Paper Mario - Images
Mariachi Guy Band
![](https://i.kym-cdn.com/photos/images/masonry/001/091/855/78b.gif)
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Paper Mario
Bowser's girth
!["Imgur":http://imgur.com/78011X9](https://i.kym-cdn.com/photos/images/masonry/001/091/698/00d.png)
!["Imgur":http://imgur.com/78011X9](https://i.kym-cdn.com/photos/images/original/001/091/698/00d.png)
Paper Mario
Color Splash development
Paper Mario
Paper Mario facepalm
![inb4 reaction to Paper Mario Color Splash](https://i.kym-cdn.com/photos/images/masonry/001/090/635/29c.jpg)
![inb4 reaction to Paper Mario Color Splash](https://i.kym-cdn.com/photos/images/original/001/090/635/29c.jpg)
Paper Mario
The Shadow Queen
!["By bellhenge.":http://bellhenge.deviantart.com/art/Shadow-Peach-544833134](https://i.kym-cdn.com/photos/images/masonry/001/090/613/82f.jpg)
!["By bellhenge.":http://bellhenge.deviantart.com/art/Shadow-Peach-544833134](https://i.kym-cdn.com/photos/images/original/001/090/613/82f.jpg)
Paper Mario
Mimimimimimimimimimimimimimimimimimimimimi
![By Pimmy.
"Source":http://www.deviantart.com/art/Rather-Grotesque-108280773](https://i.kym-cdn.com/photos/images/masonry/001/089/848/332.png)
![By Pimmy.
"Source":http://www.deviantart.com/art/Rather-Grotesque-108280773](https://i.kym-cdn.com/photos/images/original/001/089/848/332.png)
Paper Mario
WHY
![r's Development Aoyama At the beginning of development we were simply incorporating an idea making use of the stereoscopic display function. Then at the 2010 E32, before release of the Nintendo 3DS, we revealed pa 21. E3 (Electronic Entertainment Expo) A video game trade show usually held once a year in Los Angeles Tanabe That's right. At first, we were making a lot of individual allies as in a regular RPG, but when we decided to focus on stickers, in order to make a clear change with previous games in the series, it was like we started all over again by throwing out the system-including those characters-that we had made up Iwata So why did it drag on until now? Aoyama After E3, Miyamoto-san played the prototype and said it was just a port of the GC version.2 22. GC version: Paper Mario: The Thousand-Year Door, released for the Nintendo GameCube (GC) console in July 2004 It is the second game in the Paper Mario series lwata You purposefully threw out the basic RPG structure Tanabe Yes. We decided to make it so that players would face stronger opponents by throwing out the whole concept of experience points and levels in favor of gradually gathering stronger stickers. Tanabe Ihad heard that at first Miyamoto-san said that something like an RPG would be fine, so for a while I thought that something like the previous one would be fine. I had actually been thinking for a long time that I wanted to get rid of the RPG experience points. In the Freshly-Picked Tingle's Rosy Rupeeland8 game, which Kudo-san and I worked on together, the player-character didn't develop at all. We adopted a system whereby they solved everything with money twata That must have meant that you hadn't done much that was new. Right. So we wondered what to do. Then the idea of using stickers came up. Originally, the plan was to use stickers here and there for solving puzzles on the overall map and so forth, but then we thought If we're gonna do that, then we might as well use stickers for the whole thing, including battles, and we decided to begin rethinking the game mechanics Tanabe This time, we decided to do everything with stickers. We decided on a system whereby D in battle. instead of attack commands, you fight by using the stickers you have gathered in the field or bought in town. 28. Freshly-Picked Tingle's Rosy Rupeeland: An RPG released for the Nintendo DS system in September 2006. This game twata That's when the policy of going all out with stickers came to the forefront. The reason for plain Toads and no OCs twata When it comes to characters, in the session of "Iwata Asks covering Super Mario Galaxy Miyamoto-san said that he was finally able to put the essence of Mario into words for the first time. Tanabe Yes, he did. Iwata He says that a Mario-like design follows from function, so when something otherwise comes into the mix, it doesn't feel right Tanabe You understand the character from its design-like it has spikes, so stepping on it will hurt. Iwata When people vaguely sense something like that and can use logic to explain it, they want to share it So talking about a Mario-like design might have been a big deal to Miyamoto-san at the timel (laughs) Tanabe But being unable to use new characters is pretty strict. Of course, we could not make any new enemy characters, and as for allies among the Super Mario characters, there's really only Toad in various colors! Kudo But personally, the more restrictions there were, the more excited I got. They may look the same, but we put in some elements in which their personalities are slightly different so you can tell the difference and you think. "Hey! Are you that Toad from back then?" Toward the end of development, could feel that I became one with Toad! (laughs) Tanabe You can't forget them, like when they have a bad personality, even though their faces are the same Kudo In addition to red, there are blue and green Toads. However, we held all but the red one in reserve, so we had to think carefully over when to use them. When we decided to put the ranger there was a weird vibe, like, "Green Toad... you're up!" (laughs) in the forest he reason for no Stor lwata Miyamoto-san really persevered with Paper Mario this time. Exactly what was he particular about? Tanabe I think that made a strong impression on Mlyamoto-san. After the Nintendo 64 version, Aoyama-san was away from the series for a while, but then he got appointed as project director for this game. Tanabe Aside from wanting us to change the atmosphere a lot there were two main things that Miyamoto-san said from the start of the project "It's fine without a story, so do we really need one?" and "As much as possible, complete it with only characters from the Super Mario world. Iwata Ah, I see. And Miyamoto-san said he wanted the visuals to follow Aoyama-san's sensibilities Tanabe I believe so. In that respect, this project started with a near complete renewal of the staf aA few programmers continued on in order to make use of previous assets, but in planning and design, lwata That's a difficult task. In some ways that would be the exact opposite direction from recent games in about 90% were participating for the first time. Tanabe Yeah. With regard to the story, we did a survey over the Super Paper Mario game in Club Nintendo5 and not even 1% said the story was interesting. A lot of people said that the Flips move for switching between the 3D and 2D dimensions was fun. lwata In some ways. I think that meant a return to Paper Mario's origins, but was there a reason for that renewal 24. Super Paper Marios An action-edventure game released for the Wii console in April 2007 Tanabe 25. Club Nintendoc A free, members-only point service run by Nincendo, begun in Japan in 2003, and 2008 in the US When members purchase applicable software or game systems, register the serial number on the Internet, and respond to post-game surveys, they earn points and can exchange corresponding number of points for special, The biggest reason was that Miyamoto-san said he wanted us to make a big change in the atmosphere for Paper Mario this time. I heard that Miyamoto-san was really thinking for a while about how to handle the Super Mario series and pondered over a number of things 26. Flipc A move thet Mario can use to switch between 2D and 3D maps with a single button. lwata That project came together because of that idea. Kudo-san, you were in charge of the script so what did you think about whether a story was really necessary or not? Bowser Speak Iwata Isuppose that's true. (laughs) But it seems like a part of you enjoys putting something edgy out there and seeing how much you can get away with. Tanabe No, there were times when Miyamoto san has really gotten angry at me! (laughs) Like about treatment of Bowser. But the Super Mario games have an orthodox lineage that Miyamoto-san thought up as its creator. So while Paper Mario, as part of that, must preserve certain things, I think there is a point to Kudo Ioriginally saw it in a way that's similar to Miyamoto-san. Personally I think all we need is to have an objective to win the boss battle at the end of the game. I didn't think we necessarily needed a lengthyThis one is just a possibility since M&L stil has Bowser talking in a humorous way story like in an RPG. Instead, we looked at the characteristics of a portable game that can be played little by little in small pieces and packed in lots of little episodes and ideas. I always did like putting in little ideas, so I actually enjoyed it lwata It was just what Kudo-san wanted. Kudo Yeah. Iwata You can take on the same courses again and play the game thoroughly. Okay, Kudo-san? Well as mentioned before. the mechanics present new challenges and the gameworld represents a new start. We worked hard so that this game would become the new standard for future Paper Mario games, so please play it to the fullest! Kudo this game would become the new standard for future Paper Mario Iwata Okay. Tanabe-san, you're last Everyone else already said a whole lot! (laughs) After release. you will either find it to be fun or you won't. After you buy and play it, I'd like to know people's impressions about this game. If you say it's fun, then I want to make another one. I hope you enjoy it! Tanabe If you say it's fun, then I want to make another one. -Iwata Asks Interview](https://i.kym-cdn.com/photos/images/masonry/001/089/758/bda.png)
![r's Development Aoyama At the beginning of development we were simply incorporating an idea making use of the stereoscopic display function. Then at the 2010 E32, before release of the Nintendo 3DS, we revealed pa 21. E3 (Electronic Entertainment Expo) A video game trade show usually held once a year in Los Angeles Tanabe That's right. At first, we were making a lot of individual allies as in a regular RPG, but when we decided to focus on stickers, in order to make a clear change with previous games in the series, it was like we started all over again by throwing out the system-including those characters-that we had made up Iwata So why did it drag on until now? Aoyama After E3, Miyamoto-san played the prototype and said it was just a port of the GC version.2 22. GC version: Paper Mario: The Thousand-Year Door, released for the Nintendo GameCube (GC) console in July 2004 It is the second game in the Paper Mario series lwata You purposefully threw out the basic RPG structure Tanabe Yes. We decided to make it so that players would face stronger opponents by throwing out the whole concept of experience points and levels in favor of gradually gathering stronger stickers. Tanabe Ihad heard that at first Miyamoto-san said that something like an RPG would be fine, so for a while I thought that something like the previous one would be fine. I had actually been thinking for a long time that I wanted to get rid of the RPG experience points. In the Freshly-Picked Tingle's Rosy Rupeeland8 game, which Kudo-san and I worked on together, the player-character didn't develop at all. We adopted a system whereby they solved everything with money twata That must have meant that you hadn't done much that was new. Right. So we wondered what to do. Then the idea of using stickers came up. Originally, the plan was to use stickers here and there for solving puzzles on the overall map and so forth, but then we thought If we're gonna do that, then we might as well use stickers for the whole thing, including battles, and we decided to begin rethinking the game mechanics Tanabe This time, we decided to do everything with stickers. We decided on a system whereby D in battle. instead of attack commands, you fight by using the stickers you have gathered in the field or bought in town. 28. Freshly-Picked Tingle's Rosy Rupeeland: An RPG released for the Nintendo DS system in September 2006. This game twata That's when the policy of going all out with stickers came to the forefront. The reason for plain Toads and no OCs twata When it comes to characters, in the session of "Iwata Asks covering Super Mario Galaxy Miyamoto-san said that he was finally able to put the essence of Mario into words for the first time. Tanabe Yes, he did. Iwata He says that a Mario-like design follows from function, so when something otherwise comes into the mix, it doesn't feel right Tanabe You understand the character from its design-like it has spikes, so stepping on it will hurt. Iwata When people vaguely sense something like that and can use logic to explain it, they want to share it So talking about a Mario-like design might have been a big deal to Miyamoto-san at the timel (laughs) Tanabe But being unable to use new characters is pretty strict. Of course, we could not make any new enemy characters, and as for allies among the Super Mario characters, there's really only Toad in various colors! Kudo But personally, the more restrictions there were, the more excited I got. They may look the same, but we put in some elements in which their personalities are slightly different so you can tell the difference and you think. "Hey! Are you that Toad from back then?" Toward the end of development, could feel that I became one with Toad! (laughs) Tanabe You can't forget them, like when they have a bad personality, even though their faces are the same Kudo In addition to red, there are blue and green Toads. However, we held all but the red one in reserve, so we had to think carefully over when to use them. When we decided to put the ranger there was a weird vibe, like, "Green Toad... you're up!" (laughs) in the forest he reason for no Stor lwata Miyamoto-san really persevered with Paper Mario this time. Exactly what was he particular about? Tanabe I think that made a strong impression on Mlyamoto-san. After the Nintendo 64 version, Aoyama-san was away from the series for a while, but then he got appointed as project director for this game. Tanabe Aside from wanting us to change the atmosphere a lot there were two main things that Miyamoto-san said from the start of the project "It's fine without a story, so do we really need one?" and "As much as possible, complete it with only characters from the Super Mario world. Iwata Ah, I see. And Miyamoto-san said he wanted the visuals to follow Aoyama-san's sensibilities Tanabe I believe so. In that respect, this project started with a near complete renewal of the staf aA few programmers continued on in order to make use of previous assets, but in planning and design, lwata That's a difficult task. In some ways that would be the exact opposite direction from recent games in about 90% were participating for the first time. Tanabe Yeah. With regard to the story, we did a survey over the Super Paper Mario game in Club Nintendo5 and not even 1% said the story was interesting. A lot of people said that the Flips move for switching between the 3D and 2D dimensions was fun. lwata In some ways. I think that meant a return to Paper Mario's origins, but was there a reason for that renewal 24. Super Paper Marios An action-edventure game released for the Wii console in April 2007 Tanabe 25. Club Nintendoc A free, members-only point service run by Nincendo, begun in Japan in 2003, and 2008 in the US When members purchase applicable software or game systems, register the serial number on the Internet, and respond to post-game surveys, they earn points and can exchange corresponding number of points for special, The biggest reason was that Miyamoto-san said he wanted us to make a big change in the atmosphere for Paper Mario this time. I heard that Miyamoto-san was really thinking for a while about how to handle the Super Mario series and pondered over a number of things 26. Flipc A move thet Mario can use to switch between 2D and 3D maps with a single button. lwata That project came together because of that idea. Kudo-san, you were in charge of the script so what did you think about whether a story was really necessary or not? Bowser Speak Iwata Isuppose that's true. (laughs) But it seems like a part of you enjoys putting something edgy out there and seeing how much you can get away with. Tanabe No, there were times when Miyamoto san has really gotten angry at me! (laughs) Like about treatment of Bowser. But the Super Mario games have an orthodox lineage that Miyamoto-san thought up as its creator. So while Paper Mario, as part of that, must preserve certain things, I think there is a point to Kudo Ioriginally saw it in a way that's similar to Miyamoto-san. Personally I think all we need is to have an objective to win the boss battle at the end of the game. I didn't think we necessarily needed a lengthyThis one is just a possibility since M&L stil has Bowser talking in a humorous way story like in an RPG. Instead, we looked at the characteristics of a portable game that can be played little by little in small pieces and packed in lots of little episodes and ideas. I always did like putting in little ideas, so I actually enjoyed it lwata It was just what Kudo-san wanted. Kudo Yeah. Iwata You can take on the same courses again and play the game thoroughly. Okay, Kudo-san? Well as mentioned before. the mechanics present new challenges and the gameworld represents a new start. We worked hard so that this game would become the new standard for future Paper Mario games, so please play it to the fullest! Kudo this game would become the new standard for future Paper Mario Iwata Okay. Tanabe-san, you're last Everyone else already said a whole lot! (laughs) After release. you will either find it to be fun or you won't. After you buy and play it, I'd like to know people's impressions about this game. If you say it's fun, then I want to make another one. I hope you enjoy it! Tanabe If you say it's fun, then I want to make another one. -Iwata Asks Interview](https://i.kym-cdn.com/photos/images/original/001/089/758/bda.png)
Paper Mario
Isn't there a reason why things started to go bad after Super?
![spenname "Hey Nintendo, you wouldn't make another Paper Mario that leaves out all of the elements, battle mechanics, and partners, that people loved about the original Paper Mario games, would you?" Nintendo: Of course not! Guess again, nerd!](https://i.kym-cdn.com/photos/images/masonry/001/089/403/fc0.jpeg)
![spenname "Hey Nintendo, you wouldn't make another Paper Mario that leaves out all of the elements, battle mechanics, and partners, that people loved about the original Paper Mario games, would you?" Nintendo: Of course not! Guess again, nerd!](https://i.kym-cdn.com/photos/images/original/001/089/403/fc0.jpeg)
Paper Mario
Plot points
![Huuuuurgh! My brain hurts! I can't keep up with plot points this complicated! o0](https://i.kym-cdn.com/photos/images/masonry/001/088/204/7c3.png)
![Huuuuurgh! My brain hurts! I can't keep up with plot points this complicated! o0](https://i.kym-cdn.com/photos/images/original/001/088/204/7c3.png)
Paper Mario
Paper Mario Color Splash is just Hotel Mario 2
![Forgive me for my savagery ;_;](https://i.kym-cdn.com/photos/images/masonry/001/088/087/535.png)
![Forgive me for my savagery ;_;](https://i.kym-cdn.com/photos/images/original/001/088/087/535.png)
Paper Mario
Toads, toads everywhere
![Originally Posted by Kindekuma We've come a long way in terms of character designs for load. PAPER MARIC THE PAPER MARIO Sticker Star PAPER MaRIO Color Splash](https://i.kym-cdn.com/photos/images/masonry/001/087/946/ecc.png)
![Originally Posted by Kindekuma We've come a long way in terms of character designs for load. PAPER MARIC THE PAPER MARIO Sticker Star PAPER MaRIO Color Splash](https://i.kym-cdn.com/photos/images/original/001/087/946/ecc.png)
Paper Mario
The truth about the Paper Mario franchise
![Following the immense backlash that Color Splash is getting since it was announced, I thought it felt necessary to remind people of how Paper Mario got to where it is now.
This is coming straight out of the Super Mario Wiki
http://www.mariowiki.com/Paper_Mario:_Sticker_Star#Development](https://i.kym-cdn.com/photos/images/masonry/001/087/943/e91.png)
![Following the immense backlash that Color Splash is getting since it was announced, I thought it felt necessary to remind people of how Paper Mario got to where it is now.
This is coming straight out of the Super Mario Wiki
http://www.mariowiki.com/Paper_Mario:_Sticker_Star#Development](https://i.kym-cdn.com/photos/images/original/001/087/943/e91.png)
Paper Mario
#StoriesNotStickers
![#StoriesNotStickers](https://i.kym-cdn.com/photos/images/masonry/001/087/816/e13.jpg)
![#StoriesNotStickers](https://i.kym-cdn.com/photos/images/original/001/087/816/e13.jpg)
Paper Mario
I just wanted a good game dang it
Paper Mario
So I discovered the channel "Games Repainted" the other day, and I saw this during the Paper Mario: ...
![Here's the original video. Do yourself a favor and watch it:
<iframe width="560" height="315" src="https://www.youtube.com/embed/TIZshFXYrJw" frameborder="0" allowfullscreen></iframe>](https://i.kym-cdn.com/photos/images/masonry/001/078/623/41f.png)
![Here's the original video. Do yourself a favor and watch it:
<iframe width="560" height="315" src="https://www.youtube.com/embed/TIZshFXYrJw" frameborder="0" allowfullscreen></iframe>](https://i.kym-cdn.com/photos/images/original/001/078/623/41f.png)
Paper Mario
"Paper Mario Lapis"
!["Source":http://drawendo.tumblr.com/post/137808010536/paper-mario-style-lapis](https://i.kym-cdn.com/photos/images/masonry/001/069/174/812.png)
!["Source":http://drawendo.tumblr.com/post/137808010536/paper-mario-style-lapis](https://i.kym-cdn.com/photos/images/original/001/069/174/812.png)
Paper Mario