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[Books & Comics] KYM Homestuck General

Last posted May 12, 2016 at 09:19PM EDT. Added Oct 20, 2011 at 11:15AM EDT
1775 posts from 97 users

Well the kickstarter ended and we almost made 2.5 million! I'm upset because I was supposed to pledge today (I had a hard time making enough money and dealing with this paypal shit) So now I all I can do is just buy from the stores on the website. Which is still good but now i can't get the tote bag the stickers and the game itself. Maybe if i get lucky I can he'll put in some of the stuff of the stuff from the kickstarter into the store.

@Seal Clubba
He's opening up donations for a week that you can make via Paypal. You can still get all the same perks you would get from the kickstarter.

madcat wrote:

@Seal Clubba
He's opening up donations for a week that you can make via Paypal. You can still get all the same perks you would get from the kickstarter.

Wow really? I guess all hope isn't lost then.

I just downloaded a program called MSPA Notify. It tells you whenever there is an update with a little pic that pops out in the corner of your screen, and that pic is chosen at random from a folder which you can fill with animated macros… something like this (please ignore my steam stuff):

Amazingly enough, HS updated just while I was writing this post. My heart just skipped a beat, lol!
Anyway, you can get it here and get macros from here. I hope you like it.

btw, damn, those new pages are simply beautiful…

404 user not found wrote:

People.

Stop doing this.

We know there's an update. We should be talking about it, not about the fact that it happened.

GIANTDAD wrote:

I just have one thing to say here. Or two.


To all those VrisTav shippers…

Technically they're like seven solar sweeps. Of course, none of that even matters now that they're both dead.

@404: He was born with two working legs, so it would be logical that he would have them working in death. Besides, Vriska doesn't have a robo-arm anymore:

And another thing about Vriska. How did she reach god tier? I never understood how because she was on the meteorite when she did but I don't understand. Can one of you guys explain it to me?

GIANTDAD wrote:

And another thing about Vriska. How did she reach god tier? I never understood how because she was on the meteorite when she did but I don't understand. Can one of you guys explain it to me?

Teh Brawler wrote:

So, guys, apparently I'm a Bard of Breath.

Oh also I started reading Homestuck and I'm caught up now

Congrats and I'm the Knight/prince of Space.

GET ON MY LEVEL SCRUB.

Teh Brawler wrote:

So, guys, apparently I'm a Bard of Breath.

Oh also I started reading Homestuck and I'm caught up now

Mage of Time.

My job description is basically Doctor Who.

>Not being a Prince of Life

Princes? Life? Pffff. I'm a Mage of Doom! That's where it's at.

Little is known about Mages, other than that they use magical powers. Hence the name 'Mage'. Yeah.

Little is known about the Doom aspect, other than that at least one player under the aspect had prophetic visions of the doom of his teammates and himself. As such, in some ways, the Doom aspect could be considered Life's antithesis.

If you liked this quiz, feel free to link to this page or rlabs.tumblr.com!

Took the test and messed around with the answers I wasn't sure about to see all the different results. No matter what answers I changed, I almost always got Page of Time.

Pages tend to be extremely weak and passive at the start of their journeys. However, they have incredible potential, and if they can survive long enough to reach god tier, their powers will make all others' pale in comparison.

Time players have control over the flow of time and possess the ability to travel freely through it. As such, they are often crucial to their team's success, as they can revert any negative changes to their session. The mindset of a Time player tends to be laid-back and willing to 'go with the flow', and they are often musically adept. Their Land is guaranteed to contain a large structure matching their time travel

Interesting quiz. Thanks for sharing Brawler.

Thought I'd post my results, since I didn't before.

Bards are a wildcard class, as likely to doom their teams to destruction as to ensure spectacular victory. They act primarily by influencing others, whether through voice, melody, or power, and bring about destruction through manipulation.

Breath players can manipulate the flow of wind. They tend to be very earnest heroes, though they benefit from helpful companions.

Dat codpiece.

I retook the test twice and got prince of space the first time
"Princes are a very active class. They are a destroyer class, and bring about destruction through their aspect."

And then thief of space the second.

"Thieves are possibly the most active of the normal classes. They have the ability to steal their aspect from others and use it directly for their own benefit. Their more passive counterpart is the Rogue.

Space players can warp space at will, adjusting the size and momentum of objects. They are absolutely essential for any session to be victorious, as they are responsible for the creation of the new universe."

It seems I'm destined to wield space openly to my advantage or using it to destroy things with no matter what.

Huh. This is not what I expected.
Does this mean I can see through time, or something lame like always knowing the (relative) time, even without a watch?

Last edited Oct 18, 2012 at 06:28PM EDT

88y8y8 wrote:

Huh. This is not what I expected.
Does this mean I can see through time, or something lame like always knowing the (relative) time, even without a watch?

Time is quite a good aspect for a seer. Seers use their powers to look into the future and benefit their allies. You'd benefit us by using your powers by looking into time or seeing through it. If you become very powerful or a god tier then you could look very far into the future or past and into different timelines and by telling us how to get the best timeline and avoid the worst.

Little is known about Mages, other than that they use magical powers. Hence the name 'Mage'. Yeah.

Mind players have a greater understanding of individuals' thoughts and decisions. They are often logical and strategic, and have the power to communicate with sentient beings that most cannot, such as a Heart player's mind splinters.

I wanted to get Prince, but now that I think of it, I'm not much of a "destroyer" kind of person. So the mage class probably fits me better…

Last edited Oct 18, 2012 at 08:10PM EDT

Fridge wrote:

Mage of Time.

My job description is basically Doctor Who.

^Not going to bother making something else about this. Here's my outfit:

Tim the Enchanter wrote:

So

I have an IRL friend who is trying to get me to read it, I have read apart of it but I do not completely understand the logistics of this web-comic, can anyone explain at least the beginning portion?

The beginning portion is to introduce the main for humans and their guardians. It's quite slow and I found it boring but if you can read past that then the adventure starts.

I took the God Tier Quiz and I am the Knight of Breath

Knights are a warrior class. They assist their team by fighting through their aspect, as well as by providing leadership.
Breath players can manipulate the flow of wind. They tend to be very earnest heroes, though they benefit from helpful companions.

Sylph of Light (Aranea's class). If I however locked it to be male only, it would get me Page of Light.

Sylphs are healers, and bring health to teammates through the use of their aspect. They work best by interacting with others, and are often skilled at resolving conflicts.

Pages tend to be extremely weak and passive at the start of their journeys. However, they have incredible potential, and if they can survive long enough to reach god tier, their powers will make all others' pale in comparison.

Light players have power over fortune. As such, their powers allow them to understand fortuitous outcomes and the events that lead to them, or to directly alter the likelihood of those outcomes occurring. Despite the title of Light, many Light heroes tend to be 'darker' than their companions, and are willing to take more risks in the pursuit of success.
Last edited Oct 19, 2012 at 09:57AM EDT

DarkErmac wrote:

GREETINGS, KYMONS. I AM THE PRINCE OF SPACE.
I HAVE COME TO SURVEY YOUR INTERNETS.

HELL YEAH ANOTHER PRINCE OF SPACE.

I just noticed if I don't gender lock the test I get maid of space and if I do then it's prince. And if I say gendered classes are silly then it's mage.

Blue Screen (of Death) wrote:

Question for all the people who are getting the mage: Did you choose the option stating that you don't care if you get either male or female garb? I did. I'm wondering if most other mages here did too.

I chose the option that said "Gendered classes are silly".

Tim the Enchanter wrote:

So

I have an IRL friend who is trying to get me to read it, I have read apart of it but I do not completely understand the logistics of this web-comic, can anyone explain at least the beginning portion?

I can't believe no one linked this. Hussie himself summarizes it.
Also, for the test, I got Rogue of Light.

Rogues are very concerned with the welfare of their team. They are Robin Hood-like in nature, stealing their aspect from enemies to assist their teammates. Their more active counterpart is the Thief.

Light players have power over fortune. As such, their powers allow them to understand fortuitous outcomes and the events that lead to them, or to directly alter the likelihood of those outcomes occurring. Despite the title of Light, many Light heroes tend to be 'darker' than their companions, and are willing to take more risks in the pursuit of success.

Last edited Oct 21, 2012 at 11:04AM EDT
Skeletor-sm

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