12 Views Created March 09, 2016 By Game Maker's Toolkit • Updated March 23, 2023

Created By Game Maker's Toolkit • Updated March 23, 2023

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Game Maker's Toolkit - Why Jonathan Blow's Puzzles Aren't Just Puzzles

Origin Entry: Gaming

Description

For Jonathan Blow, a puzzle is never just a puzzle – it's a communication from the designer to the player about the game's universe. In this episode, I share the philosophy and design process of the brains behind Braid and The Witness.


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