Alright, the schedule for tonight is that i’m gonna fuck around with the Broforce Brototype until people get in, and then i’ll play Modded Civ V. You get to pick the nation, and victory type!
- Senator Armstrong, World Marshall Inc.
UA: (Unique Ability) War Off Our Shores:
Earn 1 delegate in the world congress for each civilization that you are at war with and have at least 5 military units in their territory. Gold cost of purchasing units is 15% less.
UU: (Unique Unit) Cyborg Ninja (Replaces Mechanized Infantry)
Melee unit instead of Gunpowder. Heals completely upon killing an enemy unit. Earns a large amount of Science for every kill.
UB: (Unique Building) Desperado Junta (Replaces Courthouse)
Eliminates Unhappiness from occupied cities. +10% Military Unit construction. If built in a conquered City-State, receive delegates in World Congress equal to however many you would get from it if it was your Ally.
- Big Boss, the MSF
UA: Army Without a Nation
Cannot build Settlers nor annex cities. Start with additional Units. City conquest and Units stationed in protected City-States provide Gold and Salvage, a unique resource which can upgrade your Palace.
How it works:
- Pledge to protect a City-State.
- Move one or more of your units to a tile owned by that City-State.
- At the beginning of your turn, if there are any units within the borders of a protected City-State, you will receive Gold based on your current unit maintenance costs as well as your friendship level with the City-State. Additionally, you will receive Salvage towards upgrading Mother Base equivalent to the Unit’s combat strength.
- You will also gain Salvage from conquering cities.
- Barbarians will occasionally spawn directly near a City-State if you have units stationed there. This is known as an Outer Ops mission.
UU1: Stealth Operative
Replaces Paratrooper. It has 4 movement instead of just two, and gains +25% strength when attacking any unit. It has a penalty attacking cities and cannot capture them. It ignores enemy Zone of Control. It is also invisible to enemy units, however if it gets close enough the enemy
*UU 2: Metal Gear *
Replaces Giant Death Robot.It requires 4 aluminum, Robotics technology, and requires Mother Base to be at its maximum level. Additionally, it cannot be bought with Gold or Faith, and costs twice as much Production as the Giant Death Robot. These requirements are there for a reason, though -- it has an astronomical 250 Combat Strength, and ignores any terrain movement penalties. It also can carry a single Missile. Only one may be owned at a time. You may upgrade this unit’s Combat Strength with earned Salvage if it is garrisoned in your Capital.
-Darth Sidious, Galactic Empire.
UA: Galactic intimidation:
Units require 15% less experience to upgrade and tiles require 15% gold and culture to purchase.
UU (Stormtrooper) and UB (Scrap Station) I have no clue what they do, sorry.
-Dr. Eggman, Eggman Empire.
UA: Scientific Genius:
Strategic Resources provide +1 Science. Receive a tech boost each time a scientific building/Wonder is built in your capital.
UB: Capsule: (Replaces Circus)
Doesn’t provide Happiness. Needs 1 improved land animal resource in city to be built (Deer, Sheep, Cattle or Horse). Provides 10% Science, plus 1 Science for each one of these animal resources in city. Has higher maintenance cost. If a city with a Capsule is captured, the capturing civilization will gain much more gold as would be the case in a city without a Capsule.
UU: Death Egg Robot (Replaces Paratrooper):
Strong ranged unit that can paradrop. Has a special promotion that reduces adjacent enemies’ combat strength by -10%. Requires 1 Iron to build. Can’t be upgraded.
-Glorious Leader, Arstotzka
UA: Glory To Arstotzka:
+1 Production per 5 Citizens. -1 Food per 5 Citizens. -1 Hapiness per City. 1 Free Worker per City.
UU: Border Guard:
A riflemen costing no maintenance and with a 50% Combat bonus in friendly territory, outside of friendly territory the Border Guard is a far weaker version of the rifleman with a combat value of only 55. However the Border Guard is cheaper.
UB: Border Checkpoint:
Acts as a buffed up police station, reduces enemy spy stealing rate by 33% and costs no maintenance. Also has 3 Immigration Inspector, specialist slots.
The immigration inspector specialist slot when worked provides 3 gold per turn.
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