Explosive Lasers AKA Solaire AKA Sexiest


Location: Middle, Nowhere

Joined Feb 15, 2012 at 09:04PM EST



Karma Received
+4,628 +5,036 (92%) -408 (8%)
Karma Given
+6,816 +7,048 (96%) -232 (4%)


Quite clearly, I am a brony. Rarity is best pony. Simple as that.

And I like TF2.

In particular, this wacky little guy:

Recent Activity

Commented on USA vs. UK

I think the difference on the bottom one isn’t that the public schools in Britain are better, but they call their “private” schools public, because they’re owned by a public entity, rather than the government.

Apr 11, 2014 at 11:50PM EDT

Commented on Thor vs Thor

Right, because how powerful a character is directly reflects how good of a character they are.

Feb 27, 2014 at 07:02PM EST

Commented on Good Guy Respawn


The terms Beta, Alpha, Pre-Alpha, and all that shit have been cheapened recently. Beta especially. Games get put into Open Beta and they have absolutely nothing missing. Even more ridiculous is how that Shadows of Mordor trailer was “Pre-Alpha”. While I can understand that it’s a demo and trailer, so it’d be prettied up and focus on the stuff they’ve completed, Pre-Alpha should be the phases where most textures are pink blobs, animations are place-holders at best, and shit crashes if you move too fast.

It’s fucking development buzzwords, usually.

Feb 21, 2014 at 10:34PM EST

Commented on 0b2.jpg

Mewtwo and Giratina.

Sick as hell.

Feb 05, 2014 at 06:47PM EST

Commented on c6b.jpg

It was actually a golf cap in the episode. The edit’s still radical.

Feb 05, 2014 at 12:51AM EST

Commented on 731.jpg

FUCK grammar, we’re the US Military!”

Feb 04, 2014 at 12:55AM EST

Commented on a5e.png

Hey, remember that time Californa has more gun-murder than any other state? Or that time Detroit, an entire fucking city, went bankrupt?

Feb 02, 2014 at 07:11PM EST

Commented on 22e.jpg

Sweet tea is the sickest shit and if you disagree get right out of my face.

Jan 25, 2014 at 02:29PM EST

Commented on Iamslow's wall

I’ve been lurking. Hard.

Like. Really hard.

Hard as balls.

Jan 21, 2014 at 02:03AM EST

Commented on JOKE HERE!

I cannot believe how many people aren’t getting that the Facebook people are joking.

It’s so fucking obvious. They’re making jokes and also talking shit about Videogamememes for making it seem like Avaline is a rarity.

Jan 20, 2014 at 11:45PM EST

Commented on de4.png

Movies can suffer the same thing. They can have a strong message, but fail miserably in the delivery of said message. Every art form can do that. It’s the problem of not only having a good concept and a good design, but a good execution. If a movie had horrible acting and hammy writing in what is otherwise an exceptional story, it’d be hard to watch.

I’d bring up the example of that airport level in Modern Warfare 2 (in a story-based conversation, it feels ridiculous to bring up CoD, but it’s valid). It had you doing something grotesque and, for most people, not fun in any way. But, because it was so harsh and grim, it gave you drive to stop the antagonists. It wasn’t a fun thing, and that was the point. You had to personally feel bad to about something to further hate the antagonist. It was sacrificing the primary focus of the game for its message.

It kinda comes down to what you mean when you talk about dropping entertainment. Some might consider that a piece of art entertains them if it makes them extremely sad. Others wouldn’t. Generally, entertaining means you get enjoyment out of it, but I guess it can be different, depending on context.

Jan 20, 2014 at 09:10PM EST

Commented on de4.png

Let me ask you if you consider going to watch “Schindler’s List” to be a fun experience. It’s not fun. It’s a gut-wrenching tragedy about the death of countless innocent people. But it’s an amazing movie that makes you feel and makes you learn about humanity.

Games, like any art form, don’t need to be fun. They are supposed to make you feel emotions. True, more often than not the emotion happens to be enjoyment, but there are times when you’re just supposed to feel sadness, anger, frustration, relief, defeat, etc. I cried like a baby several times during the course of the Telltale “Walking Dead” game, even on my second playthrough. That made the game memorable, and made me love it. Because it had the ability to make me cry. I wasn’t enjoying crying, but I liked how a game could do that.

What the guy saying games don’t need to be fun is saying is that they’re an art form like anything else. Saying they have to be fun is diminishing the potential of games and saying they’re lesser than any other art form, because they’re not allowed to make you feel bad emotions, they have to make you feel bad. And dismissing that guy as being an idiot for what he said is just as bad, because you’re putting down games just as much.

Jan 20, 2014 at 12:46PM EST

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