Annoying Belgian Guy
Joined Aug 25, 2012 at 02:47PM EDT
“Mind if I join ?”
Still, this would not have made it a true dilemma, because there is no real connection between the player and Astraea : the death of the latter always sound like the best choice from the playable character’s point of view (since you’re preventing further sacrifices… or getting stronger…). To have a true dilemma, no option should sound better than another.
In comparison, the ending of Dark Souls IS a dilemma. Either you sacrifice yourself to restore the Age of Fire but only for a few hundreds of year (I think) and free yourself from the Undead curse, either you survive, directly trigger the age of Dark but with possibly very bad consequences similar to what destroyed Oolacile and New Londo (this is never said, but implied, since your character is likely to be influenced by Kaathe). There is absolutely no good outcome, when you think about it (however I haven’t played DS II yet, so I don’t know which ending turned canon).
The problem here is that there is no actual dilemma. I agree that the background of Astraea is both sad and fascinating (I only criticized the way it was presented) but I don’t see any actual choice like the picture above implies. Whatever you do, you’re always some kind of jerk wanting the soul of Astraea solely for power according to her. Which sounds strange since most players will choose the good ending like you said. This is why I would have preferred a different way of introducing the fight like I stated above.
Note that this is not about saving Astraea (since she HAS to die), but rather a diplomatic way to approach her, much like in western RPGs (without going as far as winning the fight just by choosing the right answers; here for example you would still fight Garl).
This bugs me a bit, because the only way to save Boletaria consists in defeating all archdemons to gain the attention of the Old One in order to put it back to slumber. With Astraea alive there is no other way to save the country from demons and it’s obviously better to prevent than wait for other people to get to the valley and barely appease their suffering with Astraea.
This is why I think they should have put some additional dialogs where you can convince Astraea of your doings, then make you fight a despaired Garl as actual boss fight (in addition with the current way where you attack Astraea/Garl as soon as you enter the zone), because here it’s like you’re the greedy soon-to-be-archdemon guy whatever happens while you still have the possibility to get the good ending.
Anything with Reshiram involved in it is awesome.
Added a video to Video Game Logic.
Well, the source material doesn’t help…
Oh, nevermind. Just read that McDonald’s indeed experienced with this mascot since 2009 in France. Still surprised it took that long before appearing in the US, though.
I don’t get it. This thing was just released this month in the US ?
I’ve seen it for at least 2 years in Europe.
I dunno, it’s been a while, all I can say is that he litteraly teleported behind me and backstabbed me.
I haven’t played DS2 yet and I already seen pretty fucked up backstabs in the first one. Like a backstab from some guy which was in FRONT of me, and I talk about the actual backstab, not the parry/stab move…
“He would probably just experiment on them”
And that’s how Priscilla was born.
The sad thing is, this could be a real North Korean video game.
Ironically, the least liked title of this year’s Eurovision was “Moustache”.
(it’s from the French group Twin Twin, if anyone wants to know)
You forgot “I’M SCREAMING”
Kickstart that shit right now
Perfect for the upcoming E3.
There is even lag and teleportation !