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KYM becomes the Roman Empire

Last posted Jul 16, 2015 at 10:11PM EDT. Added Jul 14, 2015 at 09:25AM EDT
16 posts from 8 users

All right guys, pants off tunics on – that includes the underwear.
I'm pretty much just gonna wing this and see how it goes to be honest but I think this will be fun.

RULES
- First 4 Posters asking for Land Armies will get their very own legion, how cute.
- First 2 Posters asking for Naval Forces will get their very own fleet, get rid of that rubber ducky first though.
- Whenever I reach a new Imperium Level, I will ask for new people to post in order to claim their own armies.
- Once each commander is chosen I will PM them asking which units they would like in their armies. If a unit is lost I will retrain a new unit of the same type, at any time the commander can ask me to disband and replace a unit.


Now preferably I'd like the players to come chat in IRC so they can control their armies in real time but if that's not possible just PM me.

Each day I play I will post a Region Map along with other statistics, each Commander must then tell me what they want to do, such as attack, support another army or setup in a position.

CURRENTLY





Rome is at war with;
- Etruscan League

Rome is allied with;
- N/A

Rome's Commanders
Land
- Spider-Byte
- TripleZ <3
- Twisty
- Sergeant Arch Dornan

Naval
- SgtGreen
- Crow the Magician

And to make this a little interesting, each Commander is competing with eachother, the more experience your men get from fighting the higher your commanders Gravitas will be, if I can push this a bit more I might include a prize for the months Top Commander.

Also I forgot to mention, as I don’t have any real rules you can just ask me what specifically your army can and can’t do and as I also forgot to mention, armies can spend half their action points for a turn to go into a stance.

Land Armies
- Fortify, which immobilizes the army but sets up a defensive encampment.
- Raiding, which can be used to well, get extra cash out of a territory but also immobilizes the army.
- Ambush, if the units spot chance is low enough – then an army in this position will initiate an ambush scenario against any nearby passing enemy forces, but it immobilizes the army.
- Forced March, doubles the distance your army can cover but it demoralizes your troops and they cannot initiate any attacks in this stance, if they are attacked then it will always be an ambush.

Naval Fleets
- Raiding, Raid an enemy trade route. Immobolizes fleet.
- Patrol, Decrease piracy on a trade route – increases trade route income. Immobilizes fleet.
- Double Time, Same as Forced March.

Last edited Jul 15, 2015 at 04:18PM EDT

Alright guys! I need my current commanders to PM me on the forums, or by whatever other means you can contact me via as to what Units you want in each of your armies!

Pick from the below units please.

Land Commanders
Hastai – Medium Infantry – 350 Gold



Rorarii – Medium Spear Infantry – 200 Gold



Velites – Experienced Skirmishers – 340 Gold



Leves – Skirmishers – 200 Gold


Naval Commanders
Fireport Bireme – 528 Gold


Assault Bireme, Hastati – 473 Gold


Assault Bireme, Auxilliary Infantry – 407 Gold


Raiding Hemiolia, Leves – 297 Gold



Your current spending limit is 3000 Gold. Each Legion can only support 19 Units and 1 Bodyguard Unit(Which has already been included for the default start of the campaign).

Further Unit costs will be displayed in my first post, this is just to grab everyones attention.
You can contact me here or via IRC.

Last edited Jul 15, 2015 at 11:05AM EDT

Todays Victories
Battle of Velathria – Decisive Victory by TripleZ

Also I forgot to mention, as I don't have any real rules you can just ask me what specifically your army can and can't do and as I also forgot to mention, armies can spend half their action points for a turn to go into a stance.

- Fortify, which immobilizes the army but sets up a defensive encampment.
- Raiding, which can be used to well, get extra cash out of a territory but also immobilizes the army.
- Ambush, if the units spot chance is low enough – then an army in this position will initiate an ambush scenario against any nearby passing enemy forces, but it immobilizes the army.
- Forced March, doubles the distance your army can cover but it demoralizes your troops and they cannot initiate any attacks in this stance, if they are attacked then it will always be an ambush.

Last edited Jul 15, 2015 at 02:04PM EDT
Skeletor-sm

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