196 Views Created 8 years ago By Extra Credits • Updated about a year ago

Created By Extra Credits • Updated about a year ago

PROTIP: Press the ← and → keys to navigate the gallery, 'g' to view the gallery , or 'r' to view a random image.

MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits


Notes

Gaia Online is mentioned as an example at 1:33.


Description

When players can generate their own money in infinite supply by killing monsters for in-game gold, MMO economies quickly get overrun by inflation. In the past we've talked about how designers can create gold sinks to solve this problem. Today we'll talk about other ways game designers approach it: by adapting the same tools used by economists in the real world.


Comments ( 0 )

Sorry, but you must activate your account to post a comment.