm of units as follows. For example, having Air units with large amounts of defenses and weaponry will exhibit the traits of Armor and Air.)

Army: Is made of three general classes: Air, Armor, Infantry.

Air is any unit that doesn’t use the ground or water to move, from Atmosphere rated ships to Whirly-Birds. The advantage of having Air units is that they can move far and fast, and are generally effective against Armor as well as defending. Air units do suffer against Infantry and Large Targets such as Cities and Silos.

Armor is any unit that consists of a dedicated combat vehicle, from Battle Tanks to Armored Personnel Carriers. Armor is the general fist of any decent Army, strong against Large Targets (Cities, Silos, etc.) and Infantry. They suffer against Air units, and are the slowest of all units.

Infantry is any unit that consists of Human Combatants and their Tools, from Hooded men with AKs and Trucks to Power Armor Troops with teleporters. Infantry makes up the bulk of most Armies, and do well against anything that Isn’t a Tank. As an addition, Infantry requires far less resources than Armor or Air.

Silos: Silos are immobile, stationary objects on planets that bear the Big Guns of a nation, from Missiles to planetary defense guns. They have no active role other than to contain and command the most authoritarian of weapons.

Navy: Made of three general classes. Carriers, Ships-Of-The-Line, Corvettes.

Carriers are the largest of ships that bear and support smaller ships and materials where they go. This ranges from mobile repair stations to Corvette and Troop Ferries. Carriers are generally unsuited to direct combat, instead granted vast support to other more lethal ships, but can many also ferry ships to engage opponents. The most expensive of ships.

S-O-T-L: The hammer of any nation’s fleet, consisting of Destroyers, Cruisers, Battleships, Evil Death Laser Ships, and the like. Generally suited to attacking all manner of targets, from planetary cities to alien war-carriers, as well as deep space patrol.

Corvettes: The small, agile scalpel and defenders of Star-Ships, Corvettes feature Frigates, Bombers, Fighters, and Scouts. Not usually fit for attacking, but make for good defenders for all manner of possession. Cheapest of ships.
Last edited Apr 03, 2013 at 06:16PM EDT

MDFification wrote:

@Markhaox we’ll start with 1. You’ll be able to conquer or build new colonies eventually though.
@Robotnic this NatRP will feature flags, but yes they are optional.

Egg-cellent!

In that case, this is my flag:

ALL HAIL ROBOTNIK!!!

Last edited Apr 02, 2013 at 03:28PM EDT

Alright. So here’s the deal.
Cale will make a post at some point detailing the game mechanics. I will get your map up and running.
We’re increasing the player cap to 15 players because we hate ourselves and want use to do more work.

EDIT: Captain Falcon, can you please pick another color? It’s causing problems on the map.

Last edited Apr 02, 2013 at 05:18PM EDT

MDFification wrote:

Alright. So here’s the deal.
Cale will make a post at some point detailing the game mechanics. I will get your map up and running.
We’re increasing the player cap to 15 players because we hate ourselves and want use to do more work.

EDIT: Captain Falcon, can you please pick another color? It’s causing problems on the map.

fine.
Blue.

Okay nevermind, I’ll join.

location: #24
colony name: Slothania
flag: the sloth cosmonaut I posted earlier.
color: Any, really. I don’t care.

Last edited Apr 02, 2013 at 10:40PM EDT

Wait i’m honestly not sure if there are any more spots available at this point

I mean if there are i’d like to join, but if not then i’d understand

In case there is availability:

Location: 10
Colony Name: Elandris
Color: Yellow (not one of my favourite choices, but i’m rather late and all of the colours I like were taken)
Flag: Just use the one from the previous RP

Last edited Apr 02, 2013 at 11:48PM EDT

I’m counting more than the 15 player maximum here

1. RPP (22 purple)
2. Markhoax (15 cyan)
3. Dr. Robotnic (5 red)
4. Theopt1ional (16 orange)
5. The Omnipotent Crow (14 Grey)
6. Douglas (29 blue)
7. Vlad (27 forest green)
8. Dr Coolface (31 sandpaper)
9. Fridge Logic (23 navy blue)
10. BSOD (6 #00F)
11. Captain Spark (2 orange sandpaper)
12. Samuel (18 Pine green)
13. Syndic (24 wildcard)
14. Yandere (25 pink)
15. Slappy (10 Yellow)
16. Darkermac (15 #666633)

MDFification wrote:

:I

Well fine. 16 it is. No more tho.
Also if we get a dropout we’ll change the number back to 15.

@DarkErmac 14 is taken.

yaayy

@mark

It means he posted the game mechanics in the OP.

Also Darkermac is NOT taking up #15. That was a typo in my post. Ignore that. You have #15 to yourself

Darkermac is however taking up #14 which is already occupied by Crow. He will probably be automatically assigned a random location by the GM when the game starts if he doesn’t come in here and state a new position.

Blue Screen (of Death) wrote:

@mark

It means he posted the game mechanics in the OP.

Also Darkermac is NOT taking up #15. That was a typo in my post. Ignore that. You have #15 to yourself

Darkermac is however taking up #14 which is already occupied by Crow. He will probably be automatically assigned a random location by the GM when the game starts if he doesn’t come in here and state a new position.

Thank you for clearing that up… have a GIF!

Blue Screen (of Death) wrote:

Quick question: Since we are bound to see some orbital action going on. Will orbital placements be represented on the map?

Also I forgot to mention that my flag is of course this

Just in case there was any doubt

Active military, cities, silos, stations, and such all have means of display on the map.

As it stands there are two maps: One that will display the surface of a planet or moon, and another over map that will represent the Solar System. The Solar System map will come when a player reaches Interplanetary Travel, and this map will represent such things.

Skeletor-sm

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