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Gaming - Door

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Creative Director: “Yes, we definitely need doors in this game." Project Manager: "I'll put time on the schedule for people to make doors." * .Designer: "I wrote a doc explaining what we need doors to do." Concept Artist: "I made some gorgeous paintings of doors." Art Director: “This third painting is exactly the style of doors we need." Environment Artist: "I took this painting of a door and made it into an object in the game." Animator: "I made the door open and close.” Sound Designer: "I made the sounds the door creates when it opens and closes." Audio Engineer: "The sound of the door opening and closing will change based on where the player is and what direction they are facing." Composer: “I created a theme song for the door." * . FX Artist: "I added some cool sparks to the door when it opens. Writer: "When the door opens, the player will say, 'Hey look! The door opened!' “ Lighter: "There is a bright red light over the door when it's locked, and a green one when it's opened." Legal: "The environment artist put a Starbucks logo on the door. You need to remove that if you don't want to be sued. Character Artist: "I don't really care about this door until it can start wearing hats. Gameplay Programmer: "This door asset now opens and closes based on proximity to the player. It can also be locked and unlocked through script. AI Programmer: "Enemies and allies now know if a door is there and whether they can go through it." Network Programmer: "Do all the players need to see the door open at the same time?" Release Engineer: "You need to get your doors in by 3pm if you want them on the disk." Core Engine Programmer: “I have optimized the code to allow up to 1024 doors in the game Tools Programmer: “I made it even easier for you to place doors Level Designer: "I put the door in my level and locked it. After an event, I unlocked it." UI Designer: "There's now an objective marker on the door, and it has its own icon on the map." Combat Designer: "Enemies will spawn behind doors, and lay cover fire as their allies enter the room. Unless the player is looking inside the door in which case they will spawn behind a different door." Systems Designer: "A level 4 player earns 148xp for opening this door at the cost of 3 gold." Monetization Designer: "We could charge the player $.99 to open the door now, or wait 24 hours for it to open automatically." QA Tester: "I walked to the door. I ran to the door. I jumped at the door. I stood in the doorway until it closed. I saved and reloaded and walked to the door. I died and reloaded then walked to the door. I threw grenades at the door." UX / Usability Researcher: "I found some people on Craigslist to go through the door so we could see what problems crop up." Localization: “Door. Puerta. Porta. Porte. Tür. Dor. Deur. Drzwi. Drws · * · “Do we need to give everyone those doors or can we save Produc them for a pre-order bonu Publisher: "Those doors are really going to help this game stand out during the fall line-up CEO: “I want you all to know how much I appreciate the time and effort put into making those doors · PR: "To all our fans, you're going to go crazy over our next reveal # gamedev #doors #nextgen #retweet" Community Manager: "I let the fans know that their concerns about doors will be addressed in the upcoming patch." Customer Support: "A player contacted us, confused about doors. I gave them detailed instructions on how to use them." Player: "I totally didn't even notice a door there."

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