Paper Mario - Images
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Paper Mario
How to get the highest score
![Supper Mario Broth @MarioBrothBlog In Super Paper Mario, extra points are awarded to the player for shaking the Wii Remote after jumping on an enemy. The secret to getting the highest score multiplier is to shake the Wii Remote in a way that is not parallel to any of its axes in 3D space. Details in image. 1x multiplier 1.5x multiplier 2x multiplier | INICE NICE GOOD 72 dlu LLLLL ECCLE Tilt the Wii Remote in any direction. pe: hetps:itas videos.org/Cane Pesouces Voupe Pope Mario 100 Shake the Wii Remote up and down. vertical axis front-back axis The diagonal motion must "not" be parallel to any of these three axes horizontal axis Shake the Wii Remote diagonally in 3D space. This means the Wii Remote must move upwards, forwards and sideways on the upswing. Simply moving it diagonally in a plane, e.g.only upwards and sideways, is not sufficient.](https://i.kym-cdn.com/photos/images/masonry/002/474/908/5cd.png)
![Supper Mario Broth @MarioBrothBlog In Super Paper Mario, extra points are awarded to the player for shaking the Wii Remote after jumping on an enemy. The secret to getting the highest score multiplier is to shake the Wii Remote in a way that is not parallel to any of its axes in 3D space. Details in image. 1x multiplier 1.5x multiplier 2x multiplier | INICE NICE GOOD 72 dlu LLLLL ECCLE Tilt the Wii Remote in any direction. pe: hetps:itas videos.org/Cane Pesouces Voupe Pope Mario 100 Shake the Wii Remote up and down. vertical axis front-back axis The diagonal motion must "not" be parallel to any of these three axes horizontal axis Shake the Wii Remote diagonally in 3D space. This means the Wii Remote must move upwards, forwards and sideways on the upswing. Simply moving it diagonally in a plane, e.g.only upwards and sideways, is not sufficient.](https://i.kym-cdn.com/photos/images/original/002/474/908/5cd.png)
Paper Mario
Mario n' Yoshi
Paper Mario
"Remember Princess, this is a sneaking mission. Try not to get caught!"
Paper Mario
U guys remember Lady Bow? 🥹👻
Paper Mario
Paper Mario Advance title screen
Paper Mario
Peak character design
![Supper Mario Broth @Mario BrothBlog Super Paper Mario contains what could be arguably considered the most visually simplistic characters in the Mario franchise: the rare Dark Barribad and Dark Longator enemies, which appear as a featureless black circle and rectangle, respectively. Dark Barribad Dark Longator ... Source: Supper Mario Broth, sprites extracted using a Wii emulator, game: Super Paper Mario (NA, Wii)](https://i.kym-cdn.com/photos/images/masonry/002/463/295/401.png)
![Supper Mario Broth @Mario BrothBlog Super Paper Mario contains what could be arguably considered the most visually simplistic characters in the Mario franchise: the rare Dark Barribad and Dark Longator enemies, which appear as a featureless black circle and rectangle, respectively. Dark Barribad Dark Longator ... Source: Supper Mario Broth, sprites extracted using a Wii emulator, game: Super Paper Mario (NA, Wii)](https://i.kym-cdn.com/photos/images/original/002/463/295/401.png)
Paper Mario
Paper Mario Advance Part 3
Paper Mario
Paper Mario Advance Part 2
Paper Mario
Paper Mario for the Game Boy Advance!
Paper Mario
Paper Mario 64 characters 📎
Paper Mario
Doopliss
![@GigaVide 1](https://i.kym-cdn.com/photos/images/masonry/002/451/648/147.png)
![@GigaVide 1](https://i.kym-cdn.com/photos/images/original/002/451/648/147.png)
Paper Mario
5日目カゲの女王
Paper Mario
Bobby's identical twin brother: Bobby
![Supper Mario Broth @MarioBrothBlog In Paper Mario: The Origami King, a glitch allows Mario to duplicate Bobby, causing two of them to follow Mario temporarily. If they are taken to the Great Sea, one Bobby will ride on the boat with Mario while the other will be attached to the front of the boat as depicted. citer.com user @cather.com 203004562520417 AD](https://i.kym-cdn.com/photos/images/masonry/002/407/122/434.png)
![Supper Mario Broth @MarioBrothBlog In Paper Mario: The Origami King, a glitch allows Mario to duplicate Bobby, causing two of them to follow Mario temporarily. If they are taken to the Great Sea, one Bobby will ride on the boat with Mario while the other will be attached to the front of the boat as depicted. citer.com user @cather.com 203004562520417 AD](https://i.kym-cdn.com/photos/images/original/002/407/122/434.png)
Paper Mario
Status effects
![Supper Mario Broth @MarioBrothBlog During normal gameplay, enemies in Paper Mario: The Thousand-Year Door will at most have a few status effects at a time. However, the game supports anyone having nearly every status effect in the game at once, which creates a stack of icons that breaches the top of the screen. ec 74 10 74 10 Tactics tes ~ SFD SHP *00x101 201 Supper Mario Broth, senshot taken in aGC emulator game Paper Mario The Thousand-Year Door (NA GC) using codes from github.com/ZephlesTTYD-Practice-Code The Goomba is simultaneously 1. regaining FP every turn 2. regaining HP every turn 3. allergic 4. electrified 5. dizzy 6. invisible 7. increasing its attack power 8. confused 9. huge 10. dodgy 11. increasing its defense 12. attacking every other turn 13. attacking twice per tum 14. frozen 15. burning 16. immobilized 17. rebounding direct damage 18. poisoned 19. asleep 20. charged and 21. holding a Mushroom. Notes: -Some status effects cannot stack. While "tiny" is also a possible status effect, the Goomba cannot be both huge and tiny simultaneously, as they cancel each other out; same goes e.g. for increased and decreased attack power. -"Allergic" is a rare status effect preventing the user from obtaining further status effects. -The "charged" status effect does not use an icon, instead only discoloring the Goomba's sprite.](https://i.kym-cdn.com/photos/images/masonry/002/405/118/adf.png)
![Supper Mario Broth @MarioBrothBlog During normal gameplay, enemies in Paper Mario: The Thousand-Year Door will at most have a few status effects at a time. However, the game supports anyone having nearly every status effect in the game at once, which creates a stack of icons that breaches the top of the screen. ec 74 10 74 10 Tactics tes ~ SFD SHP *00x101 201 Supper Mario Broth, senshot taken in aGC emulator game Paper Mario The Thousand-Year Door (NA GC) using codes from github.com/ZephlesTTYD-Practice-Code The Goomba is simultaneously 1. regaining FP every turn 2. regaining HP every turn 3. allergic 4. electrified 5. dizzy 6. invisible 7. increasing its attack power 8. confused 9. huge 10. dodgy 11. increasing its defense 12. attacking every other turn 13. attacking twice per tum 14. frozen 15. burning 16. immobilized 17. rebounding direct damage 18. poisoned 19. asleep 20. charged and 21. holding a Mushroom. Notes: -Some status effects cannot stack. While "tiny" is also a possible status effect, the Goomba cannot be both huge and tiny simultaneously, as they cancel each other out; same goes e.g. for increased and decreased attack power. -"Allergic" is a rare status effect preventing the user from obtaining further status effects. -The "charged" status effect does not use an icon, instead only discoloring the Goomba's sprite.](https://i.kym-cdn.com/photos/images/original/002/405/118/adf.png)
Paper Mario
A pattern in the guiding ladies' names
![](https://i.kym-cdn.com/photos/images/masonry/002/402/173/c01.png)
![](https://i.kym-cdn.com/photos/images/original/002/402/173/c01.png)
Paper Mario