(Note: basically everything in this initial post is what I learned from this TvTropes article and while it's not necessary to read, I'd still recommend taking a gander if you're bored.)
So, what do y'all think about animation today? Is it doing poorly? Is it doing well? Is it recovering? Is it stagnating? Share your thoughts. Everything beyond this paragraph is an optional read. It will basically just be some context on the topic, and then my personal thoughts.
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So, yeah, story time. "The Renaissance Age of Animation" lasted from the 80's to the 00's, according to the internet. After the new millennium began, so too did the " The Millennium Age of Animation". (Keep in mind, like a lot of things, this change didn't occur overnight.) I mention this not because I mean to "bash kids who born after the 90's" but instead provide additional context to discuss changes and trends.
For example, I remember when I was a kid (just for reference, I was born in '91) Disney animated films were roughly 45% sequels, 35% new animated movies, and 10% completely computer animated. But when I think back on the past few years, I can't remember the last time I've seen an animated movie by Disney that didn't involve Pixar.
Another trend I've noticed is the rise (and fall) of animation on the web. Back when Newgrounds was a thing, tons of people were picking up flash and making stuff for the world to see. There was a lot of crud, obviously, but there were also a lot of talented up-and-comers that produced a lot of great stuff who got better over time, and it was easy to find the "diamonds in the rough" thanks to the interactive design of Newgrounds. These days however, due to things like YouTube's algorithms REALLY not doing any favors for animators, and the fact that it's been ten years, most of the "original" talents have either moved on up or moved on, so Newgrounds has stagnated as well. Things haven't totally died though, what with YouTube channels like Frederator and some of the former Newgrounds "posse" such as Egoraptor encouraging the creation of animations (even if they are tributes or parodies of their own content.) Flipnote Hatenea was also really cool, but ever since the transition to 3DS I haven't figured out how to keep up with it.
TV seems to have to continue this trend of mixed results. On the one hand, there are a LOT of examples of cartoons that just seem "soulless" and "mass-produced" such as Johnny Test and the ilk. And a lot of other older series seemed to have jumped the shark, such as the Simpsons and Spongebob Squarepants. On the other hand, there have been a few series that weren't just good, but borderline awesome (in the original sense, i.e. inspiring feelings of awe). Adventure Time, Over the Garden Wall, Gravity Falls, Steven Universe are the ones I'm familiar with, and they were not only great as cartoons, but they felt like they had something "more". Like, I re-watched some Goof Troop, Quack Pack, and Animaniacs recently, and they were all as good as I remembered, but they didn't have that "extra" quality. There's also a few more recent examples that I've heard that are popular, like "The Amazing Adventures of Gumball" and that one about the raccoon and the blue jay, but I haven't given them as much attention.
Cartoons clearly meant for adults have also become way more popular. As a kid, I hated learning about the existence of Adult Swim (because I couldn't watch Teen Titans one more time late at night) but these days my feelings are a lot more mixed. I mean, personally, I never really "clicked" with most of them (even Rick and Morty) but I don't hate them, they're just not my thing. On the other hand, it's nice to see a medium being "less confined" to a specific niche, even if the new territory isn't always entirely appropriate for everyone (but certainly not ever inappropriate for everyone.)
The only other things I can think about are that PBS cartoons still seem to have the same "soul" even if the shows have changed over the years, and anime (and as a result, manga) have exploded over the years, which I find to be a good thing, even if it's not always easy for me to find and track down what everyone's talking about. Oh, and Saturday morning cartoons have seemed to totally disappear. Bummer.
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In conclusion, it's been a mixed bag. Unlike the transition from "The Golden Age of Animation" to "The Dark Age of Animation" (which I believe was considered to generally be more of a bummer than a boon) or the transition from "The Dark Age of Animation" to "The Renaissance Age of Animation", the transition from "The Renaissance Age of Animation" to "The Millennium Age of Animation" has been roughly evenly give and take.
I feel like the two biggest factors behind this change are increased globalization and computer technology becoming more accessible and advanced. And they've both provided costs and benefits.
Increased globalization means not only anime, but animation from around the whole word is becoming more accessible, which means more exchanges of ideas, and more accessibility to incredible works of animation. On the other hand, that means more jobs in animation can be outsourced, and frauds and bootlegs become more of a problem with non-corporate animators who create a real hit.
Increased technology means it's easier than ever to learn and practice animation, there's a lot more animation to come across (both new and old), and more efficient and more accessible forms of communication mean that fans find it easier to connect with creators, potential fans, and other fans. On the other hand, with the development of new technology, "the bar has been raised" and just knowing how to draw doesn't seem to draw images that would look nice when shown in rapid succession isn't enough anymore. And while there's more opportunities to share your work than ever, there's also more competition than ever.
One last thing I think is worth noting is that despite all the good and the bad, animation is still "growing" to "cover more territory". Cartoons are no longer just for kids, programmers are now just as valuable as artist to animation, barriers between cultures and languages are being overcome more easily, and animations that show a lot of "soul" and/or a lot of great ideas are easily finding attention.
Now that I think about it, I guess this emphasis on increased globalization and strides in technology, together with the mixed bag of results with a few major definite good things matches well with the industrial era, which would mean the progression of classical era to the dark ages to the Renaissance would continue to match up with the periods of animation.
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Well, that's it. Sorry if it was too long. Feel free to share your thoughts, ask questions, and/or yell at I mean comment on or correct anything I wrote in my massive wall of text. Who knows, maybe one of the two people who lived through reading my whole spiel will comment on what I mentioned on the influence of the internet on animation, and that will start a conversation?