Mario Kart - Images
I pirated the Mario Kart DLC, this is what happens to wiggler
![Another quality excitebots post from your good friend Vince.](https://i.kym-cdn.com/photos/images/masonry/002/610/400/5f6.jpg)
![Another quality excitebots post from your good friend Vince.](https://i.kym-cdn.com/photos/images/original/002/610/400/5f6.jpg)
Mario Kart
Summertime Rosalina
Mario Kart
Wario Dies
![Lot 1 sl tr](https://i.kym-cdn.com/photos/images/masonry/002/605/587/178.gif)
![Lot 1 sl tr](https://i.kym-cdn.com/photos/images/original/002/605/587/178.gif)
Mario Kart
Divine Intervention.
![EVER DO MIN M S's th](https://i.kym-cdn.com/photos/images/masonry/002/577/280/fda.gif)
![EVER DO MIN M S's th](https://i.kym-cdn.com/photos/images/original/002/577/280/fda.gif)
Mario Kart
EGM Preview of Mario Kart 64
![One of several previews of N64 games covered by EGM at E3 1996. Though fairly short, the preview has a few interesting points. The game's title is still "Super Mario Kart R," Kamek shown to be a playable racer instead of Donkey Kong in a few of these screenshots, the title screen and character art are different from the final version,
Note that the game is shown to be planned for a Q4 release on a 64 megabit cartridge. Ultimately, the game was a 1997 release outside of Japan and was shipped on a 96 megabit cartridge, being just slightly too big for the smaller cartridge size. These differences might be connected to a known incident described by Tomoaki Kuroume, where a hard drive crash occurred midway through development, leading to the creation of new character models that were capable of being animated in the character select screen.](https://i.kym-cdn.com/photos/images/masonry/002/573/323/d08.png)
![One of several previews of N64 games covered by EGM at E3 1996. Though fairly short, the preview has a few interesting points. The game's title is still "Super Mario Kart R," Kamek shown to be a playable racer instead of Donkey Kong in a few of these screenshots, the title screen and character art are different from the final version,
Note that the game is shown to be planned for a Q4 release on a 64 megabit cartridge. Ultimately, the game was a 1997 release outside of Japan and was shipped on a 96 megabit cartridge, being just slightly too big for the smaller cartridge size. These differences might be connected to a known incident described by Tomoaki Kuroume, where a hard drive crash occurred midway through development, leading to the creation of new character models that were capable of being animated in the character select screen.](https://i.kym-cdn.com/photos/images/original/002/573/323/d08.png)
Mario Kart
Super Koopa Kart
Mario Kart
you can be a mortal enemy swear you even go kart with him?...oh ..ok?
Mario Kart
Waluigi Pinball
![CTLY < ㅣㅣㅣ ----- D "! --- ■ ㅁㄴ](https://i.kym-cdn.com/photos/images/masonry/002/555/444/623.png)
![CTLY < ㅣㅣㅣ ----- D "! --- ■ ㅁㄴ](https://i.kym-cdn.com/photos/images/original/002/555/444/623.png)
Mario Kart
1994 Nikko Super Mario Kart Princess Peach RC Toy
Mario Kart
The highest stat total
![Supper Mario Broth @MarioBrothBlog In Mario Kart Wii, each vehicle has seven stats (speed, acceleration, drift etc.), which are each modified depending on the chosen driver. By analyzing all driver-vehicle combinations, it is revealed that the one with the highest stat total is Baby Peach riding the Quacker. Source:mariowiki.com/Quacker](https://i.kym-cdn.com/photos/images/masonry/002/552/861/905.png)
![Supper Mario Broth @MarioBrothBlog In Mario Kart Wii, each vehicle has seven stats (speed, acceleration, drift etc.), which are each modified depending on the chosen driver. By analyzing all driver-vehicle combinations, it is revealed that the one with the highest stat total is Baby Peach riding the Quacker. Source:mariowiki.com/Quacker](https://i.kym-cdn.com/photos/images/original/002/552/861/905.png)
Mario Kart
COOL
![Supper Mario Broth @Mario BrothBlog A demo version of Mario Kart: Double Dash found on a European GameCube multi-demo disc contains an early model for the Freezies seen on the Sherbet Land track, who have the word "COOL" in place of their mouths. Here is a comparison between the early and finished Freezies. Finished Freezie Source: torf.net user "Pasta937", tori.net/File:MKDD_snowrock1.png COOL Early "COOL" Freezie](https://i.kym-cdn.com/photos/images/masonry/002/550/704/552.png)
![Supper Mario Broth @Mario BrothBlog A demo version of Mario Kart: Double Dash found on a European GameCube multi-demo disc contains an early model for the Freezies seen on the Sherbet Land track, who have the word "COOL" in place of their mouths. Here is a comparison between the early and finished Freezies. Finished Freezie Source: torf.net user "Pasta937", tori.net/File:MKDD_snowrock1.png COOL Early "COOL" Freezie](https://i.kym-cdn.com/photos/images/original/002/550/704/552.png)
Mario Kart
ピーチ姫🍑🏍️
Mario Kart
Bikersuit Rosalina is my favorite in Mario Kart 8 💙
Mario Kart
the years of Mario Kart
Mario Kart
Double Dash
Mario Kart
The hidden Mii of Mario Kart Wii
![Supper Mario Broth @MarioBrothBlog In Mario Kart Wii, Wario's Gold Mine contains a texture that appears to be completely blank. Concealed within is a Mii head that may or may not be faceless. An analysis and mockups of what the Mii may have looked like are provided. In the files of Wario's Gold Mine in Mario Kart Wii, there is an image named MiiDummy.tex that looks like this: It appears to be completely blank. However, that is not the case. Inside the image data, pixel brightness values can be found; however, all pixels are simply made 100% transparent. Returning the pixels to full opacity reveals this image: It is a very low-resolution (10x12 pixels) image of a Mii face. On the right is speculation on what it could look like. ter user ©¤¸nigus, Twitter user @HEYH The Faceless Hypothesis The Eccentric Hypothesis These mock-ups were created by Mill expert @HEYimHeroic after extensive analysis of the source image Both of them result in very similar images to the source image when scaled down and desaturated. The source image appears to not have any facial features except the nose. It is possible that to create a Mii placeholder, the developers intentionally made a Mii that is as undefined as possible, removing its eyes, eyebrows and mouth. Nintendo is also known to create developer Miis with eccentric facial features. If the mouth, eyes and eyebrows are arranged in such a way that they are as close to the hair and nose as possible, the scaled-down image would appear to be faceless as the facial features would blend in. Note also that the Mii does not match up with any default Wii Mii, meaning that it was created specifically for Mario Kart Wii.](https://i.kym-cdn.com/photos/images/masonry/002/540/509/aac.png)
![Supper Mario Broth @MarioBrothBlog In Mario Kart Wii, Wario's Gold Mine contains a texture that appears to be completely blank. Concealed within is a Mii head that may or may not be faceless. An analysis and mockups of what the Mii may have looked like are provided. In the files of Wario's Gold Mine in Mario Kart Wii, there is an image named MiiDummy.tex that looks like this: It appears to be completely blank. However, that is not the case. Inside the image data, pixel brightness values can be found; however, all pixels are simply made 100% transparent. Returning the pixels to full opacity reveals this image: It is a very low-resolution (10x12 pixels) image of a Mii face. On the right is speculation on what it could look like. ter user ©¤¸nigus, Twitter user @HEYH The Faceless Hypothesis The Eccentric Hypothesis These mock-ups were created by Mill expert @HEYimHeroic after extensive analysis of the source image Both of them result in very similar images to the source image when scaled down and desaturated. The source image appears to not have any facial features except the nose. It is possible that to create a Mii placeholder, the developers intentionally made a Mii that is as undefined as possible, removing its eyes, eyebrows and mouth. Nintendo is also known to create developer Miis with eccentric facial features. If the mouth, eyes and eyebrows are arranged in such a way that they are as close to the hair and nose as possible, the scaled-down image would appear to be faceless as the facial features would blend in. Note also that the Mii does not match up with any default Wii Mii, meaning that it was created specifically for Mario Kart Wii.](https://i.kym-cdn.com/photos/images/original/002/540/509/aac.png)
Mario Kart