Super Smash Brothers - Images
Scan Translation 2
![08 Shared Features 09 14 3DS Features 15 BDS Features A "Final Destination" or Every Stage Transfer Custom Characters from 3DS to Wii U Add a bunch of character customizations and make Damage Gauge on Bottom Screen Short-Term Exploration Battle Game Players explore a fairly expansive battlefield for a short period of time them all rewards 32% 4% 1897 562 LINKMARIO FD = flat stage with no obstacles Create an FD version of each stage Encourage solo play on the 3DS while developing a variety of playstyles Display percents without interfering with top screen Switch between character portraits and map screen Acquire unique power-ups → Final Showdown ▲ Ω versions of each stage. It took a lot of work, but it's a valuable feature for some players ▲ I decided to include custom equipment as rewards. The system is far more complex than mere power-ups ▲ The 3DS's bottom screen. This design is pretty close to the retail version ▲ Smash Run on the 3DS. I explained the rules rather precisely BDS Features BDS Features Powers Freely Customizable Special:s 5-Minute Time Limit Item-Based Power-Ups Speed Attack Defense Do everything you can in five minutes to power up your fighter Adjust traject ories, properties, and other parameters to create variati ons for each move Various parameters (Attack, Speed, Jump, etc.) are strengthened on an individual basis Enable players to select useful skills to fit a situation *Power-ups expire after one round ▲ The power-ups built into custom equipment ▲ Custom specials. I originally intended to create four versions of each move A short-but-focused play session. Five minutes is perfect for the range of power-ups ▲ On another page, I note that collecting these power-ups gradually boosts even regular actions W U Features 13 W U Features BDS Features BDS Features 8-Player Smash 4-on-4 Team Battles Random Events Super-Boosted After 5 Minutes Attack Attack Wanted to implement this feature since Melee We're gonna do it this time...! Bigger teams = more winners (happy people! Consider special rules like KI:U's Light vs. Dark Implement as local-only? Sometimes good, sometimes bad Encourage split-second decisions to fit the situati on! By emphasizing power-up items, characters become abnormally strong ▲ 8-player simultaneous play. I made reference to the idea in my proposal for 2001's Melee ▲ I recommended team play for 8-Player Smash. Four teams of two would also work. ▲ The example shown here (Bullet Bill Fest) was implemented as is The power-ups shown also look pretty close to the retail version Translated by Masked Man Transcribed by DMurr Source Gaming](https://i.kym-cdn.com/photos/images/masonry/000/987/373/41d.png)
![08 Shared Features 09 14 3DS Features 15 BDS Features A "Final Destination" or Every Stage Transfer Custom Characters from 3DS to Wii U Add a bunch of character customizations and make Damage Gauge on Bottom Screen Short-Term Exploration Battle Game Players explore a fairly expansive battlefield for a short period of time them all rewards 32% 4% 1897 562 LINKMARIO FD = flat stage with no obstacles Create an FD version of each stage Encourage solo play on the 3DS while developing a variety of playstyles Display percents without interfering with top screen Switch between character portraits and map screen Acquire unique power-ups → Final Showdown ▲ Ω versions of each stage. It took a lot of work, but it's a valuable feature for some players ▲ I decided to include custom equipment as rewards. The system is far more complex than mere power-ups ▲ The 3DS's bottom screen. This design is pretty close to the retail version ▲ Smash Run on the 3DS. I explained the rules rather precisely BDS Features BDS Features Powers Freely Customizable Special:s 5-Minute Time Limit Item-Based Power-Ups Speed Attack Defense Do everything you can in five minutes to power up your fighter Adjust traject ories, properties, and other parameters to create variati ons for each move Various parameters (Attack, Speed, Jump, etc.) are strengthened on an individual basis Enable players to select useful skills to fit a situation *Power-ups expire after one round ▲ The power-ups built into custom equipment ▲ Custom specials. I originally intended to create four versions of each move A short-but-focused play session. Five minutes is perfect for the range of power-ups ▲ On another page, I note that collecting these power-ups gradually boosts even regular actions W U Features 13 W U Features BDS Features BDS Features 8-Player Smash 4-on-4 Team Battles Random Events Super-Boosted After 5 Minutes Attack Attack Wanted to implement this feature since Melee We're gonna do it this time...! Bigger teams = more winners (happy people! Consider special rules like KI:U's Light vs. Dark Implement as local-only? Sometimes good, sometimes bad Encourage split-second decisions to fit the situati on! By emphasizing power-up items, characters become abnormally strong ▲ 8-player simultaneous play. I made reference to the idea in my proposal for 2001's Melee ▲ I recommended team play for 8-Player Smash. Four teams of two would also work. ▲ The example shown here (Bullet Bill Fest) was implemented as is The power-ups shown also look pretty close to the retail version Translated by Masked Man Transcribed by DMurr Source Gaming](https://i.kym-cdn.com/photos/images/original/000/987/373/41d.png)
Super Smash Brothers
Scan Translation 1
![Smash Bros. for 3DS/Wii u In this section, we give you an exclusive look at the documents that formed the foundation of the development of Smash for 3DS/Wii U Everything presented was created by Mr. Sakurai himself. As you will see, he had just about everything planned out in his head from the very beginning! NINTENDg3DS. WiiU SUPER SMASH BR the SEEDS of Smash Proposal /26/2012 Masahiro Sakurai An exclusive peak at the proposal that started it all! 4/26/2012 The project was already in motion at this point!! 01 05 6 from Sakurai Move Away from Realism Dual-Platform Interaction Private and Public This is just one part of the PowerPoint that served as the very first proposal for the game. I put this together only a month after the release of Kid lcarus: Uprising while simultaneously assembling a dev team. I used these slides to present my proposal directly to Nintendo and inform them of the direction I had in mind for the game priw ab Prie ab NINTEND3DS Onlins SMASH BROS OFFICIAL The bggest feature of the game and the method of development Diffe re nt phystye coce pts foreach patform. In Mario's case, bring him closer to his official desigin ▲ Here I talk about both systems at the same time! ▲ I also made mention of the position of both systems in my column (see P.42) ▲ Explanation of the artstyle direction. In the end, Mario's design differed greatly from the ofticial one. 02 03 06 07 Smash Attacks with A+B Mii Fighters The Biggest Feature: Development on Two Systems Can the 3DS Provide the Smash Experience? A+B Limited processing speed Restrictive memory capacity Small screen size -> hard to see .A Wii U downgrade won't work! Freely customize your Miis' colors and specials WiiU The cuent 3DS topscreen s a little s ma ller tha n the iPhone 4 Press the Attack and Special buttons simultaneously to perform Smash Attacks DuaPlatform Interaction! Consider reserving Mii Fighter specials as rewards. ▲ My concerns and caveats. This is the only part where discuss anything other than content. ▲ This feature didn't make it into the original retail game, but we added it later via a patch ▲ I already began discussing Mii Fighters at this point in time Translated by Masked Man Transcribed by DMurr Source Gaming](https://i.kym-cdn.com/photos/images/masonry/000/987/372/f5c.png)
![Smash Bros. for 3DS/Wii u In this section, we give you an exclusive look at the documents that formed the foundation of the development of Smash for 3DS/Wii U Everything presented was created by Mr. Sakurai himself. As you will see, he had just about everything planned out in his head from the very beginning! NINTENDg3DS. WiiU SUPER SMASH BR the SEEDS of Smash Proposal /26/2012 Masahiro Sakurai An exclusive peak at the proposal that started it all! 4/26/2012 The project was already in motion at this point!! 01 05 6 from Sakurai Move Away from Realism Dual-Platform Interaction Private and Public This is just one part of the PowerPoint that served as the very first proposal for the game. I put this together only a month after the release of Kid lcarus: Uprising while simultaneously assembling a dev team. I used these slides to present my proposal directly to Nintendo and inform them of the direction I had in mind for the game priw ab Prie ab NINTEND3DS Onlins SMASH BROS OFFICIAL The bggest feature of the game and the method of development Diffe re nt phystye coce pts foreach patform. In Mario's case, bring him closer to his official desigin ▲ Here I talk about both systems at the same time! ▲ I also made mention of the position of both systems in my column (see P.42) ▲ Explanation of the artstyle direction. In the end, Mario's design differed greatly from the ofticial one. 02 03 06 07 Smash Attacks with A+B Mii Fighters The Biggest Feature: Development on Two Systems Can the 3DS Provide the Smash Experience? A+B Limited processing speed Restrictive memory capacity Small screen size -> hard to see .A Wii U downgrade won't work! Freely customize your Miis' colors and specials WiiU The cuent 3DS topscreen s a little s ma ller tha n the iPhone 4 Press the Attack and Special buttons simultaneously to perform Smash Attacks DuaPlatform Interaction! Consider reserving Mii Fighter specials as rewards. ▲ My concerns and caveats. This is the only part where discuss anything other than content. ▲ This feature didn't make it into the original retail game, but we added it later via a patch ▲ I already began discussing Mii Fighters at this point in time Translated by Masked Man Transcribed by DMurr Source Gaming](https://i.kym-cdn.com/photos/images/original/000/987/372/f5c.png)
Super Smash Brothers
Cut Content
![Sauce: http://nintendoeverything.com/smash-bros-wii-u3ds-cut-content-includes-rock-pikmin-smash-run-co-op-more/](https://i.kym-cdn.com/photos/images/masonry/000/987/329/748.png)
![Sauce: http://nintendoeverything.com/smash-bros-wii-u3ds-cut-content-includes-rock-pikmin-smash-run-co-op-more/](https://i.kym-cdn.com/photos/images/original/000/987/329/748.png)
Super Smash Brothers
This Was Deleted for No Reason, So It's Going Back Up
![CPU](https://i.kym-cdn.com/photos/images/masonry/000/987/316/48d.jpg)
![CPU](https://i.kym-cdn.com/photos/images/original/000/987/316/48d.jpg)
Super Smash Brothers
Fire Hydrant for top tier
![Source:
<iframe width="560" height="315" src="https://www.youtube.com/embed/EMd1xd8f9WY" frameborder="0" allowfullscreen></iframe>
I don't really know if this glitch still works, or it's patched. I'll go update the notes if someone can confirm that the glitch is still not patched.](https://i.kym-cdn.com/photos/images/masonry/000/987/290/d83.gif)
![Source:
<iframe width="560" height="315" src="https://www.youtube.com/embed/EMd1xd8f9WY" frameborder="0" allowfullscreen></iframe>
I don't really know if this glitch still works, or it's patched. I'll go update the notes if someone can confirm that the glitch is still not patched.](https://i.kym-cdn.com/photos/images/original/000/987/290/d83.gif)
Super Smash Brothers
Staring contest.
![<iframe width="560" height="315" src="https://www.youtube.com/embed/8cHIGut6ilk" frameborder="0" allowfullscreen></iframe>](https://i.kym-cdn.com/photos/images/masonry/000/987/281/ee4.gif)
![<iframe width="560" height="315" src="https://www.youtube.com/embed/8cHIGut6ilk" frameborder="0" allowfullscreen></iframe>](https://i.kym-cdn.com/photos/images/original/000/987/281/ee4.gif)
Super Smash Brothers
Major League Camping
![](https://i.kym-cdn.com/photos/images/masonry/000/987/269/3b2.jpg)
![](https://i.kym-cdn.com/photos/images/original/000/987/269/3b2.jpg)
Super Smash Brothers
/r/smashbros Customs Off Tier List July 2015
![Modification of
http://smashboards.com/threads/character-competitive-impressions.367669/page-815#post-19568513](https://i.kym-cdn.com/photos/images/masonry/000/987/259/206.png)
![Modification of
http://smashboards.com/threads/character-competitive-impressions.367669/page-815#post-19568513](https://i.kym-cdn.com/photos/images/original/000/987/259/206.png)
Super Smash Brothers
"We're gonna have fun with this thing!"
![53- WOLF](https://i.kym-cdn.com/photos/images/masonry/000/987/245/cd6.gif)
![53- WOLF](https://i.kym-cdn.com/photos/images/original/000/987/245/cd6.gif)
Super Smash Brothers
Bill was fired from Nintendo and now plays Smash for a living
!["Source":http://mynintendonews.com/2015/07/03/nintendos-bill-trinen-will-be-participating-in-evo-2015-in-the-smash-bros-wii-u-tournament/](https://i.kym-cdn.com/photos/images/masonry/000/987/236/61b.png)
!["Source":http://mynintendonews.com/2015/07/03/nintendos-bill-trinen-will-be-participating-in-evo-2015-in-the-smash-bros-wii-u-tournament/](https://i.kym-cdn.com/photos/images/original/000/987/236/61b.png)
Super Smash Brothers
Extra fighters, Extra fun!
![http://www.deviantart.com/art/Extra-Content-543648020](https://i.kym-cdn.com/photos/images/masonry/000/987/164/db9.jpg)
![http://www.deviantart.com/art/Extra-Content-543648020](https://i.kym-cdn.com/photos/images/original/000/987/164/db9.jpg)
Super Smash Brothers
Here comes a shitstorm
![I personally don't see why people want Young Link or Pichu back in the game, they're both just clones, and they're nothing new, just a waste of DLC in my opinion. Besides, having 3 Links in the game is just pointless. We need some brand new characters.](https://i.kym-cdn.com/photos/images/masonry/000/987/127/d33.jpg)
![I personally don't see why people want Young Link or Pichu back in the game, they're both just clones, and they're nothing new, just a waste of DLC in my opinion. Besides, having 3 Links in the game is just pointless. We need some brand new characters.](https://i.kym-cdn.com/photos/images/original/000/987/127/d33.jpg)
Super Smash Brothers
Rayman 4 Smash
![Rayman Page Liked 18 hrs 兮 9 The Rayman team loves puzzles... can you guess this game? #Rayman20 Like Comment Share 85 people like this. Most Relevant the real puzzle is why rayman isnt in smash yet Unlike Reply . 34-18 hrs View previous replies Rayman That's a good question. You should ask Nintendo about it! Unlike 7 6 hrs](https://i.kym-cdn.com/photos/images/masonry/000/987/063/a1e.jpg)
![Rayman Page Liked 18 hrs 兮 9 The Rayman team loves puzzles... can you guess this game? #Rayman20 Like Comment Share 85 people like this. Most Relevant the real puzzle is why rayman isnt in smash yet Unlike Reply . 34-18 hrs View previous replies Rayman That's a good question. You should ask Nintendo about it! Unlike 7 6 hrs](https://i.kym-cdn.com/photos/images/original/000/987/063/a1e.jpg)
Super Smash Brothers
Evolution of Dream Land
![00:00 Gourmet Race (Super Smash Bros) ele 3P RYU SUPER SMASH BROS.SMASHBRS Hacked & Modified SUPER SMASH BRS SUPER SMASH BRS WiiU for NINTEND0 for 3](https://i.kym-cdn.com/photos/images/masonry/000/987/038/faf.png)
![00:00 Gourmet Race (Super Smash Bros) ele 3P RYU SUPER SMASH BROS.SMASHBRS Hacked & Modified SUPER SMASH BRS SUPER SMASH BRS WiiU for NINTEND0 for 3](https://i.kym-cdn.com/photos/images/original/000/987/038/faf.png)
Super Smash Brothers
Deadpool meets Ryu in Smash
![Deadpool in Smash would be pretty cool, but I guess it's unlikely.](https://i.kym-cdn.com/photos/images/masonry/000/986/980/9bd.png)
![Deadpool in Smash would be pretty cool, but I guess it's unlikely.](https://i.kym-cdn.com/photos/images/original/000/986/980/9bd.png)
Super Smash Brothers
Shovel Knight confirmed!
Super Smash Brothers