Super Mario 64 - Images
Someone forgot to do something with the fence
![Supper Mario Broth @MarioBrothBlog In Bowser in the Sky in Super Mario 64 DS, there is an invisible fence that be felt when Mario touches it. This is actually a real fence whose collision was imported from Super Mario 64. Either the developers forgot to model it or they forgot to remove the collision. Super Mario 64 DS Super Mario 64 Ox3x85 0x10 120 Mario is hugging an invisible fence This is actually a real fence imported from the original Two possible scenarios: 1. The developers intended to keep the collision but forgot to model the fence 2. The developers intended to remove the fence but forgot to remove the collision Source: Supper Mario Broth, screenshots taken in DS/Wii emulators, games: SM64 (NA, VC), SM64DS (NA, DS)](https://i.kym-cdn.com/photos/images/masonry/002/995/280/556.png)
![Supper Mario Broth @MarioBrothBlog In Bowser in the Sky in Super Mario 64 DS, there is an invisible fence that be felt when Mario touches it. This is actually a real fence whose collision was imported from Super Mario 64. Either the developers forgot to model it or they forgot to remove the collision. Super Mario 64 DS Super Mario 64 Ox3x85 0x10 120 Mario is hugging an invisible fence This is actually a real fence imported from the original Two possible scenarios: 1. The developers intended to keep the collision but forgot to model the fence 2. The developers intended to remove the fence but forgot to remove the collision Source: Supper Mario Broth, screenshots taken in DS/Wii emulators, games: SM64 (NA, VC), SM64DS (NA, DS)](https://i.kym-cdn.com/photos/images/original/002/995/280/556.png)
Super Mario 64
The Super Mario 64 Log Can Be Moved
![Supper Mario Broth @MarioBrothBlog Due to floating point imprecision, the rolling log in Tall, Tall Mountain in Super Mario 64 can be very slowly manipulated to go sideways through the cliff. It takes 36 days of nonstop manipulation to reach the limit of how far it can go. This has no currently known purpose. Log Position After Regular Log Position 36 Days of Manipulation ALT Source: YouTube user @sjmhrp7583, youtube.com/watch?v=OAT2wGfnUho 1:30 PM Jan 13, 2025 177K Views ...](https://i.kym-cdn.com/photos/images/masonry/002/987/552/f3e.jpg)
![Supper Mario Broth @MarioBrothBlog Due to floating point imprecision, the rolling log in Tall, Tall Mountain in Super Mario 64 can be very slowly manipulated to go sideways through the cliff. It takes 36 days of nonstop manipulation to reach the limit of how far it can go. This has no currently known purpose. Log Position After Regular Log Position 36 Days of Manipulation ALT Source: YouTube user @sjmhrp7583, youtube.com/watch?v=OAT2wGfnUho 1:30 PM Jan 13, 2025 177K Views ...](https://i.kym-cdn.com/photos/images/original/002/987/552/f3e.jpg)
Super Mario 64
Log Rolling for 36 Days
![Supper Mario Broth @MarioBrothBlog Due to floating point imprecision, the rolling log in Tall, Tall Mountain in Super Mario 64 can be very slowly manipulated to go sideways through the cliff. It takes 36 days of nonstop manipulation to reach the limit of how far it can go. This has no currently known purpose. Regular Log Position Log Position After 36 Days of Manipulation ALT Source: YouTube user @sjmhrp7583, youtube.com/watch?v=OAT2wGfnUho](https://i.kym-cdn.com/photos/images/masonry/002/987/237/0cf.png)
![Supper Mario Broth @MarioBrothBlog Due to floating point imprecision, the rolling log in Tall, Tall Mountain in Super Mario 64 can be very slowly manipulated to go sideways through the cliff. It takes 36 days of nonstop manipulation to reach the limit of how far it can go. This has no currently known purpose. Regular Log Position Log Position After 36 Days of Manipulation ALT Source: YouTube user @sjmhrp7583, youtube.com/watch?v=OAT2wGfnUho](https://i.kym-cdn.com/photos/images/original/002/987/237/0cf.png)
Super Mario 64
you got this!
![Keep going, don't give up. ARTS You'll reach great things.](https://i.kym-cdn.com/photos/images/masonry/002/953/501/c06.png)
![Keep going, don't give up. ARTS You'll reach great things.](https://i.kym-cdn.com/photos/images/original/002/953/501/c06.png)
Super Mario 64
On the ledge above the Princess's Secret Slide, if the camera mode is switched while Mario is sleepi...
![](https://i.kym-cdn.com/photos/images/masonry/002/949/632/3ce.gif)
![](https://i.kym-cdn.com/photos/images/original/002/949/632/3ce.gif)
Super Mario 64
64 DS can crash simply due to the player being too skillful. If Yoshi eats a Lakitu and then manages...
![3 0x30](https://i.kym-cdn.com/photos/images/masonry/002/946/254/68a.gif)
![3 0x30](https://i.kym-cdn.com/photos/images/original/002/946/254/68a.gif)
Super Mario 64
Cool, Cool Muuntain and Big Boo's Haont
![Supper Mario Broth @MarioBrothBlog The European Nintendo Switch Online version of Super Mario 64 contains an exceedingly bizarre bug where Cool, Cool Mountain and Big Boo's Haunt will occasionally randomly swap O's and U's between each other, becoming "Cool, Cool Muuntain" and "Big Boo's Haont". This is how the name normally appears in the pause menu: 4 COOL, COOL MOUNTAIN Keep switching between levels and eventually it may become this: 4 COOL, CUOL MOUNTAIN Or alternatively, this: 4 COOL, COOL MUUNTAIN The same happens with Big Boo's Haunt, which is normally this: 5 BIG BOO'S HAUNT But may change to this: 5 BIG BOO'S HAONT The reasons for this are unknown. Source: info: YouTube user @NSOBug Report, youtube.com/watch?v=alEUNA9NH18, verified/reproduced by Supper Mario Broth](https://i.kym-cdn.com/photos/images/masonry/002/934/186/e38.png)
![Supper Mario Broth @MarioBrothBlog The European Nintendo Switch Online version of Super Mario 64 contains an exceedingly bizarre bug where Cool, Cool Mountain and Big Boo's Haunt will occasionally randomly swap O's and U's between each other, becoming "Cool, Cool Muuntain" and "Big Boo's Haont". This is how the name normally appears in the pause menu: 4 COOL, COOL MOUNTAIN Keep switching between levels and eventually it may become this: 4 COOL, CUOL MOUNTAIN Or alternatively, this: 4 COOL, COOL MUUNTAIN The same happens with Big Boo's Haunt, which is normally this: 5 BIG BOO'S HAUNT But may change to this: 5 BIG BOO'S HAONT The reasons for this are unknown. Source: info: YouTube user @NSOBug Report, youtube.com/watch?v=alEUNA9NH18, verified/reproduced by Supper Mario Broth](https://i.kym-cdn.com/photos/images/original/002/934/186/e38.png)
Super Mario 64
Mario's priorities
![Supper Mario Broth @MarioBrothBlog The Super Mario 64 patent lays out the internal order in which Mario reacts to hazards, essentially laying out his "preferences". This is what Mario believes is worth reacting to, in order from most to least important: 1. Quicksand 2. Poison gas 3. Low health 4. Being cold. From US Patent 6139433A: In other words: START -1875 C -1877 Fig. 32 YES ANY INPUT FROM CONTROLLER? NO -1879 ARE MARIO'S LEGS SINKING INTO THE SAND? YES 1881 MARIO STRUGGLES NO 1883 IS MARIO YES IN A GAS FILLED ENVIRONMENT? 1887 MARIO COUGHS NO 1885 IS MARIO'S YES POWER LESS THAN 3 -1891 MARIO IS OUT OF BREATH NO 1889 OR LONGER TIME ELAPSED SINCE MARIO STOPPED NO -1895 MARIO LOOKS AROUND YES 1893 IS MARIO YES IN THE SNOW? NO MARIO RUBS HIS HANDS TOGETHER, 1899 FEELING COLD T2 -1897 OR LONGER TIME ELAPSED SINCE MARIO YES STOPPED -1903 NO -1901 MARIO SITS MARIO LIES DOWN TO SLEEP AND DOZES -1905 END Source: patents.google.com/patent/US6139433A/en M Mario prioritizes movement over everything else. As long as he is moving, he does not care about any hazards. If Mario is not moving, he starts being concerned with sinking into quicksand. If Mario is not moving and there is no quicksand, he starts being concerned about poison gas. If Mario is not moving and there is no quicksand or poison gas, he starts being concemed about being low on health. If Mario is not moving and there is no quicksand or poison gas and he is not low on health, he starts being concerned about being cold. Finally, if none of the aforementioned factors are present, Mario is at peace and can go to sleep.](https://i.kym-cdn.com/photos/images/masonry/002/907/332/8c3.png)
![Supper Mario Broth @MarioBrothBlog The Super Mario 64 patent lays out the internal order in which Mario reacts to hazards, essentially laying out his "preferences". This is what Mario believes is worth reacting to, in order from most to least important: 1. Quicksand 2. Poison gas 3. Low health 4. Being cold. From US Patent 6139433A: In other words: START -1875 C -1877 Fig. 32 YES ANY INPUT FROM CONTROLLER? NO -1879 ARE MARIO'S LEGS SINKING INTO THE SAND? YES 1881 MARIO STRUGGLES NO 1883 IS MARIO YES IN A GAS FILLED ENVIRONMENT? 1887 MARIO COUGHS NO 1885 IS MARIO'S YES POWER LESS THAN 3 -1891 MARIO IS OUT OF BREATH NO 1889 OR LONGER TIME ELAPSED SINCE MARIO STOPPED NO -1895 MARIO LOOKS AROUND YES 1893 IS MARIO YES IN THE SNOW? NO MARIO RUBS HIS HANDS TOGETHER, 1899 FEELING COLD T2 -1897 OR LONGER TIME ELAPSED SINCE MARIO YES STOPPED -1903 NO -1901 MARIO SITS MARIO LIES DOWN TO SLEEP AND DOZES -1905 END Source: patents.google.com/patent/US6139433A/en M Mario prioritizes movement over everything else. As long as he is moving, he does not care about any hazards. If Mario is not moving, he starts being concerned with sinking into quicksand. If Mario is not moving and there is no quicksand, he starts being concerned about poison gas. If Mario is not moving and there is no quicksand or poison gas, he starts being concemed about being low on health. If Mario is not moving and there is no quicksand or poison gas and he is not low on health, he starts being concerned about being cold. Finally, if none of the aforementioned factors are present, Mario is at peace and can go to sleep.](https://i.kym-cdn.com/photos/images/original/002/907/332/8c3.png)
Super Mario 64
She's gone mad
![*Supper Mario Broth @MarioBrothBlog In Super Mario 64 DS, Peach only appears in cutscenes. Placing her in a level to interact with her during gameplay reveals that she says Bowser's final boss speech when talked to. That's just fine--I've been looking for something to fry with my fire breath! Your Star Power is useless against me! Your friends are all trapped in the walls... And you'll never see the princess again! Gwa ha ha ha! qurce: Supper Mario Broth, screenshots taken in a DS emulator, game: Super Mario 64 DS (NA, DS)](https://i.kym-cdn.com/photos/images/masonry/002/897/982/bbc.png)
![*Supper Mario Broth @MarioBrothBlog In Super Mario 64 DS, Peach only appears in cutscenes. Placing her in a level to interact with her during gameplay reveals that she says Bowser's final boss speech when talked to. That's just fine--I've been looking for something to fry with my fire breath! Your Star Power is useless against me! Your friends are all trapped in the walls... And you'll never see the princess again! Gwa ha ha ha! qurce: Supper Mario Broth, screenshots taken in a DS emulator, game: Super Mario 64 DS (NA, DS)](https://i.kym-cdn.com/photos/images/original/002/897/982/bbc.png)
Super Mario 64
Bob-ombs normally patrol separate areas so they never touch each other in a calm state. However, exp...
![](https://i.kym-cdn.com/photos/images/masonry/002/859/957/9af.gif)
![](https://i.kym-cdn.com/photos/images/original/002/859/957/9af.gif)
Super Mario 64
I believe you owe me two stars.
![](https://i.kym-cdn.com/photos/images/masonry/002/855/495/673.gif)
![](https://i.kym-cdn.com/photos/images/original/002/855/495/673.gif)
Super Mario 64
Mario's hair spikes
![* Supper Mario Broth @MarioBrothBlog In Super Mario 64 DS, Hatless Mario's hair tufts are modeled separately from his head as long spikes, which are then inserted into his cranium. This provides a very minor polygon count optimization over modeling them properly as part of his hair. Hatless Mario model as seen in Super Mario 64 DS and New Super Mario Bros., with hair tufts Tufts extracted from head, revealed to be spikes urce: info: @BWGLite,x.com/BWGLite/status/1300211951612686336; models-resource.com users "Double S", "KartMakerBrosU", "TeridaxxD001", models-resource.com/ds_dsi/newsupermariobros/model/1145](https://i.kym-cdn.com/photos/images/masonry/002/851/261/626.png)
![* Supper Mario Broth @MarioBrothBlog In Super Mario 64 DS, Hatless Mario's hair tufts are modeled separately from his head as long spikes, which are then inserted into his cranium. This provides a very minor polygon count optimization over modeling them properly as part of his hair. Hatless Mario model as seen in Super Mario 64 DS and New Super Mario Bros., with hair tufts Tufts extracted from head, revealed to be spikes urce: info: @BWGLite,x.com/BWGLite/status/1300211951612686336; models-resource.com users "Double S", "KartMakerBrosU", "TeridaxxD001", models-resource.com/ds_dsi/newsupermariobros/model/1145](https://i.kym-cdn.com/photos/images/original/002/851/261/626.png)
Super Mario 64
Sharp feet
![Supper Mario Broth @MarioBrothBlog The Wii Virtual Console version of Super Mario 64 has an issue that doesn't appear in any other version, whereby Bob-ombs will occasionally have sharp, angular feet. Rarely, a "single sharp foot" event can even occur. Original version: consistent smooth feet Wii VC: occasional sharp feet B Rare "single sharp foot" event 46 How dare you scale my mountain? By what right do you set foot on my imperial mountaintop? 13 Source: Supper Mario Broth, screenshots taken on N64/Wii emulators; YouTube user @AndrewAJT, youtube.com/watch?v=fEpaBOUTB00](https://i.kym-cdn.com/photos/images/masonry/002/831/256/baa.png)
![Supper Mario Broth @MarioBrothBlog The Wii Virtual Console version of Super Mario 64 has an issue that doesn't appear in any other version, whereby Bob-ombs will occasionally have sharp, angular feet. Rarely, a "single sharp foot" event can even occur. Original version: consistent smooth feet Wii VC: occasional sharp feet B Rare "single sharp foot" event 46 How dare you scale my mountain? By what right do you set foot on my imperial mountaintop? 13 Source: Supper Mario Broth, screenshots taken on N64/Wii emulators; YouTube user @AndrewAJT, youtube.com/watch?v=fEpaBOUTB00](https://i.kym-cdn.com/photos/images/original/002/831/256/baa.png)
Super Mario 64
dry but not wet
![](https://i.kym-cdn.com/photos/images/masonry/002/816/528/442.png)
![](https://i.kym-cdn.com/photos/images/original/002/816/528/442.png)
Super Mario 64
Mr. Sandstorm
![Supper Mario Broth @MarioBrothBlog Development files for Super Mario 64 contain an early model of the Mr. Blizzard snowman enemy that, due to missing color data, appears with yellowish green gradients. While completely unintended, this makes it appear cactus-themed, accidentally creating a plausible enemy design. Raw development data, with missing vertex textures creating unintended green gradients Development data with correct vertex colors patched in Mr. Blizzard in the finished game, for comparison Artist's conception of a hypothetical cactus-themed Mr. Blizzard in-game, if such a thing had been intended Source: tcrf.net users "AltoXorg", "WeegeeMEME", tcrf.net/Development:Super_Mario_64_(Nintendo_64)/Models](https://i.kym-cdn.com/photos/images/masonry/002/803/018/9b3.png)
![Supper Mario Broth @MarioBrothBlog Development files for Super Mario 64 contain an early model of the Mr. Blizzard snowman enemy that, due to missing color data, appears with yellowish green gradients. While completely unintended, this makes it appear cactus-themed, accidentally creating a plausible enemy design. Raw development data, with missing vertex textures creating unintended green gradients Development data with correct vertex colors patched in Mr. Blizzard in the finished game, for comparison Artist's conception of a hypothetical cactus-themed Mr. Blizzard in-game, if such a thing had been intended Source: tcrf.net users "AltoXorg", "WeegeeMEME", tcrf.net/Development:Super_Mario_64_(Nintendo_64)/Models](https://i.kym-cdn.com/photos/images/original/002/803/018/9b3.png)
Super Mario 64
vs. Chief Chilly
Super Mario 64
Sign Scare
Super Mario 64
going the right way(?)
![A looping gif of Mario going up the infamous Endless Stairs in Super Mario 64. Made via a YouTube-to-gif and a Cas van de Pol video. Could be used as a "why are you dragging this on" meme template or reaction, I guess.](https://i.kym-cdn.com/photos/images/masonry/002/786/264/fb9.gif)
![A looping gif of Mario going up the infamous Endless Stairs in Super Mario 64. Made via a YouTube-to-gif and a Cas van de Pol video. Could be used as a "why are you dragging this on" meme template or reaction, I guess.](https://i.kym-cdn.com/photos/images/original/002/786/264/fb9.gif)
Super Mario 64
Spawn hats to turn into the void
![****Supper Mario Broth @MarioBrothBlog In Super Mario 64, taking a warp while Mario's hat is on the ground spawns a new copy of it every time. In most versions, overflowing the object limit with hats crashes the game, but the NSO version features unique visuals such as turning Mario and some other objects into voids. P1 The stack of duplicated hats in the distance, causing an object overflow. Getting any closer to the hats crashes the game. murce: Supper Mario Broth, screenshot taken on original hardware, game: Super Mario 64 (NSO+EP N64, Switch)](https://i.kym-cdn.com/photos/images/masonry/002/785/606/5a6.png)
![****Supper Mario Broth @MarioBrothBlog In Super Mario 64, taking a warp while Mario's hat is on the ground spawns a new copy of it every time. In most versions, overflowing the object limit with hats crashes the game, but the NSO version features unique visuals such as turning Mario and some other objects into voids. P1 The stack of duplicated hats in the distance, causing an object overflow. Getting any closer to the hats crashes the game. murce: Supper Mario Broth, screenshot taken on original hardware, game: Super Mario 64 (NSO+EP N64, Switch)](https://i.kym-cdn.com/photos/images/original/002/785/606/5a6.png)
Super Mario 64
rare luigi plush super mario 64 DS
Super Mario 64