Turn 1, 510 AD
Map of the World
Events:
- The peoples of Hibernia are united under a single High King, and the Kingdom of Ireland is born.
Kickassains
Captain Douglas J Falcon
Sedentary Slavs
Tribal Confederation
-Military;
Army: xxxxx
-Economy;
Revenue: xx
Treasury: xxx
- Small Peasant Class, Large Hunter-Warrior Class
- Scouts are sent to the Arstotzkan territories. News comes back that the territories are occupied by Arstotzkans.
- Scouts are sent also to Ezyksens. Wild rumors and hasty reports speak of Ezyksens those lands.
- The Kickassians settle roots in the form of "frontier" farms and ranches. Without a center of commerce, this may strangle the Kickassian people.
Anatolians
MrStalker
Sedentary Slavs
Tribal Confederation
-Military;
Army: xxxxx
-Economy;
Revenue: xx
Treasury: xxx
-Small Peasant Class, Large Hunter-Warrior Class
- Anatolian people plop down on their rears and claim the lands the occupy. Many go about establishing small farming communities, and a capital is established.
Dracones
jace is a boss
Germanic Nomads
Tribal Confederation
-Military;
Army: xxxxx
-Economy;
Revenue: xx
Treasury: xxx
-Vast Hunter-Warrior Class
Al Amarjians
CrowTheMagician
Germanic Nomads
Tribal Confederation
-Military;
Army: xxxxx
-Economy;
Revenue: xx
Treasury: xx
-Vast Hunter-Warrior Class
- A new settlement is established in the Amarjian lands, but thus far is little more than a glorified camp.
- A tradition of Effigies and Totems sprouts up among the Amarjians, as well as a revival of Bards and Song-Makers of German old.
Kalosi
Fridge Logic
Sedentary Germans
Feudal Monarchy
-Military;
Army: xxxxx
Navy: x
-Economy;
Revenue: xxx
Treasury: xxx
-Small Peasant Class, Small Working Class, Large Hunter-Warrior Class
- Nobility and Leaders come to establish a single leader of the Kalosi, who is crowned as King.
- An ambitious plan to establish a professional army falls flat, as the Kingdom cannot possibly support a standing military at this time.
- Nearby settlements are put to their place under a Kalosi flag. In the south, Eggmen settlers are sent home at spear-point.
- Relations are established with the Angles and Saxons, and a formal trade is chartered.
Autons
Spider-byte
Sedentary Germans
Tribal Confederation
-Military;
Army: xxxx
Navy: xx
-Economy;
Revenue: xx
Treasury: xxx
-Vast Hunter-Warrior Class
- A formal Warband is put together, though little effort is needed for the Autons to lay claim to their northern neighbors.
- The Autons begin to settle the coast.
Sachielions
CrouchingSloth
Sedentary Steppe Peoples
Tribal Confederation
-Military;
Army: xxxxx
-Economy;
Revenue: xxx
Treasury: x
-Small Peasant Class, Small Working Class, Large Hunter-Warrior Class
- Explorers and frontiersmen scout east, and bring word of a foreign people to the North-East, but little else.
- An effective currency is developed, based on coinage exclusively in gold and silver.
- An entirely new city is established in the center of Sachielion territory, and though expensive and somewhat haphazard, proves to be a respectable settlement for herding and agriculture.
Wastelandites
Weasel
Sedentary Steppe Peoples
Tribal Confederation
-Military;
Army: xxxxx
-Economy;
Revenue: xx
Treasury: xxx
-Tiny Peasant Class, Small Working Class, Large Hunter-Warrior Class
- Organized effort to extract the mineral wealth of the land are put into motion. As luck would have it, the region is home to a fair bit of iron and copper.
- The Wastelandite begin to settle the bitter land, but there is little life the land has to offer. A center of commerce and relations with neighbors will mean the difference between life and death for the Wastelandites.
- Attempts to form Food stores fall flat, as few are willing to hand their labors over alongside their taxes.
Arstotzkans
LaikaOS
Slavic Nomads
Aristocratic Oligarchy
-Military;
Army: xxxxx
-Economy;
Revenue: xx
Treasury: xxx
-Vast Hunter-Warrior Class
- A classical Aristocracy is established: The most knowledgeable and able members are given positions of leadership and responsibility.
- Scouts are sent in all directions, but bring no new information.
- The local area is seen fit to settle, as mildly successful settlements prove to the immediate east and west.
Ezyksens
LilB
Steppe Nomads
Tribal Confederation
-Military;
Army: xxxxx
-Economy;
Revenue: xx
Treasury: xxx
-Vast Hunter-Warrior Class
Eggmen
DrRobotnik
Germanic Nomads
Tribal Confederation
-Military;
Army: xxxxx
-Economy;
Revenue: xx
Treasury: xxx
-Vast Hunter-Warrior Class
- Extensive scouting brings back this knowledge: the west is held firmly under the hand of the Franks, the south is a more viable route, lacking an organized power in the region, and the north has been cut-off by Kalosi conquests.
- A simple trade is established with the Franks.
- A force is prepared to move, but after a few months, the force is dissolved for inactivity.
Cattonians
madcat
Steppe Nomads
Tribal Confederation
-Military;
Army: xxxxx
-Economy;
Revenue: xx
Treasury: xxx
-Vast Hunter-Warrior Class
Arinians
TopTierSmug
Germanic Nomads
Tribal Confederation
-Military;
Army: xxxxx
-Economy;
Revenue: xx
Treasury: xxx
-Vast Hunter-Warrior Class
Maldanians
unusedusername
Steppe Nomads
Tribal Confederation
-Military;
Army: xxxxx
-Economy;
Revenue: xx
Treasury: xxx
-Vast Hunter-Warrior Class
Moklaezians
RichterVonZelmisburg
Germanic Nomads
Tribal Confederation
-Military;
Army: xxxxx
-Economy;
Revenue: xx
Treasury: xxxx
-Vast Hunter-Warrior Class
- Tribal Leaders begin to procure large amounts of European and Asian Horses in order to supplement their Boots-On-The-Ground lifestyle.
- A raid is struck on the nearest city. Though by no means a wealthy or sophisticated target, the Moklaezians never-the-less make off with a great deal of dry-goods, slaves, and practical materials.
- Scouts are sent to the Lombard and Gepid realms. By all estimates, the Lombards are a powerful and aggressive Germanic people, while the Gepids are an unsettled and much weaker Germanic people.
Foziis
Player
Steppe Nomads
Tribal Confederation
-Military;
Army: xxxxx
-Economy;
Revenue: xxx
Treasury: xx
-Vast Hunter-Warrior Class
- Warbands sent north quickly make a vassal of the poorly defended city they find.
- Extensive scouting and cartography is performed in the east, and seems to show that, save for an unknown people to the north-east, the Steppes are devoid of noteworthy Civilization. They do bring back word of a people to the South, who behave like Huns, but do not resemble them.
- Contact with the Huns is lost as they are absorbed by the roving Bulgars, though a trade route is established with the Albernian People.
- A simple currency of coins minted of precious metals is put into circulation, and helps the Foznii make more exact trades between themselves and others.
- A written history is put together, to serve as a basis for future annals. Though obviously exaggerated, detailing a line of heroes and migration going back thousands of years, it does help provide a sense of civic pride.