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[Forum Games] Nations RP II

Last posted May 10, 2016 at 10:07AM EDT. Added Mar 17, 2016 at 11:49AM EDT
986 posts from 28 users

Elreigh wrote:

I looked up your turn, you spelled it correctly. I must have had a dyslexic moment, or maybe I assumed you made a typo and meant Orobo. Honestly though, in the future you should say what geographic region you are attacking. There are over 200 cities, and hunting down Muinoar was a pain in the butt.

I will on my next post. First I just got to get my troops out.

The Ambrosian Republic proposes an alliance between themselves, Orientale and Cuba. Such an alliance would include a defence treaty.

Alliance is, strangely, also offered to Japan due to the Peace Faction coming into power, and arguing that there are greater threats in the world – the war was devastating to both sides.

Shape wrote:

The Ambrosian Republic proposes an alliance between themselves, Orientale and Cuba. Such an alliance would include a defence treaty.

Alliance is, strangely, also offered to Japan due to the Peace Faction coming into power, and arguing that there are greater threats in the world – the war was devastating to both sides.

Would you be interested in making a trade route with Carim?

Japan accepts the alliance with Ambrosia (You sly dog, haha), I don't really have plans for continuing this war any longer, I do recommend Kathian to remove the blockade as soon as possible, before taking an unwanted "guest" back home

I don't think this idea should be used now but I can't help but to think of a United Nations organization for this RP. I vote for the name World Assembly but as mentioned I rather have it as something for the future.

World Congress would be an adequate name, yes. Considering that our nations probably at the very least heard of eachother, I believe that such a conference would be possible, housing diplomats from all over the world.

The Ambrosian Republic offers for the First World Congress to take place in Eeshaven, as Ambrosia is well renowned for our exceptional diplomats.

Shape wrote:

World Congress would be an adequate name, yes. Considering that our nations probably at the very least heard of eachother, I believe that such a conference would be possible, housing diplomats from all over the world.

The Ambrosian Republic offers for the First World Congress to take place in Eeshaven, as Ambrosia is well renowned for our exceptional diplomats.

World Congress is a good name and as for the location I believe there should be at least three main offices with Eeshaven being one of them. The location for the second would be Mac Anu in Carim, this idea is a Carim one and having this organization have multiple offices would make it a true intergovernmental organization.

CrowTheMagician wrote:

World Congress is a good name and as for the location I believe there should be at least three main offices with Eeshaven being one of them. The location for the second would be Mac Anu in Carim, this idea is a Carim one and having this organization have multiple offices would make it a true intergovernmental organization.

Yes, most definitely a good idea to have at least three offices. World Congresses would take place in different countries, after all, and Carim is a prosperous nation. We would need a third office, I suggest one of the countries on the Middle-Northern continent.

We could organize the Congress during this turn, couldn't we?

Shape wrote:

Yes, most definitely a good idea to have at least three offices. World Congresses would take place in different countries, after all, and Carim is a prosperous nation. We would need a third office, I suggest one of the countries on the Middle-Northern continent.

We could organize the Congress during this turn, couldn't we?

Maybe the next turn, I made a promise that I only edit my turn three times unless I'm in war and the current one was an accident so I'm leaving it on my next turn. As for Middle-Northern counties the question there would be who should have the office?

Also here is a rule, superpower ranked nations become permanent members just like how in the UN Untied States, United Kingdom and China are permanent members.

EDIT: I think for our Middle-Northern Country we may give it to Rose if they want it.

Last edited Apr 09, 2016 at 04:50PM EDT

CrowTheMagician wrote:

Maybe the next turn, I made a promise that I only edit my turn three times unless I'm in war and the current one was an accident so I'm leaving it on my next turn. As for Middle-Northern counties the question there would be who should have the office?

Also here is a rule, superpower ranked nations become permanent members just like how in the UN Untied States, United Kingdom and China are permanent members.

EDIT: I think for our Middle-Northern Country we may give it to Rose if they want it.

Very well, next turn in Eeshaven.

UN pernament members is a term that applies to the Security Council, so would that mean veto powers? If so, then we may face deadlock there sooner than expected.

Shape wrote:

Very well, next turn in Eeshaven.

UN pernament members is a term that applies to the Security Council, so would that mean veto powers? If so, then we may face deadlock there sooner than expected.

That is one problem that we will have to live with and if it becomes problematic than we will change the rule to remove the Perma membership. It's better for there being veto powers to place limiters on the Congress's powers to prevent corruption.

Shape wrote:

Mhm. Right now, I view Japan as a suitable veto power, besides us.

If Japan wants it can be the fourth member. Assuming this organization is even going to be made on the next turn.

Last edited Apr 09, 2016 at 05:11PM EDT

Shijo:

before taking an unwanted “guest” back home

yes yes i know the usual speech about your mighty forces and your word play about guests and stuff, i've heard it millions of times and you are not original for it.

we will leave now that our ally doon has fallen, as our efforts were not to take any land

Dornan:

Fuck. Off.

here is the peace offer, we demand to take aegis, ymir, rhea, titan and hyperion and be given officially to kathia, and we demand the border to be respected by sprawl, any sprawl citizen not looking to convert to our religion and culture will be shot on site. We also demand you end your current assault on syraus land

if you dont accept, i will not care about anything but to raze every field and city in your hands onwards until you cave in

aside from this, since syraus and orobostan are mutual friends, kathia would love to extend its alliance to orobostan.

Last edited Apr 09, 2016 at 06:32PM EDT

@CrowThe Magician. I am now feeling what they call Inadequacy, being neighbors to one of the probably most powerful countries in this game. Oh well, at least we have Paprika and Peppers.

Now onto less pleasant topics.

I have a proposal of my own, @A+. Give Titan and Hyperion back to Sprawl, or leave those areas and instead just focus on the north. Those lands, and the lands around the Marker, are not for you to take.

Last edited Apr 09, 2016 at 06:59PM EDT
kathia would love to extend its alliance to orobostan.

Respectfully: No.

The last "alliance" I was in was a downright disaster. I mean, seriously, one of them just attacked me for no reason! For now I'm going isolationist. Try again in a few turns.

Black Graphic T wrote:

@CrowThe Magician. I am now feeling what they call Inadequacy, being neighbors to one of the probably most powerful countries in this game. Oh well, at least we have Paprika and Peppers.

Now onto less pleasant topics.

I have a proposal of my own, @A+. Give Titan and Hyperion back to Sprawl, or leave those areas and instead just focus on the north. Those lands, and the lands around the Marker, are not for you to take.

and why exactly should i not go for the marker

James Blunt wrote:

and why exactly should i not go for the marker

Because if you do. Hessaria isn't going to sit back as you take over what is a very holy place to them.

You're already stretching yourself thin, militarily. Your own people are starting to beg and plead for you to stop. You've fought the war mostly unopposed against sprawl. Hessaria meanwhile hasn't fought in any war. Our military arsenal is modernizing, with weapons that can deal a large amount of damage to a wide area. We also have a vast amount of people within our country who join our military, with every man and woman required to serve in the navy or army.

Be smart about this. Kathia is pushing itself to the brink. If my country moves in to take these areas, and adds yet another burden for your country to deal with, It isn't going to be pretty. Not for me, and not for you.

But, you can avoid that. All you need to do is not touch the holy land, and you can go on your way trying to conquer sprawl. A piece of land left alone, versus risking your country pushing itself past the breaking point.

Hessaria can also offer you a lot of goods you might not otherwise get. Medicines, Foods, Access to the New World, precious items I wouldn't mind trading. Now, I'm not the only one who can offer them, I know that. But I'm willing to throw them in for you not trying to trample a place my people consider very important.

Ultimately, its your call. I don't want to go to war, but I'm not going to let my people throw a riot after the place they hold as religiously sacred gets reduced to rubble by some invaders from the east.

your offer is severely condescending and threatening, which we do not take kindly and certainly doesn't make your diplomatic efforts easy, our people are as advanced as yours and our economy is in a good place so threatening me with modernized arsenal is nothing more than throwing dirt in my general direction but we do not wish for more men to die in a worthless cause, i will change the peace offer accordingly.

- ymir, rhea, aegis iapetus and dione are to be given to kathian, controled border and no unitology inmigration, war efforts being sent to syraus is to be completely dismissed, this offer comes with a 3 turn truce, neither kathia or sprawl can declare war on each other during this time

Last edited Apr 09, 2016 at 07:46PM EDT

@Black Graphic T: I got that feeling from some past NatRPs with my first try in these sort of games being the worse because I was the smallest nation. Like my nation when I started was so small that one can easily go into the capital with no effort and conquer it and that nearly happened but I was lucky and making some quick last second diplomatic maneuvering and reforms to make invading me not as much of a top priority. The last time I ever reached something akin to superpower statues was my time as Naval Monte in one of Syndic's past games.

@ProfessorRivers: Again it was an accidental invasion. I was targeting the one own by Fittiland.

Thisis my first Nations game, so I'm sorry if I stepped on a few toes. I'm not a very assertive person in general so I'm sorry again if I didn't say things the way it should have been said. Being a leader of anything is quite new to me, and I'm more than a bit protective about my people and my new lands. I was rude, and I apologize.

but as I said I care about my people.the ones there from the start and the ones driven to my lands by your War. you've declared war on my people faith, and the way you describe your peoples desire to destroy heretics makes me wonder when you'll come after the refugees, and those taking them in.

Owen, The Communist Tree wrote:

>come back from vacation to this
I have no idea what's going on

We're in the Napoleonic Era mate but the effects of the Age of Discovery is still being played out.

How do you guys feel about the following? 1) Military units and rules for combat, 2) this new way of shading occupied zones that hopefully makes city names easier to read. Picture related.

Elreigh wrote:

How do you guys feel about the following? 1) Military units and rules for combat, 2) this new way of shading occupied zones that hopefully makes city names easier to read. Picture related.

I'm all ears for this new rule of warfare. The new shading is good.

Here's the concept. It's mostly behind the scenes rules, things that I usually wouldn't share, but I guess I'm doing it this time.



A nation may have up to one army for every three cities, always rounded down. For a city to count in this measure it must be either the same culture as your nation or have a continuous land connection to the capital. "Land" connections do include straits and relatively short trade routes.

When two armies fight each other, I will add up the following values to come up with an army's "combat value."

Luck, based on a D3 roll.

Experience Pips, +1 for each pip.

Number of reinforcing armies, +1 for each.

Terrain, +1 each if the defender is in mountains or jungles.

If one side has a tech advantage over the other, add +1 to their combat value for each superior unit.

Other modifiers may be added for temporary advantages and disadvantages.

Whichever army has the higher combat value wins the battle. The higher the difference between combat values, the more drastic the victory. For instance, an advantage of one value point is only a slight victory, whereas an advantage of four absolutely crushes the enemy and will possibly gain huge amounts of territory.

Each military unit can have up to four experience pips. When winning a battle, each participating victorious army has a 66% chance of gaining experience. This chance is only at 50% when losing a battle.

When an attacker or defender has many armies in one location, they do not all get their own attack rolls; instead, they give a reinforcement bonus to the main army engaged in the attack.

If you have no war exhaustion your country will accumulate "military decay" at a rate of one level per turn, with three levels: low, medium, and high. Upon reaching high decay, all of your units will lose one experience per turn. Each turn you spend at war reduces military decay by one level.

When there are no friendly armies nearby, a city may act as an army with no experience, but they can only defend.

Last edited Apr 10, 2016 at 12:40AM EDT

It all sounds great, but what about local fortifications of armies when issued the "defend" command, and other things, such as logistics, commanders, and army structure?

Additionally, how would experience of current armies be determined?

Shape wrote:

It all sounds great, but what about local fortifications of armies when issued the "defend" command, and other things, such as logistics, commanders, and army structure?

Additionally, how would experience of current armies be determined?

Those factors would fall under the "Other modifiers" section. I have also considered changing the "great wall" graphic on the map to represent defensive lines which would, naturally, require some kind of upkeep to prevent you from building them absolutely everywhere. Still haven't thought everything out though, and besides, this is mostly grand strategy with a focus on geopolitics; I don't usually include tactical elements like this as game features.

Current armies have had experience assigned to them based upon whether the country has ever been at war, for how long they were at war, and a few dice rolls of luck for each.

You Are Reading This wrote:

Really? This makes me think of Europa Universalis or maybe Hearts of Iron.

Never played those games so I don't know much about them though the former sounds familiar.

You Are Reading This wrote:

Really? This makes me think of Europa Universalis or maybe Hearts of Iron.

It actually makes me think of a certain old board game, Empires in Arms.

Spider-Byte wrote:

>Literally missing out the best one

Dues Vult!

Though I absolutely adore that game, it doesn't mirror Syndic's mechanics. That's why I listed EUIV and HoI. I've never played HoI, but I'm thinking its more like the aforementioned mechanics.

Tyranid Warrior #1024649049375 wrote:

I wrote in my next turn that I'd retreat from your lands. I've decided to change from "holy crusader" to "worshipper of science".

So the scientific revolution of Carim is going to spread to your nation? Fine by me, best have mad scientists around than holy crusaders.

Black Graphic T wrote:

Hessaria acknowledges that Carim is better at it's stuff then they are. That only gives us determination to do better.

I say use that determination to improve your nation in every way you can. Hell my nation is where it is now not only because I want it to be a good nation state but for it to be equal to some of the other nations here.

Last edited Apr 11, 2016 at 04:40AM EDT
Skeletor-sm

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