Marvel Rivals’ U.S. Team Layoffs - Images
#MarvelRivals community manager responds after game director Thaddeus Sasser and other American devs were laid off


Marvel Rivals’ U.S. Team Layoffs
netease immediately after dropping a new billion-dollar franchise:


Marvel Rivals’ U.S. Team Layoffs
precisely why the games industry is fucked. a game as profitable and successful as Marvel Rivals isn’t safe from layoffs…


Marvel Rivals’ U.S. Team Layoffs
Marvel Rivals director and team laid off according to posts


Marvel Rivals’ U.S. Team Layoffs
Make a bad game: Layoffs Make a good game: Layoffs


Marvel Rivals’ U.S. Team Layoffs
watching the marvel rivals new character trailers and then immediately seeing the layoff news


Marvel Rivals’ U.S. Team Layoffs
> Marvel Rivals layoff


Marvel Rivals’ U.S. Team Layoffs
NetEase rep tells @stephentotilo the cut of the Marvel Rivals team in Seattle was a “difficult decision” made “to optimize development efficiency for ...


Marvel Rivals’ U.S. Team Layoffs
Marvel Rivals layoffs news


Marvel Rivals’ U.S. Team Layoffs
Grummz's comment on Marvel Rivals' U.S. Team layoffs


Marvel Rivals’ U.S. Team Layoffs
NetEase has released their Official Statement on Marvel Rivals layoffs


Marvel Rivals’ U.S. Team Layoffs
Thaddeus Sasser LinkedIn Post About NetEase Games firing U.S. Marvel Rivals Team


Marvel Rivals’ U.S. Team Layoffs