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Defense of the Ancients (DotA) is a multiplayer online battle arena (MOBA) video game modified from the 2002 real-time strategy game (RTS) Warcraft III which inspired the creation of the MOBA game League of Legends. The 2013 sequel DotA 2, produced by the video game developer Valve, has an annual tournament with the largest prize pool in electronic sports (esports) history.
DotA matches have two teams consisting of five players each, who attempt to destroy the opposing team’s “Ancient” to win the battle. To win, players control a “Hero” character who gains strength by leveling up, acquiring items and fighting against enemies.
On July 3rd, 2002, the RTS game Warcraft III was released for the Microsoft Windows operating system and included a “world editor” allowing players to create custom maps for multiplayer games (shown below, left). In 2003, the editor was used by Warcraft III player Eul to create the first version of DotA, which was based on the scenario “Aeon of Strife” from the RTS game StarCraft. The map featured a battle between elves, humans and orcs against a faction of undead known as “The Scourge.”
Following the release if the expansion pack Warcraft III: The Frozen Throne, game designer Steve Feak developed a new version titled DotA: Allstars. In 2005, the game designer IceFrog took over as lead designer of DotA: Allstars. In October that year, the first DoTA tournament was held at the Blizzard Entertainment convention BlizzCon. As the DotA player base continued to grow, it became increasingly popular among those involved in electronic sports. On June 12th, 2008, the video game blog Gamasutra published an article about DotA, noting that the mod had become a popular competitive game worldwide.
League of Legends
On October 27th, 2009, the DotA-inspired MOBA game League of Legends (LoL) was released, which was developed by the video game company Riot Games and designed by DotA developer Steve Feak.
In October 2009, IceFrog was hired by Valve to work on the stand-alone sequel DotA 2. According to Valve managing director Gabe Newell, Valve’s interest in creating the sequel was sparked by several employees who had competed in tournaments for the original DotA.
At the 2011 Gamescom in Cologne, Germany, Valve held the first DotA 2 tournament titled “The International,” which used a beta version of the game and had a grand prize of $1 million. In May 2012, Valve won a legal decision against Blizzard Entertainment concerning the DotA trademark. In August, The International 2012 was held at the PAX Prime conference in Seattle, Washington with a prize of $1.6 million. On July 9th, 2013, DotA 2 was released for the Microsoft Windows operating system, followed by a release for Max OS C & Linux later that month.
In August, The International 2013 was held at the Benaroya Hall in Seattle with a total prize pool of $2.8 million. On May 20th, 2014, The Daily Dot reported that the prize pool for Valve’s annual DotA 2 tournament had reached $6 million, noting that the esports tournament was comparable to some of the world’s biggest sporting events in terms of prize money.
In March 2006, the PlayDota site was launched, which contains information, player guides, tools, a discussion forum and media related to the DotA games. On November 7th, 2007, a Facebook page titled “Defense of the Ancients” was created, gathering more than 42,000 likes in the next seven years. On February 16th, 2009, the /r/dota subreddit was launched for discussions about the video game. On October 13th, 2010, a subreddit for the sequel Dota 2 was created. On August 2nd, 2011, the Dota 2 Wiki was launched. The video game streaming site Twitch has a game directory containing live streams and recorded videos of Dota 2 game matches.
Upon released, DotA 2 received favorable reviews on several gaming sites, including Gamespot, Destructoid, PC Gamer and Videogamer. By May 2013, DotA 2 had reached nearly 330,000 concurrent players, setting a new record on Valve’s Steam gaming client.
Diretide is an annual Halloween tournament event in DotA 2 featuring a variety of novelty game modes. In October 2013, Valve sparked a backlash among DotA 2 players following the cancellation of the highly anticipated second annual event.
Aeon of Strife Styled Fortress Assault Game Going Over Two Sides
In October 2009, LoL producer Riot Games began referring to the game’s genre as a “multiplayer online battle arena” (MOBA). Many DotA fans argued that the same term could be used to describe many other multiplayer games with gameplay unlike both DotA and LoL. As an alternative, fans mockingly coined the term “Aeon of Strife Styled Fortress Assault Game Going Over Two Sides” as a more accurate label for the genre.
“The Trench” is a slang used to describe the server with matches that hosts the “lowest priority” account, which are associated with poor team builds and non-English speakers.
Gamepedia – DotA 2 Wiki":http://dota2.gamepedia.com/Dota_2_Wiki