Arby 'n' The Chief

Arby 'n' The Chief

Updated Nov 27, 2014 at 04:31AM EST by AlbinoAce.

Added Jan 16, 2014 at 01:41PM EST by AlbinoAce.

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Arby ‘n’ The Chief is a Live-Action Machinima Hybrid series created by Jon Graham, credited as Jon CJG or formerly Digitalph33r. About the lives of figurine versions of the Master Chief and the Arbiter. It is mainly based around the two playing Halo: Reach and Halo 3, and doing things related to Halo, but also will occasionally focus on the duo spending the remainder of their time pulling off various shenanigans.


Arbiter and Chief are two Halo 2-era Action Figures who talk using Microsoft voices. They both live in their owner’s(Jon) house. The figures stay put and do not move. As one would expect of a typical figurine, but whenever Jon leaves, they start moving around, playing games, and doing whatever they please, similar to the Disney/Pixar movie Toy Story. The only four people who have seen them physically is the delivery man from “Pilot”, Scott Loveheart and Agent Smirnoff in “Endgame”, and Claire in “Arby ‘n’ the Chief in L.A.”. Though, Arbiter has convinced Scott that they are hallucinations from his massive substance abuse.


It’s notable that this series was in the heyday of Machinima. So many of the viewers were young and grew up on the haphazard group. The show did take a dark turn later on and fans were mixed with the sudden change. From a carefree comedy to an adventure style sitcom(much like Family Guy). The finale was a big shock to many. It was discussed countless times and some even said “it didn’t end the series right.” Jon gave a rebuttal saying.

“After season six, ending it on a very high note, I felt like I had another story to tell. One that actually had something to say about confrontation with death and anonymity’s effect on the human condition, and its heavy integration with society by the digital age -- but I told myself that if I was going to do one more season, I wanted it to be different in order to explore additional terrain in terms of my writing ability, and I wanted it to hit hard enough that it would be remembered. So instead of building to another happy-go-lucky ending, I decided to go the other way.”

Thous making the story end with a bang

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