Paper Mario - Images
Status effects


Paper Mario
A pattern in the guiding ladies' names
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Paper Mario
In Paper Mario: The Thousand-Year Door, there is a 1/40 chance on each playthrough of the game that ...
Paper Mario
a


Paper Mario
They're friends :)


Paper Mario
Your partners are shorter when you switch them in


Paper Mario
At Gorotsuki Town.
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Paper Mario
Bobbery listens to Luigi's stories


Paper Mario
Paper Mario Beta: Super Mario RPG 2
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Paper Mario
Paper Wario and Waluigi
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Paper Mario
Armless Mario
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Paper Mario
Paper Fantasy VII
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Paper Mario
A developer oversight in Paper Mario: Color Splash can result in Mario being locked into a battle th...
Paper Mario
It's the 15th anniversary of Super Paper Mario!💗
Paper Mario
At least they were nice enough to hide the spoilers


Paper Mario
Shadow Queen Peach in the Tangled: The Series art style.
Paper Mario