12 Views • Created 9 years ago By Mark Brown • Updated about a year ago Share →
Created By Mark Brown • Updated about a year ago
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Game Maker's Toolkit - Why Nathan Drake Doesn't Need a Compass
Description
How does Naughty Dog let you explore the worlds of Uncharted and The Last of Us without the clunky navigational aids found in other linear games? The answer: Through smart use of composition, eye-catching design, and in-world waypoints. Let's dig in.
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