This game is the best. Go out and buy it if you haven’t, or try out the beta demo here. By the way, Jorji Costava = George Costanza You can’t just make your own passport Jorji.
Joined May 23, 2011 at 01:31AM EDT
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I don’t know half of you half as well as I should like,
and I like less than half of you half as well as you deserve.
Syndiquil's Forum Posts
Personally I’ve always thought the map was the easiest part to put together. I enjoy managing the map, and would be glad to take over that part of the game if Cale just wants to do all the typing.
Well, I was trying to shake things up in different places. I probably should have pursued my war with Leninland to the fullest extent, and then utilized my arsenal in Cyprus to nuke Syserror as soon as I could have. But I didn’t, because something compels me towards maintaining the status quo. Honestly I think that the Nations RP should be limited to twenty turns each game, because none of them ever last very long past that amount, and it would be nice to put a cap on that “open end” so that people know...
I have no idea, but the new cards are coming out exactly on my birthday, so that’s pretty cool. Also, I want to build a deck with this guy in it:
You are assuming that each of us don’t already have spies in everybody else’s nations. Fact of the matter is, we all already do, and as it would be IRL a massive spy network is part of a nation’s basic infrastructure and should be taken for granted, so why not just keep the stats open? Realistically the only countries that wouldn’t know these things are tiny, isolated nations under siege.
It should be turn 21. Also you used the wrong map.
@muumi: Basic decks with a handful of cards you can swap out, but it is fairly flexible. I’ve changed up decks enough that their entire strategy started revolving around different elements than originally intended, but yeah, it is a bit limited besides that. They also mostly (if not only?) have cards from the new set, and not many/any from old series of magic cards, even in the “sealed play” decks, which are made from random cards unlocked through single player campaigning. There is a necromancer deck,...
I promoted a war to remove CBR from Europe because the Lunar Entities were nuking European cities indiscriminately, including cities in Iberia and Syserror, and now both of said nations are at war with me. I am removing my invasion forces from CBR postehaste, and I would hope that my other American allies follow suit, so that the laser-based carnage from the sky can continue to bring death to these ungrateful elements who oppose our just cause.
I called for a base on the south western tip of Australia, not south eastern. Now ANZAC hates me and its not even my fault.
When I was a kid I had a green deck. Always got my ass handed to me by anybody who owned a black deck, but I loved it nonetheless. Kids were pretty merciless, and I wasn’t well liked. Moargun got me back into it. I still have no idea what I’m doing.
Post everything Magic: The Gathering related. Favorite card? Favorite color? Fav strategy? Whatever. Lets talk about cards and stuff. There’s also the new Magic 2014 game. If you have it, add me on steam and maybe we’ll play a game.
A match made in heaven.
So it is settled then; North America descends upon Britain this coming turn. Can’t wait.
The demands of the Moon are not met … dozens of beams of light from the sky burning cities across central Europe… Who else is going to start worshiping them? We, as a global community, should probably appease their demands by wiping CBR from the map, before more attacks come. Rome, Ankara, Berlin, Paris, all gone. Anybody else could be next. @Leninland: What have you got to offer? Presently I am satisfied with my gains; I wanted the corridor to Mexico and now I have it. Eggman might want something...
I don’t appreciate all of the wars going on right on my borders that’s all. Especially when everyone surrounding me seem to be in cahoots with eachother.
Turn 11 Winter 2153 – 2154 Map Important, please read: I won’t be continuing the nations RP, and I don’t suspect I will do another one at all. I have lost interest in doing this, and I don’t want this one to die a slow death like before, taking a week to write each turn because I can’t find the time. This is mostly a personal decision. I’m not as invested as I used to be in this type of thing, and you have every reason to hate me for giving up like this. If anybody would like to continue the game or...
@BSOD: You didn’t send a turn. Sorry, I double checked and there wasn’t one. @Brucker: Vietnam is a totalitarian Communist state, claiming to be a corporation in order to befriend SingSong, a corporate oligarchy.
Turn 10 Summer 2153 Map AngmarCale the Witch King of Cats Government: Representative Republic Military: Good Economy: Great Tech: Industrial Age -Italy refuses to surrender, fighting to the end. Their armies fall apart and route, and the government goes into exile in Iberia. -Coal mining is subsidized, making rail travel even cheaper. -New ships with armor plating smash the Italian fleet, ending the blockade and opening Angmar to pan-Atlantic trade once again. -With the influx of new trade, prices drop...