Scuttlebug Rises
![Tom "the PU-space is TJ "Henry" M. "Red Luigi"David "tips Panama hat" Tangles too big, even for me" YOSHI MARIO HILBERT T1,,T6 HARDY A 0.5x A Presses Production by pannenkoek2012 SGUTTLEBG RISES "I have a lot to say about this film. But first, we need to talk about parallel universes." Christopher Nolan "The most QPU-aligned experience of the PU-space." - The PU(24,-49) Times](https://i.kym-cdn.com/photos/images/masonry/001/069/304/191.png)
![Tom "the PU-space is TJ "Henry" M. "Red Luigi"David "tips Panama hat" Tangles too big, even for me" YOSHI MARIO HILBERT T1,,T6 HARDY A 0.5x A Presses Production by pannenkoek2012 SGUTTLEBG RISES "I have a lot to say about this film. But first, we need to talk about parallel universes." Christopher Nolan "The most QPU-aligned experience of the PU-space." - The PU(24,-49) Times](https://i.kym-cdn.com/photos/images/original/001/069/304/191.png)
0.5x A Presses / But First We Need to Talk About Parallel Universes
SM64 Manual Pages
![SUPER MARIO 64 How to Operate Mario l Do not be overwhelmed at first by the multitude of moves that Mario can do. You need not memorize everything right away. Just master the basics, and youll quickly learn the rest while playing the game How-to Operate Mario Scuttlebugs Mario's spidery friends can help him in a variety of ways. Scuttlebug Raising Mario can raise Scuttlebugs byleaving the room during the peak of its lunge. → IScuttlebug ransportation Operations Parallel Universes That Mainly If Mario gains enough speed he can travel to alternate versions of Mario can change the home of a Scuttlebug by colliding with it. Use The Control Stick the course that have no objects or walls. By adjusting Mario's speed and angle, Mario can use these copies to travel to any other part of the course that is the same height @ら*0 Use Scuttlebugs to gain extra height near misaligned walls. Position Scuttlebugs in advance to aid Marios movement Mario's Speed Although Mario can lure Scuttlebugs Mario can herd individual Scuttlebugs, but he might have trouble assembling them together to new locations, Scuttlebugs can not De Facto Speed leave their native room. Also, Scuttlebugs will disappear if they collide with a wall while being higher or lower than their current home Mario's speed is affected by the steepness of the slope he is standing on. Steeper slopes will make Mario move more slowly Slopes are best used to gain height. Moving out of the course... sさ Hyper Speed Walking Slopes submerged in shallow water allow Mario to walk backwards. Mario will continue to gain speed as long as he remains on the slope. Even though Parallel Universes can not be seen, Lakitu can not travel to them Make sure you fix the game camera by holding the R Button while travelling through Parallel Universes. About A Presses Pressing the A Button is actually a three-part process. For each press the A Button is recessed, the A Button is held, and the A Button is released. Use this to your advantage to save A Button presses throughout the game QPU Movement Whenever Mario moves, he must be over a floor for each quarter-step of his movement. This makes one Quadruple Parallel Universe (QPU) the simplest PU to travel to. Mario is "OPU Aligned" if his current PU is on the QPU grid. 81 82](https://i.kym-cdn.com/photos/images/masonry/001/069/302/6d5.png)
![SUPER MARIO 64 How to Operate Mario l Do not be overwhelmed at first by the multitude of moves that Mario can do. You need not memorize everything right away. Just master the basics, and youll quickly learn the rest while playing the game How-to Operate Mario Scuttlebugs Mario's spidery friends can help him in a variety of ways. Scuttlebug Raising Mario can raise Scuttlebugs byleaving the room during the peak of its lunge. → IScuttlebug ransportation Operations Parallel Universes That Mainly If Mario gains enough speed he can travel to alternate versions of Mario can change the home of a Scuttlebug by colliding with it. Use The Control Stick the course that have no objects or walls. By adjusting Mario's speed and angle, Mario can use these copies to travel to any other part of the course that is the same height @ら*0 Use Scuttlebugs to gain extra height near misaligned walls. Position Scuttlebugs in advance to aid Marios movement Mario's Speed Although Mario can lure Scuttlebugs Mario can herd individual Scuttlebugs, but he might have trouble assembling them together to new locations, Scuttlebugs can not De Facto Speed leave their native room. Also, Scuttlebugs will disappear if they collide with a wall while being higher or lower than their current home Mario's speed is affected by the steepness of the slope he is standing on. Steeper slopes will make Mario move more slowly Slopes are best used to gain height. Moving out of the course... sさ Hyper Speed Walking Slopes submerged in shallow water allow Mario to walk backwards. Mario will continue to gain speed as long as he remains on the slope. Even though Parallel Universes can not be seen, Lakitu can not travel to them Make sure you fix the game camera by holding the R Button while travelling through Parallel Universes. About A Presses Pressing the A Button is actually a three-part process. For each press the A Button is recessed, the A Button is held, and the A Button is released. Use this to your advantage to save A Button presses throughout the game QPU Movement Whenever Mario moves, he must be over a floor for each quarter-step of his movement. This makes one Quadruple Parallel Universe (QPU) the simplest PU to travel to. Mario is "OPU Aligned" if his current PU is on the QPU grid. 81 82](https://i.kym-cdn.com/photos/images/original/001/069/302/6d5.png)
0.5x A Presses / But First We Need to Talk About Parallel Universes
Froshi
![](https://i.kym-cdn.com/photos/images/masonry/001/069/298/0ca.png)
![](https://i.kym-cdn.com/photos/images/original/001/069/298/0ca.png)
0.5x A Presses / But First We Need to Talk About Parallel Universes
Where are the A presses?
![When your parents ask you were all your A presses went](https://i.kym-cdn.com/photos/images/masonry/001/069/182/bd0.png)
![When your parents ask you were all your A presses went](https://i.kym-cdn.com/photos/images/original/001/069/182/bd0.png)
0.5x A Presses / But First We Need to Talk About Parallel Universes
A door is a door
![Li a door is a door. You can't say the probability changes when you reveal doors](https://i.kym-cdn.com/photos/images/masonry/001/069/160/015.png)
![Li a door is a door. You can't say the probability changes when you reveal doors](https://i.kym-cdn.com/photos/images/original/001/069/160/015.png)
0.5x A Presses / But First We Need to Talk About Parallel Universes
A clear explanation on QPU alignment
![1 A formal definition of QPU-alignment To begin, consider product of intervals [-L, L]n-1 C Rn-1 where L where S is the surface measure on R, and the kernel B、R × R → R is a 32768 R be a continuous function in which there exists finite such that (i) each Tk is a simplex (i.e. an unction with compact, path-connected support (i.e. a bump function moo whose support is also path-connected), is called a Mario bump operator partition {TRA-1 of [-L, n-1 (n - 1)-dimensional analogue of a triangle) and (ii) f r, is linear for each k. We note that graph of f ' denoted「(f) , can be thought of as a (n-1)-dimensional manifold composed of simplices and that ▽f is well-defined and constant in the interior of each simplex. Extend f to a function f : 32768, 32768]n-1 → We often consider φ E C (R) such that 110112-1: these may be though of as wave functions corresponding to positions of objects in thePU-space (though note that in the rigorous sense,"o are determined by continuous wave functions defined on the principle「(f)-see may only refer those whose positions in and no e entire Wi onal res when paired with appropriatehER, comprise the Scuttlebug space of R 0 otherwise Definition 3 Consider pair (φ, ho), where φ E C (R) with llo12-1, and E Endow「 ) with the usual subspace topology inherited from Rn, then identify boundary points (..., -32768,.. .) ~ (...,32768,...). We then define the PU R. Suppose (φ,ho) have the additional properties that (i) there is unique for given φ, (ii) φ (x) = 0 for all x E R such that |Pan-1x-Pan-1hal > 1000 (here, PRn-1 : Rn → Rn-1 denotes the projection, and 1-1 the usual Euclidean norm), and (ii) for every Mario bump operator M, there exists unique hMo E R such that Mo(x) = 0 for all x E R satisfying \Pan-1x-Pan-1hMol > 1000 We call the set of all such pairs (φ,ho) the Scuttlebug space of R, denoted SB (R); such φ are called Scuttlebugs, and the corresponding h·is known as the Scuttlebug's home h the quotient topolo gy. We are now ready for a formal definition of QPU-alignment ion ~ be a precewise 4 65536 Remark 4 It is easy to see that, given Mario bump operator M, the pair M<p, hMo) is also in the Scuttlebug space. The corresponding hMo may be thought of the Scuttlebug's new home under the transformation M for all s in the domain of r such that r' (s) exists Definition 5 Given fixed xER, e > 0, the collection of Scuttlebugs Note that we often consider the case in which the last coordinate of r ean inne is COnstrain magnitude s called a jamboree. We say that an arbitrary collection of Scuttlebugs is ε-jamboree-capable if there exists x E R and finite collection {Mk} Mario bump operators such that M1 . . . Mmox E Jx.e for each p x E {φλ} where n is a non-negative integer and A is some constant that is dependent only In the special case in which n is furthe onstrain o be even, we ca ion path- connected room within X Conjecture 7 Suppose each R1, R2 are rooms such that Ri U R2 is not path connected B. (y) C R1 or B. (y) C R2, then the collection {φ : (φ, ho) E SB (RI U R2)) is not ε-jamboree-capable 2 Scuttlebug space y) with center y and radius ε such that Let X be a PU-space, as defined in Section 1. Fix some compact subset R C X and consider the space C (R) of continuous functions φ : R → R, with L2-norm We first define the Mario bump operatoı It is likely that a proof of the above conjecture requires significant advanc tion n untary operator of the jorm er](https://i.kym-cdn.com/photos/images/masonry/001/069/159/68e.png)
![1 A formal definition of QPU-alignment To begin, consider product of intervals [-L, L]n-1 C Rn-1 where L where S is the surface measure on R, and the kernel B、R × R → R is a 32768 R be a continuous function in which there exists finite such that (i) each Tk is a simplex (i.e. an unction with compact, path-connected support (i.e. a bump function moo whose support is also path-connected), is called a Mario bump operator partition {TRA-1 of [-L, n-1 (n - 1)-dimensional analogue of a triangle) and (ii) f r, is linear for each k. We note that graph of f ' denoted「(f) , can be thought of as a (n-1)-dimensional manifold composed of simplices and that ▽f is well-defined and constant in the interior of each simplex. Extend f to a function f : 32768, 32768]n-1 → We often consider φ E C (R) such that 110112-1: these may be though of as wave functions corresponding to positions of objects in thePU-space (though note that in the rigorous sense,"o are determined by continuous wave functions defined on the principle「(f)-see may only refer those whose positions in and no e entire Wi onal res when paired with appropriatehER, comprise the Scuttlebug space of R 0 otherwise Definition 3 Consider pair (φ, ho), where φ E C (R) with llo12-1, and E Endow「 ) with the usual subspace topology inherited from Rn, then identify boundary points (..., -32768,.. .) ~ (...,32768,...). We then define the PU R. Suppose (φ,ho) have the additional properties that (i) there is unique for given φ, (ii) φ (x) = 0 for all x E R such that |Pan-1x-Pan-1hal > 1000 (here, PRn-1 : Rn → Rn-1 denotes the projection, and 1-1 the usual Euclidean norm), and (ii) for every Mario bump operator M, there exists unique hMo E R such that Mo(x) = 0 for all x E R satisfying \Pan-1x-Pan-1hMol > 1000 We call the set of all such pairs (φ,ho) the Scuttlebug space of R, denoted SB (R); such φ are called Scuttlebugs, and the corresponding h·is known as the Scuttlebug's home h the quotient topolo gy. We are now ready for a formal definition of QPU-alignment ion ~ be a precewise 4 65536 Remark 4 It is easy to see that, given Mario bump operator M, the pair M<p, hMo) is also in the Scuttlebug space. The corresponding hMo may be thought of the Scuttlebug's new home under the transformation M for all s in the domain of r such that r' (s) exists Definition 5 Given fixed xER, e > 0, the collection of Scuttlebugs Note that we often consider the case in which the last coordinate of r ean inne is COnstrain magnitude s called a jamboree. We say that an arbitrary collection of Scuttlebugs is ε-jamboree-capable if there exists x E R and finite collection {Mk} Mario bump operators such that M1 . . . Mmox E Jx.e for each p x E {φλ} where n is a non-negative integer and A is some constant that is dependent only In the special case in which n is furthe onstrain o be even, we ca ion path- connected room within X Conjecture 7 Suppose each R1, R2 are rooms such that Ri U R2 is not path connected B. (y) C R1 or B. (y) C R2, then the collection {φ : (φ, ho) E SB (RI U R2)) is not ε-jamboree-capable 2 Scuttlebug space y) with center y and radius ε such that Let X be a PU-space, as defined in Section 1. Fix some compact subset R C X and consider the space C (R) of continuous functions φ : R → R, with L2-norm We first define the Mario bump operatoı It is likely that a proof of the above conjecture requires significant advanc tion n untary operator of the jorm er](https://i.kym-cdn.com/photos/images/original/001/069/159/68e.png)
0.5x A Presses / But First We Need to Talk About Parallel Universes
Scuttlebug Hd
![](https://i.kym-cdn.com/photos/images/masonry/001/069/059/543.png)
![](https://i.kym-cdn.com/photos/images/original/001/069/059/543.png)
0.5x A Presses / But First We Need to Talk About Parallel Universes
Always...
![SPD23608e 1场 ALWAYS ALIGN YOUR QPUS](https://i.kym-cdn.com/photos/images/masonry/001/069/056/b29.jpeg)
![SPD23608e 1场 ALWAYS ALIGN YOUR QPUS](https://i.kym-cdn.com/photos/images/original/001/069/056/b29.jpeg)
0.5x A Presses / But First We Need to Talk About Parallel Universes
Jamboree
![](https://i.kym-cdn.com/photos/images/masonry/001/069/055/3bb.png)
![](https://i.kym-cdn.com/photos/images/original/001/069/055/3bb.png)
0.5x A Presses / But First We Need to Talk About Parallel Universes
You don't understand
![!http://memestorage.com/_nw/27/78500944.jpg!](https://i.kym-cdn.com/photos/images/masonry/001/069/031/159.png)
![!http://memestorage.com/_nw/27/78500944.jpg!](https://i.kym-cdn.com/photos/images/original/001/069/031/159.png)
0.5x A Presses / But First We Need to Talk About Parallel Universes
Thank you Mario, But first...
![MARIO O9G5 go @x23 ORLD T 鸚 593 THANK OU MARIO BUT FIRST WE NEED TO TALK ABOUT PARALLEL UNIVERSES](https://i.kym-cdn.com/photos/images/masonry/001/069/016/5cc.jpg)
![MARIO O9G5 go @x23 ORLD T 鸚 593 THANK OU MARIO BUT FIRST WE NEED TO TALK ABOUT PARALLEL UNIVERSES](https://i.kym-cdn.com/photos/images/original/001/069/016/5cc.jpg)
0.5x A Presses / But First We Need to Talk About Parallel Universes
When you are Mario and...
![when ur mario and haven't travelled parallels universes in 12 hours -y](https://i.kym-cdn.com/photos/images/masonry/001/069/008/7b7.jpg)
![when ur mario and haven't travelled parallels universes in 12 hours -y](https://i.kym-cdn.com/photos/images/original/001/069/008/7b7.jpg)
0.5x A Presses / But First We Need to Talk About Parallel Universes
Scuttlegun
![](https://i.kym-cdn.com/photos/images/masonry/001/068/872/3ba.png)
![](https://i.kym-cdn.com/photos/images/original/001/068/872/3ba.png)
0.5x A Presses / But First We Need to Talk About Parallel Universes
Henry is impressed
![TJ "Henry Yoshi 2 days ago (edited) OMG, this video showcasing my comment about 1/2 a presses has caused my channel to be attacked by fans of your videos asking why I thought what I did. Its actually pretty hilarious. I had not considered that you were doing a full game run. I was wrong and I didn't understand what that meant. Sorry for my foolishness and thank you for showcasing just how much SM64 can be exploited to create one of the most entertaining speed runs of all time. Reply . 90 1" 1](https://i.kym-cdn.com/photos/images/masonry/001/068/839/b35.png)
![TJ "Henry Yoshi 2 days ago (edited) OMG, this video showcasing my comment about 1/2 a presses has caused my channel to be attacked by fans of your videos asking why I thought what I did. Its actually pretty hilarious. I had not considered that you were doing a full game run. I was wrong and I didn't understand what that meant. Sorry for my foolishness and thank you for showcasing just how much SM64 can be exploited to create one of the most entertaining speed runs of all time. Reply . 90 1" 1](https://i.kym-cdn.com/photos/images/original/001/068/839/b35.png)
0.5x A Presses / But First We Need to Talk About Parallel Universes
-
![Henry](https://i.kym-cdn.com/photos/images/masonry/001/068/825/71f.gif)
![Henry](https://i.kym-cdn.com/photos/images/original/001/068/825/71f.gif)
0.5x A Presses / But First We Need to Talk About Parallel Universes
Medieval QPUs
![AC PRLME SALL WE LECTVRE REGARDING LATERAL CosMos BAYEVX DATENSAIAT NET](https://i.kym-cdn.com/photos/images/masonry/001/068/735/3fc.jpg)
![AC PRLME SALL WE LECTVRE REGARDING LATERAL CosMos BAYEVX DATENSAIAT NET](https://i.kym-cdn.com/photos/images/original/001/068/735/3fc.jpg)
0.5x A Presses / But First We Need to Talk About Parallel Universes