Gaming - Images
I'd honestly choose the same things too
![Game Title Search Poll of the Day IF YOU WERE AN RPG CHARACTER WHICH WOULD BEYOUR HIGHEST STAT? Strength Check out my muscles Perception I notice things nobody else does Endurance I'm healthy and can take a beating Charisma I can get by on my looks alone Intelligence I'm smarter than the average gamer Agility I'm quick on my feet Luck- Who needs effort to succeed? TOTAL VOTES 878% 23.2% 8.22% 4.62% 824 2178 772 434 3325 809 1047 9389 Intelligence - I'm smarter than the average gamer 35.41% 3325 DaMCFTS Game Title Search ANSWERS BOARDS Poll of the Day IF YOU WERE AN RPG CHARACTER, WHICH WOULD BE YOUR LOWEST STAT? Vote Accepted Strength I can't lift much more than my own body Perception _ I completely miss the most obvious things Endurance-Ineed to go lie down novw Charisma I scare small children and animals Intelligence I'm outsmarted by inanimate objects Agility Itrip over my own two feet Luck Nothing ever goes right for me TOTAL VOTES 2624 1251 2800 2418 258 1389 4117 14857 842% 16 .28% 1.74% 9.35% 27.71% Luck Nothing ever goes right for me 2771% 4117 37q this is literally the only poll we need to understand the Gamer Demographic](https://i.kym-cdn.com/photos/images/masonry/001/176/803/ae3.jpeg)
![Game Title Search Poll of the Day IF YOU WERE AN RPG CHARACTER WHICH WOULD BEYOUR HIGHEST STAT? Strength Check out my muscles Perception I notice things nobody else does Endurance I'm healthy and can take a beating Charisma I can get by on my looks alone Intelligence I'm smarter than the average gamer Agility I'm quick on my feet Luck- Who needs effort to succeed? TOTAL VOTES 878% 23.2% 8.22% 4.62% 824 2178 772 434 3325 809 1047 9389 Intelligence - I'm smarter than the average gamer 35.41% 3325 DaMCFTS Game Title Search ANSWERS BOARDS Poll of the Day IF YOU WERE AN RPG CHARACTER, WHICH WOULD BE YOUR LOWEST STAT? Vote Accepted Strength I can't lift much more than my own body Perception _ I completely miss the most obvious things Endurance-Ineed to go lie down novw Charisma I scare small children and animals Intelligence I'm outsmarted by inanimate objects Agility Itrip over my own two feet Luck Nothing ever goes right for me TOTAL VOTES 2624 1251 2800 2418 258 1389 4117 14857 842% 16 .28% 1.74% 9.35% 27.71% Luck Nothing ever goes right for me 2771% 4117 37q this is literally the only poll we need to understand the Gamer Demographic](https://i.kym-cdn.com/photos/images/original/001/176/803/ae3.jpeg)
Gaming
You can only see this image if you're a gamer
![GETTING GAMERS The Psychology of Video Games and Their Impact on the People Who Play Them JAMIE MADIGAN officialarcanines ooh boy... this book REALLY gets me,, horharambe this is a gamer only post. do not reblog if you are not a gamer](https://i.kym-cdn.com/photos/images/masonry/001/175/092/cd6.jpeg)
![GETTING GAMERS The Psychology of Video Games and Their Impact on the People Who Play Them JAMIE MADIGAN officialarcanines ooh boy... this book REALLY gets me,, horharambe this is a gamer only post. do not reblog if you are not a gamer](https://i.kym-cdn.com/photos/images/original/001/175/092/cd6.jpeg)
Gaming
Video Games
![Generally a complete waste of time, with little redeeming social value Great fun Though. Video Game](https://i.kym-cdn.com/photos/images/masonry/001/174/978/80a.jpg)
![Generally a complete waste of time, with little redeeming social value Great fun Though. Video Game](https://i.kym-cdn.com/photos/images/original/001/174/978/80a.jpg)
Gaming
Gaming industry
![WE DID IT. YEAH, WE DID BuDDY WE ACCOMPLISHED OuR DREAMS OF LEARNING HOW TO MAKE 3D MODELS AND VIDEOGAME MAKING WITH THE GOAL OF ENTERING AN EXCITING AND LIMITLE55 FIELD. WE CAN MAKE OUR CRAZIEST DREAM5 BECOME A REALITY AND SHARE THENM THROUGHOUT THE WORLD WE MAY HAVE CRIPPLING DEBT, BUT WE HAVE A WONDERFUL DREAM AND THE TOOLS TO MAKE THEM A REALITY I NEED SO FULLY RENDERED BACKGROUND5 FOR THIS GAME WITHIN AN HOUR. ALSO, HERE'5 A BUNCH OF NOTES FROM PEOPLE WHO DON'T KNOW GAMES BuT KNOW MONEY AUGH. ORKLY](https://i.kym-cdn.com/photos/images/masonry/001/174/962/f0b.jpg)
![WE DID IT. YEAH, WE DID BuDDY WE ACCOMPLISHED OuR DREAMS OF LEARNING HOW TO MAKE 3D MODELS AND VIDEOGAME MAKING WITH THE GOAL OF ENTERING AN EXCITING AND LIMITLE55 FIELD. WE CAN MAKE OUR CRAZIEST DREAM5 BECOME A REALITY AND SHARE THENM THROUGHOUT THE WORLD WE MAY HAVE CRIPPLING DEBT, BUT WE HAVE A WONDERFUL DREAM AND THE TOOLS TO MAKE THEM A REALITY I NEED SO FULLY RENDERED BACKGROUND5 FOR THIS GAME WITHIN AN HOUR. ALSO, HERE'5 A BUNCH OF NOTES FROM PEOPLE WHO DON'T KNOW GAMES BuT KNOW MONEY AUGH. ORKLY](https://i.kym-cdn.com/photos/images/original/001/174/962/f0b.jpg)
Gaming
Game Grandpa
![BACK INMY DAY..](https://i.kym-cdn.com/photos/images/masonry/001/174/013/d0d.jpg)
![BACK INMY DAY..](https://i.kym-cdn.com/photos/images/original/001/174/013/d0d.jpg)
Gaming
First Videogame Ladies
![FOR THE ATARI 5200 SIPERSYSTEM VIDEO GAME CARTRDGE FOR THE T ATARI 2600 vcs ARCADE KNOCKOUT FROM ATARt ! Woman Of The Year! FIRST VIDEOGAME LADIES Everyone remembers the pil addicted w---- and no one instead remembers the strong indipendent mom that struggled all alone to save her child](https://i.kym-cdn.com/photos/images/masonry/001/172/035/3c8.jpg)
![FOR THE ATARI 5200 SIPERSYSTEM VIDEO GAME CARTRDGE FOR THE T ATARI 2600 vcs ARCADE KNOCKOUT FROM ATARt ! Woman Of The Year! FIRST VIDEOGAME LADIES Everyone remembers the pil addicted w---- and no one instead remembers the strong indipendent mom that struggled all alone to save her child](https://i.kym-cdn.com/photos/images/original/001/172/035/3c8.jpg)
Gaming
And if you try to click on her she will get angry, kick you out and close the shop
![SALENOTF EXIT 109 T0000](https://i.kym-cdn.com/photos/images/masonry/001/172/034/e45.png)
![SALENOTF EXIT 109 T0000](https://i.kym-cdn.com/photos/images/original/001/172/034/e45.png)
Gaming
Playing on the arcades
![Our parents never understood how we could spend 25c for every play on these things Our children will never-understand that too MADDY](https://i.kym-cdn.com/photos/images/masonry/001/172/028/7e0.jpg)
![Our parents never understood how we could spend 25c for every play on these things Our children will never-understand that too MADDY](https://i.kym-cdn.com/photos/images/original/001/172/028/7e0.jpg)
Gaming
Average videogame protagonist
!["Imgur":http://imgur.com/Y0V0CJc](https://i.kym-cdn.com/photos/images/masonry/001/170/696/cfc.jpg)
!["Imgur":http://imgur.com/Y0V0CJc](https://i.kym-cdn.com/photos/images/original/001/170/696/cfc.jpg)
Gaming
Life is tough if you can't play as a healer
![戀sjwmei me, a mainly support player, being told to play arn offensive class funnw.ce](https://i.kym-cdn.com/photos/images/masonry/001/170/671/627.jpeg)
![戀sjwmei me, a mainly support player, being told to play arn offensive class funnw.ce](https://i.kym-cdn.com/photos/images/original/001/170/671/627.jpeg)
Gaming
Rila Estancia from Breakers and Breakers Revenge
!["Source":http://www.fightersgeneration.com/characters5/rila-a.html](https://i.kym-cdn.com/photos/images/masonry/001/169/052/1cf.gif)
!["Source":http://www.fightersgeneration.com/characters5/rila-a.html](https://i.kym-cdn.com/photos/images/original/001/169/052/1cf.gif)
Gaming
Whale + Cat = What
![WHALE CAT WHAT](https://i.kym-cdn.com/photos/images/masonry/001/166/987/262.png)
![WHALE CAT WHAT](https://i.kym-cdn.com/photos/images/original/001/166/987/262.png)
Gaming
Games should be played twelve hours a day!
![ら、.atty-CX ERgN9ER 」に挑戰 テーび5 twelve hours a day!](https://i.kym-cdn.com/photos/images/masonry/001/165/336/9ef.jpg)
![ら、.atty-CX ERgN9ER 」に挑戰 テーび5 twelve hours a day!](https://i.kym-cdn.com/photos/images/original/001/165/336/9ef.jpg)
Gaming
Roomi from Galaxy Fight
![](https://i.kym-cdn.com/photos/images/masonry/001/164/645/51f.gif)
![](https://i.kym-cdn.com/photos/images/original/001/164/645/51f.gif)
Gaming
Door
![Creative Director: “Yes, we definitely need doors in this game." Project Manager: "I'll put time on the schedule for people to make doors." * .Designer: "I wrote a doc explaining what we need doors to do." Concept Artist: "I made some gorgeous paintings of doors." Art Director: “This third painting is exactly the style of doors we need." Environment Artist: "I took this painting of a door and made it into an object in the game." Animator: "I made the door open and close.” Sound Designer: "I made the sounds the door creates when it opens and closes." Audio Engineer: "The sound of the door opening and closing will change based on where the player is and what direction they are facing." Composer: “I created a theme song for the door." * . FX Artist: "I added some cool sparks to the door when it opens. Writer: "When the door opens, the player will say, 'Hey look! The door opened!' “ Lighter: "There is a bright red light over the door when it's locked, and a green one when it's opened." Legal: "The environment artist put a Starbucks logo on the door. You need to remove that if you don't want to be sued. Character Artist: "I don't really care about this door until it can start wearing hats. Gameplay Programmer: "This door asset now opens and closes based on proximity to the player. It can also be locked and unlocked through script. AI Programmer: "Enemies and allies now know if a door is there and whether they can go through it." Network Programmer: "Do all the players need to see the door open at the same time?" Release Engineer: "You need to get your doors in by 3pm if you want them on the disk." Core Engine Programmer: “I have optimized the code to allow up to 1024 doors in the game Tools Programmer: “I made it even easier for you to place doors Level Designer: "I put the door in my level and locked it. After an event, I unlocked it." UI Designer: "There's now an objective marker on the door, and it has its own icon on the map." Combat Designer: "Enemies will spawn behind doors, and lay cover fire as their allies enter the room. Unless the player is looking inside the door in which case they will spawn behind a different door." Systems Designer: "A level 4 player earns 148xp for opening this door at the cost of 3 gold." Monetization Designer: "We could charge the player $.99 to open the door now, or wait 24 hours for it to open automatically." QA Tester: "I walked to the door. I ran to the door. I jumped at the door. I stood in the doorway until it closed. I saved and reloaded and walked to the door. I died and reloaded then walked to the door. I threw grenades at the door." UX / Usability Researcher: "I found some people on Craigslist to go through the door so we could see what problems crop up." Localization: “Door. Puerta. Porta. Porte. Tür. Dor. Deur. Drzwi. Drws · * · “Do we need to give everyone those doors or can we save Produc them for a pre-order bonu Publisher: "Those doors are really going to help this game stand out during the fall line-up CEO: “I want you all to know how much I appreciate the time and effort put into making those doors · PR: "To all our fans, you're going to go crazy over our next reveal # gamedev #doors #nextgen #retweet" Community Manager: "I let the fans know that their concerns about doors will be addressed in the upcoming patch." Customer Support: "A player contacted us, confused about doors. I gave them detailed instructions on how to use them." Player: "I totally didn't even notice a door there."](https://i.kym-cdn.com/photos/images/masonry/001/164/252/487.png)
![Creative Director: “Yes, we definitely need doors in this game." Project Manager: "I'll put time on the schedule for people to make doors." * .Designer: "I wrote a doc explaining what we need doors to do." Concept Artist: "I made some gorgeous paintings of doors." Art Director: “This third painting is exactly the style of doors we need." Environment Artist: "I took this painting of a door and made it into an object in the game." Animator: "I made the door open and close.” Sound Designer: "I made the sounds the door creates when it opens and closes." Audio Engineer: "The sound of the door opening and closing will change based on where the player is and what direction they are facing." Composer: “I created a theme song for the door." * . FX Artist: "I added some cool sparks to the door when it opens. Writer: "When the door opens, the player will say, 'Hey look! The door opened!' “ Lighter: "There is a bright red light over the door when it's locked, and a green one when it's opened." Legal: "The environment artist put a Starbucks logo on the door. You need to remove that if you don't want to be sued. Character Artist: "I don't really care about this door until it can start wearing hats. Gameplay Programmer: "This door asset now opens and closes based on proximity to the player. It can also be locked and unlocked through script. AI Programmer: "Enemies and allies now know if a door is there and whether they can go through it." Network Programmer: "Do all the players need to see the door open at the same time?" Release Engineer: "You need to get your doors in by 3pm if you want them on the disk." Core Engine Programmer: “I have optimized the code to allow up to 1024 doors in the game Tools Programmer: “I made it even easier for you to place doors Level Designer: "I put the door in my level and locked it. After an event, I unlocked it." UI Designer: "There's now an objective marker on the door, and it has its own icon on the map." Combat Designer: "Enemies will spawn behind doors, and lay cover fire as their allies enter the room. Unless the player is looking inside the door in which case they will spawn behind a different door." Systems Designer: "A level 4 player earns 148xp for opening this door at the cost of 3 gold." Monetization Designer: "We could charge the player $.99 to open the door now, or wait 24 hours for it to open automatically." QA Tester: "I walked to the door. I ran to the door. I jumped at the door. I stood in the doorway until it closed. I saved and reloaded and walked to the door. I died and reloaded then walked to the door. I threw grenades at the door." UX / Usability Researcher: "I found some people on Craigslist to go through the door so we could see what problems crop up." Localization: “Door. Puerta. Porta. Porte. Tür. Dor. Deur. Drzwi. Drws · * · “Do we need to give everyone those doors or can we save Produc them for a pre-order bonu Publisher: "Those doors are really going to help this game stand out during the fall line-up CEO: “I want you all to know how much I appreciate the time and effort put into making those doors · PR: "To all our fans, you're going to go crazy over our next reveal # gamedev #doors #nextgen #retweet" Community Manager: "I let the fans know that their concerns about doors will be addressed in the upcoming patch." Customer Support: "A player contacted us, confused about doors. I gave them detailed instructions on how to use them." Player: "I totally didn't even notice a door there."](https://i.kym-cdn.com/photos/images/original/001/164/252/487.png)
Gaming
Zoe Quinn's Next Videogame Endeavor
![The highly controversial (for good reason) developer Zoe Quinn, is developing a new game post Depression Quest. It's an FMV dating simulator that's based on, and has creative consulting from, the anonymous Erotica writer pen named Chuck Tingle.
.....Look I honestly don't know what to say about this OK. Just posting it here.
Sauce: http://www.polygon.com/2016/8/24/12632560/zoe-quinn-chuck-tingle-fmx-dating-simulator
!https://i.kym-cdn.com/photos/images/original/000/613/784/466.png!](https://i.kym-cdn.com/photos/images/masonry/001/163/246/02b.png)
![The highly controversial (for good reason) developer Zoe Quinn, is developing a new game post Depression Quest. It's an FMV dating simulator that's based on, and has creative consulting from, the anonymous Erotica writer pen named Chuck Tingle.
.....Look I honestly don't know what to say about this OK. Just posting it here.
Sauce: http://www.polygon.com/2016/8/24/12632560/zoe-quinn-chuck-tingle-fmx-dating-simulator
!https://i.kym-cdn.com/photos/images/original/000/613/784/466.png!](https://i.kym-cdn.com/photos/images/original/001/163/246/02b.png)
Gaming