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Forum Game: Nation RP

Last posted Mar 28, 2016 at 04:36PM EDT. Added Jun 11, 2011 at 11:08PM EDT
1683 posts from 71 users

Principe del Buio wrote:

Well I'm not really in a good to position to bargain lol, but I feel that the border closest to Vezpu (Since nobody has named the city yet, I'm going to call it that, instead of referring to it as "that coastal city") is too close, and any eastern suburbs would be under your jurisdiction. I will agree to this:

So we have an agreement?

For those who want this map, it can be downloaded here
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Russian Fedora has been bugging me to get it for him, so I'm releasing my map to the public. You will need Paint.Net to edit the map, as it is a PDN file with layers and such. Also, I have taken the liberty to draw borders on the map for modern role-plays (like what the OP in this thread was). The base for the map was Hearts of Iron 3's map, which is very deformed from IRL. This means that certain areas such as Columbia, Nepal, and the Balkans are going to be skewed and messed up. I did my best to draw in the borders as realistically as I could.

Last edited Jul 24, 2011 at 08:03AM EDT

Yes, Josh, we have an agreement.
& I'd love to GM a roleplay of this variety, but I'm terrible at photo editing ( as you've seen by my flags and treaty proposals) XD So I'll download la map and save it for when I acquire said skills.

Deisa would accept these conditions as long as all hostilities stop against civilian targets of Deisa; particularly, cease fire and re opening of trade routes with the Sweetiebellion nations and the options of joining it at a later date.

Regards,
Deisa

Principe del Buio wrote:

For WWII, I'm not sure I could align with Medicea again. One backstab is enough to loose my trust for good. I'd like to offer the following land deal to them, though:

This gives us the Iberian peninsula back all the way to the Pyrenees, but gives them all land past that, including our Italian land and city. Do you accept Brutus RocketPropelledPanda?
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In an unrelated cession, we give the other half of Sicily to Borgia as a small thanks for being our ally.

Muchas gracias senor

I no speaky the Español, but you're welcome! I'm Sicilian and it's always killed me that the in- game Sicily was divided, so I figured with all the land cessions going on, I'd unite the island by giving it to a nation that has earned my trust and respect.

Just got my turn in and am willing to sue for peace. As a sign of good faith I'm withdrawing from mainland Sweetiopia.

As the biggest economy in the game I'm seeking mutually beneficial trade agreements with all nations, including Lakota, who I'm willing to talk with regarding a mutually agreed border.

Pm if interested

KYMnatRP Turn 17


link

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Notes
-Factions (Fascist, Communist, Absolute Monarchy, or Democracy) are now displayed on the map by different fonts (Deutsch Gothic, Kremlin, Lucidia Blackletter, Courier New) respectively.
-Technology may no longer be imported through trade, as we have reached the stage where most techs are going to be highly guarded state secrets.
-Spy actions may now be made at one action per turn. You may sabotage projects, steal technological gains, incite rebellions in weak areas, gain valuable military espionage to plan an attack, etc.

Global Events
-Peace! Giozzario surrenders after Rivãlsò Anòro commits suicide, and cedes vast amounts of territory. Hephaestus also bows out of the war with Yudea and many other small Asian nations they had invaded. These two defeats of previously invincible world powers has shown the civilian populace of the world that the global superpowers are not as great as they had seemed, and it has sparked off a wave of riots and rebellions for people demanding sovereignty and better treatment.
-Postwar economic production is booming as the soldiers come home to their farms and factories and military production drops. While West Africa, Central North America, and Northeastern Asia were devastated by the war, other nations such as the United States and Equestria remained largely unaffected and were able to tap into their neutrality to preserve economic might. Stock markets around the world are soaring, promoting a seemingly endless buy-invest-profit cycle of growth.
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Medicea – RocketPropelledPanda – Cute Pink
Status: Fascist Dictatorship
Epoch: Information Age
Army: Average Specialist (Rifle, Machine Gun, Petard, Light Tank, Artillery)
Navy: Average Specialist (Dreadnought, Submarine)
AirF: Small Trained (Monoplane, Napalm, Germ Bomb)
Econ: Massive Industrial-Agrarian (Digital Computer, Electricity, Railway, Radio, Modern Medicine)

-As the war closes and markets are open again, industrial demand from Medicea skyrockets and the factory base has expanded.
-MediceaMedical Incorporated has begun to expand beyond their near monopoly of the medical markets to grab up other properties in a process of vertical integration.
-The analog computer is invented, quickly followed by the digital computer.
-Secularism is expanding as the government encourages alternative educational theories such as natural selection.

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United States of Atlantis – Kokuu – Cyan
Status: Constitutional Confederacy
Epoch: Industrial Age
Army: Big Specialist (Rifle, Machine Gun, Grenade, Trucks, Cannon)
Navy: Average Specialist (Dreadnought, Destroyer, Submarine)
Econ: Massive Industrial-Commercial (Railway, Electricity, Atomic Engineering 1)

-Atomic research is invested into.
-With the war on Giozzario having devastated their economy, western hemisphere consumers have turned to Atlantis for their manufactured goods.
-Officer training and boot camps are implemented into the military.
-The Navy Dolphins Corps is formed, acting as a multi-role maritime military unit.

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Hephaestus – Vlad – Forest Green
Status: Constitutional Monarchy
Epoch: Atomic Age
Army: Average Specialist (Rifle, Machine Gun, SMG, Medium Tank, Artillery)
Navy: Average Specialist (Dreadnought, Submarine)
AirF: Small Trained (Monoplane)
Nuke: Miniscule Civilian (Atomic Reactor, Atomic Bomb)
Econ: Big Commercial-Industrial (Electricity, Railway, Radio)

-The first atomic bomb is successfully test detonated in Siberia.
-The war with Yudea ends with a successful peace treaty with no border adjustments. Peace is also had with Malaysia, Vietnam, Cambodia, Kayin, Burma, and Bangladesh.
-With the addition of several new islands to their west indies colonial possessions and the recent defeat in various eastern wars, the Caribbean has been destabilized enough to spur up communist revolutionaries into action. Cuba has successfully ousted the Hephaestan garrison and has successfully liberated several other islands.
-Encouraged by the success of the Cubans and Yudeans in throwing off the yoke of oppression from Hephaestus, Hyrule has spawned a massive revolt.
-Military reserves are mobilized on the Yudean, Borgian, and Deisan borders.
-Special military units devoted to special terrains, such as jungle and arctic combat, are being formed.

Last edited Jul 25, 2011 at 06:00PM EDT

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Borgia – Mr. Biscuits – Hot Pink
Status: Constitutional Monarchy
Epoch: Industrial Age
Army: Average Militia (Rifle, Machine Gun, SMG, Petard, Medium Tank, Artillery)
Navy: Big Trained (Dreadnought, Destroyer, Submarine)
AirF: Miniscule Trained (Monoplane, Napalm)
Nuke: None (Atomic Reactor)
Econ: Massive Industrial-Commercial (Electricity, Radio, Railway, Modern Medicine)

-Troops are withdrawn from Sweetietopia, but the continue occupation of Madagascar, a core province of the nation, has left peace out of reach.
-The draft is withdrawn and the army is reduced.
-The atomic reactor is invented.

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Sweetietopia – Lord Sweetie Belle – Maroon
Status: Democratic Republic
Epoch: Atomic Age
Army: Massive Militia (Rifle, Machine Gun, Petard, Light Tank, Artillery, Napalm)
Navy: None (Galleon)
AirF: Small Trained (Monoplane, Radar)
Nuke: None (Atomic Reactor)
Econ: Big Agrarian-Industrial ()

-The atomic reactor is invented.
-Radar is invented, allowing the military to detect incoming flying objects.
-Peace with Borgia is not yet established, and thus the Sweetibellion troops have moved in to claim the lands they agreed upon with the Giozzi. They are unable to liberate Madagascar due to the Borg naval blockade still in effect.
-Tanks and airplanes are adopted from Medicea.

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Deisa – Vardamir – Neon Green
Status: Fascist Dictatorship
Epoch: Industrial Age
Army: Average Specialist (Rifle, SMG, Machine Gun, Grenade, Light Tank, Artillery)
Navy: Average Trained (Dreadnought, Sumbarine)
AirF: Miniscule Trained (Glider Plane)
Econ: Big Agrarian-Industrial (Atomic Engineering 1)

-The Deisan military is entirely withdrawn from all fronts and falls back to fortify the new border of the Nile River.
-The petard, quickly followed by the grenade, is invented.
-The former colonies are offered to rejoin Deisa, but they unanimously refuse.

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Giozzario – Nick Estbosco – Orange
Status: Federal Socialist Republic
Epoch: Atomic Age
Army: Big Trained (Rifles, Machine Gun, SMG, Petard, Light Tank, Artillery, Napalm)
Navy: Big Trained (Dreadnought, Destroyer, Sumbarine)
AirF: Miniscule Trained (Jetplane, Germ Bomb)
Nuke: None (Atomic Reactor)
Econ: Small Industrial-Commercial (Calculator, Radio)

-Upon the suicide of the old leader, a socialist republic rises up in place of the old theocracy, making Giozzario a communist nation.
-All religious laws are abolished, and the nation's upper governmental structure is quickly overrun with radical idealist atheists. A new constitution is drafted for the new state.
-A new Rivalso succeeds Anoro, but he remains powerless in the Grand Ovi, simply leading the religious world rather than the political one. Certain prominent state figures are already planning for the removal of the Grand Ovi and other religious structures as part of an overarching plan to secularize the nation.
-Following the end of the war, land concessions and rebellions have left the economy shattered.
-The capital is moved back to Morocco.
-A monument is built dedicated to the war effort, skewing the portrayal of the war as one of socialist revolution rather than a religious crusade.
-A draft is put into place, and divisions are placed around they Pyrenes mountains in defensive positions.
-The atomic reactor is invented.
-The Jetplane is invented, using rocket fuel to propel a pilot and his payload at radical new speeds.
-Oil from the gulf of Mexico and north Africa is being drilled and exported en masse.
-Disenchanted with the new socialist regime and extremely offended by the slacking religious furor in the new socialist Giozzi state, Texas has declared independence as its own conservative nation under a single party dictatorship.

Last edited Jul 25, 2011 at 06:01PM EDT

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Yudea – Vulcan – Pale Green
Status: Federal Socialist Republic
Epoch: Industrial Age
Army: Massive Trained (Rifle, SMG, Machine Gun, Light Tank, Artillery)
Navy: Small Trained (Galleon)
AirF: Small Trained (Monoplane)
Econ: Big Resource-Industrial (Atomic Engineering 2)

-Vulcan is kicked from the round of inactivity. Yudea will be an NPC from now on.

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Tita – Josh – Red
Status: Kingdom
Epoch: Industrial Age
Army: Average Trained (Rifle, Machine Gun, Petard, Light Tank, Cannon, Napalm)
Navy: Big Trained (Cog, Galleon)
AirF: Miniscule Trained (Jetplane, Germ Bomb, Napalm)
Econ: Big Commercial-Resource (Calculator)

-The calculator and the jet engine are invented.
-To better defend themselves should another war break out, Tita has adopted stricter qualifications for joining the military as well as harsher training courses.

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Equestria – Derpy Hooves – Yellow
Status: Dual Kingdom
Epoch: Industrial Age
Army: Big Specialist (Rifle, Machine Gun, Petard, Truck, Cannon)
Navy: Average Trained (Ironclad, Submersible)
AirF: Miniscule Trained (Biplane)
Econ: Massive Resource-Agrarian (Electricity)

-The biplane is invented.
-Foreign art and literature being shunned, Equestria begins a "new renaissance" of modern popular culture within its borders.
-The national anthem is changed.

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Lakota Aequales – DarkErmac – Gold
Status: Democratic Republic
Epoch: Industrial Age
Army: Big Civilian (Rifle, Machine Gun, SMG, Grenade, Light Tank, Artillery)
Navy: None (None)
AirF: Miniscule Trained (Monoplane)
Econ: Miniscule Agrarian Resource (Electricity, Radio, Railway)

-Without a peace treaty including Lakota in it, their diplomats are at a loss when ordered to "sign the peace treaty".
-Lakota attempts to invent steel, and fails miserably when they find that it was already invented thousands of years ago and it is used every day in their regular lives.
-Lakota Aequales re-establishes itself as a state after Borgian inability to take action against the rebellion.

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Bythia – Shock~Value – Baby Blue
Status: Empire
Epoch: Industrial Age
Army: Average Trained (Rifle, Machine Gun, Petard, Light Tank, Artillery)
Navy: Miniscule Militia (Raft)
Econ: Big Resource-Agrarian (Railway, Electricity)

-The railway and electrical devices are invented, significantly bolstering the economy and paving the way for industrial growth.
-The Amazon basin is being leveled to make way for new towns and to sell lumber abroad. Bythia quickly monopolizes the global lumber markets with this unrestricted logging project.
-Harbours are rebuilt and maritime trading continues.

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For Reference
Military Sizes: Miniscule, Small, Average, Big, Massive
Military Ranks: Civilian, Militia, Trained, Specialist, Professional
Economy Types: Agrarian(farms), Commercial(trade), Artisan(independent production), Industrial(mass production), Resource(mining/lumber)
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Last edited Jul 25, 2011 at 06:03PM EDT


link

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Sahara
A desert wasteland populated by migratory tribes of Berbers and nomadic peoples. The Sahara acts a little more than a hindrance to trade and movement, and its sandy expanse is not worth much for those who own it.
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Sahel
This sub-Saharan grassland marks the end of the desert and the start of fertile ground. It is good for farming and hunting, and provides a large amount of food for Tita. This region is almost entirely rural.
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Tita
The ancient homeland of the Titans and Xanthosans, racial and ethnic brothers of West Africa. This region is fairly forested with jungle plants and is the world's number one producer of gold. Exotic wildlife and ancient cities provide great tourist atractions, although many of these ancient landmarks were leveled in the recent war. This region is very well developed and contains over 90% of Tita's industrial base.
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Congo
A dense and thick jungle covers the Congo in central south Africa. There is very little infrastructure to speak of aside from major rail lines built specifically for trade during the naval blockades of the last war. This region is famous for its lumber export and exotic furs.
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The Cape
The southernmost region in Sweetietopia contains the least densely populated region in Africa, and makes up the majority Sweetietopia's farming community. This rural region provides grains, cattle, and fruit.
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Calaxnar
One of the most densely populated regions in Africa, Madagascar and the coastline directly across it make up the ancient Calaxnan homeland of modern Sweetietopia. Having been long since clear cut of the jungles there, these regions produce large quantities of farming products, livestock, and factory goods, and make up the industrial base of the nation.
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Somalia
Rural like the cape, Somalia is not worth much to its controller aside from access to and control over the Red Sea. Somalia's primary economic boon is trading and acting as a middle man between the far east and the Mediterranean.
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Deisa
Similar to Somalia, this region monopolizes on the lucrative buy-and-sell commercial model. In addition, due to the factories located there, Deisa is able to manufacture a good number of various industrial goods, making it a strong trading centre for taking raw materials from the east and selling finished products to the west. Being that this region is and has been Deisa's homeland and contains the oldest continual settlements in the world, Deisa is a popular tourist attraction for explorers and vacationers alike. The people of Deisa are extremely patriotic and extremely devout to their ancient faith.
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The last part of these will come tomorrow or the day after.

Last edited Jul 25, 2011 at 06:31PM EDT

Fridge wrote:

I didn't know you wanted to do another round! I thought we were ending it after the essay!
I sent my turn! Please, don't kick me!!

I said the game ends on turn 18, not 16. Why on earth would you think otherwise?
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And regarding this, I have extended the end turn to 20, and this may be subject to change depending entirely upon what situation we are at when we get there.

@EP73… I'm sorry! It wasn't kill you guys then make peace, my nation was cornered into peace by the advancing Sweetiebellion. But, I will happily become your ally next time!
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Also, I want to take back Texas by invasion, but I'm afraid to do that without the Sweetiebellion's "consent" (for lack of a better word). I don't want you thinking that I'm going back on a war-mongering streak, I'd just be taking back my colony, but I won't instigate any more violence until I know it will be contained to Giozzario and Texas. Syndic, could you let me know what their military quality/ size is, so I don't bite off more than I can chew?
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I desperately need to rebuild my economy. Oil and national exports can only amount to anything if we have trade partners, so The People's Republic of Giozzario asks that we expand our trade network, and that other nations continue to trust trade with the new Giozzario.
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A word from Rivãlsò Scarpònè II, I am seeking for refuge in a Zçùlan nation willing to accept me. I fear for my life in the city that my position once ruled. Specifically, I would be grateful if Borgia accepted me, as a nation with a high number of Giozzi Catholic Zçùlanists. I am merely a messenger to Zçùla, yet the Giozzi government wants me dead.
Oh and I love your essay Syndic :3

Last edited Jul 25, 2011 at 06:46PM EDT

Quick question, I was the first country to discover electricity and the railway, so why is it listed under everybody's econ section, but not mine?

Principe del Buio wrote:

Quick question, I was the first country to discover electricity and the railway, so why is it listed under everybody's econ section, but not mine?

I looked back and I cannot find a place where it is listed under your techs. You sure you invented it first? Or at all?

Turn 12, it said that I invented Electricity, way back in the colonial age. And I'm pretty sure I imported the railway before the war, but I could be wrong.
EDIT: And I know that tech importation isn't allowed anymore, but the Railway is an old tech, so could I import it, in the case I haven't already, in order for me to continue to invent "new" things?

Last edited Jul 25, 2011 at 07:09PM EDT

I discovered electricity in turn 13, started exporting tobacco in turn 11, and according to your essay, have railways in my occupied land. Yet none of them are labeled next to my econ.

Technically everyone should have railways and electricity at this point, thus making it a redundant technology. I do recall thinking this when I was making the turn, giving people atomic research and computers without electricity. I will fix these things with tomorrow's turn by removing the technologies railway and electricity from all the lists. Thanks for bringing that to my attention.
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Also, @Vulcan, no I will not allow you back in. I honestly considered kicking you a while ago for snapping at Vlad like you did, but I am pretty laid back sometimes and let it slide. Then you missed the turn, and sent in five words for tomorrow's turn in your PM. Five words. I am drawing the line here.

Okay, thanks Syndic.
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Now for an official message from the Socialist Assembly of Giozzario.

Giozzario, as well as the other Communist nations of the Earth, have banded together in the wake of the recent world affairs, and have formed a Comintern alliance known as красный друзья, krasnyĭ druzʹya, or, in English, Red Friends. This new alliance consists of Giozzario, Yudea, Cuba, Bangladesh, Burma, Vietnam, Australia, Cambodia, and Malaysia.
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As the strongest (and only player controlled) nation in красный друзья, Giozzario will be it's voice and hold the presidency of the organization. Our first goal is to ask Hephaestus to withdraw from Australia and the Caribbean islands, so that proper Socialist governments may solidify their rule. Our secondary goal is to claim Kayin for Burma.
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This is not a violent, and/or expansionist alliance such as my former one, HAZE, but is merely meant to improve relations between communist nations and provide a buffer force in the case one of the member nations are attacked.
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This is not a mutually exclusive union, and Giozzario is NOT closed to joining other alliances. We hope to ally ourselves with other nations willing to protect Giozzi sovereignty in exchange for our military and monetary support.

Me and Shock Value just aren't going to get along in this game at all, are we? lol
At least I'm off your lawn and not spreading my religion anymore. xD

Deisa is happy to announce that we, the nation of Deisa, has become allies with the nation of Sweetieopia and the Sweetiebellion.

May we prosper in times of peace.


Really? This game ends in two more turn, pending more?
It seems like there's so much that can happen. It's just so damn addictive. <3
Nothing beats waking up, making a cup of tea, having a smoke and checking over this thread before work.

Last edited Jul 25, 2011 at 10:05PM EDT

Cale wrote:

I really want to steal this and do it on one of my other forums.

I swear, somewhere in this thread, I posted the PDN file for the map, and now I can't find it. Did a mod remove the post cuz it had a download link in it or something? I had no idea that was against the rules.
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Ehm, anyway, if you want the map just PM me. You will have to learn how to use Paint.Net to use it, tho.

Syndic wrote:

I swear, somewhere in this thread, I posted the PDN file for the map, and now I can't find it. Did a mod remove the post cuz it had a download link in it or something? I had no idea that was against the rules.
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Ehm, anyway, if you want the map just PM me. You will have to learn how to use Paint.Net to use it, tho.

It's on the second post on this page :P

Last edited Jul 25, 2011 at 10:31PM EDT

Well, I didn't want to STEAL it, so much as use the idea of a ruling a nation with others. I probably wouldn't use a global map, maybe not even a real map. Maybe some fantasy world.

By the way. How in god's name did Japan become Equestria, and The Caribbean become Atlantis?

Cale wrote:

Well, I didn't want to STEAL it, so much as use the idea of a ruling a nation with others. I probably wouldn't use a global map, maybe not even a real map. Maybe some fantasy world.

By the way. How in god's name did Japan become Equestria, and The Caribbean become Atlantis?

The OP does not at all describe the game we are currently playing. We are on game two, in which everyone started out as a stone age tribe and migrated about to build their own culture and nations from scratch.
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And then the map is all messed up (Atlantis, California, Australia, and the British isles) cuz I was feeling unappreciated that nobody was even looking at what I posted, so I mixed things up a bit to get their attention.

Last edited Jul 25, 2011 at 10:41PM EDT

Syndic wrote:

So, uh, you're welcome… I think… I'm not sure what that^'s supposed to mean. xD
I have a great memory, so if you need to find something on this thread, I can probably help you.

Principe del Buio wrote:

So, uh, you're welcome… I think… I'm not sure what that^'s supposed to mean. xD
I have a great memory, so if you need to find something on this thread, I can probably help you.

Its called a facepalm.
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"The action conveys a message of dismay and is often a reaction toward someone’s momentary lapse of logic, judgement, or memory. This reaction may be directed toward another person or be self-deprecating."

Last edited Jul 25, 2011 at 11:06PM EDT

Statement from Hephaestus

Withdrawing from Australia OR Cuba would be a sign of weakness on my part. Think taking out a small nation is easy? Think again, because small nations typically have larger friends (For example YOU). Red "Friends" can keep all their members except Australia and Cuba due to these two being Colonies that I will soon own.

I won't attack you, and you won't attack me. Deal? But IF you decide to attack me I wish to remind you that we are the only Nuclear Power on the face of the Earth with access to atom bombs.

Last edited Jul 25, 2011 at 11:21PM EDT

Well, the whole thing wasn't even my idea…
But, yes, we still have a valid non- aggression pact, so relax about me attacking you. I, will, however, send military aid to my allies in the form of economic and technological help. We just want Cuban and Australian independence, though Giozzario is not ready to enter another war.
Lastly, by next turn, I will have nukes, as a nuclear reactor is already built in Giozzario. I'm guessing if there's going to be a cold war, it'll be between us.

Principe del Buio wrote:

Well, the whole thing wasn't even my idea…
But, yes, we still have a valid non- aggression pact, so relax about me attacking you. I, will, however, send military aid to my allies in the form of economic and technological help. We just want Cuban and Australian independence, though Giozzario is not ready to enter another war.
Lastly, by next turn, I will have nukes, as a nuclear reactor is already built in Giozzario. I'm guessing if there's going to be a cold war, it'll be between us.

If it does come to that I hope we'll have more control than Russian Fedora and can resist the urge to nuke everything.

Vlad wrote:

If it does come to that I hope we'll have more control than Russian Fedora and can resist the urge to nuke everything.

I can agree with you about that.

Principe del Buio wrote:

I can agree with you about that.

We need to set down some Hephaestus-Red Friends agreements due to the fact that we're right next to each other.

A. Non-Aggression Pact

B. Hephaestus gets Australia and Cuba, but will not invade any other Red Friends countries

C. No Cold Wars. You all know what happened last time we had one.

Note: I'll be calling your alliance/pact Red Friends because I don't feel like copy+pasting all that Cyrillic whenever I want to refer to your alliance.

A. I'm okay with no wars for now, so I agree, unless we happen to just get really mad at you. Also, remember, Yudea is a Red Friend too, so don't think we'll be able to easily take down later.

B. I'm not ready to settle for this. I want at least one of them to have independence. If you want to keep us from embargoing you, pick one to annex, and one to join us. I don't care which you pick.

C. Cold Wars are inevitable. When two or more rival powers have access to nukes, they are natural. There will always be tension and temptation to send your enemies to hell using atomic bombs once you have them lol.

Principe del Buio wrote:

A. I'm okay with no wars for now, so I agree, unless we happen to just get really mad at you. Also, remember, Yudea is a Red Friend too, so don't think we'll be able to easily take down later.

B. I'm not ready to settle for this. I want at least one of them to have independence. If you want to keep us from embargoing you, pick one to annex, and one to join us. I don't care which you pick.

C. Cold Wars are inevitable. When two or more rival powers have access to nukes, they are natural. There will always be tension and temptation to send your enemies to hell using atomic bombs once you have them lol.

You can keep Cuba. We've made too much progress in Australia to give up now.

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