Yoshi's Island - Images
The lost kaiju of Yoshi's Island


Yoshi's Island
In Yoshi's Island, if the "Kamek saying 'OH, MY!!!'" object is inserted anywhere in a level that is ...
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Yoshi's Island
Justice for Dark Blue Yoshi


Yoshi's Island
The lost creatures of Yoshi's Island.


Yoshi's Island
Sad Yoshi


Yoshi's Island
World 5-7 of Yoshi's Island contains three doomed decorative birds. If the player is fast enough, th...
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Yoshi's Island
Cut content


Yoshi's Island
Cones


Yoshi's Island
Yoshi's Island
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Yoshi's Island
In Yoshi's New Island, instead of having separate models or animations for facing right and left, th...
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Yoshi's Island
it ⬆️ with an egg


Yoshi's Island
Car Yoshi.
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Yoshi's Island
In Yoshi's Island, using a glitch, Yoshi can eat Baby Mario. However, as Baby Mario is necessary to ...


Yoshi's Island
Yoshi's Island
Yoshi's Island
Unused face found in the data of Yoshi's Island.
Yoshi's Island
When you can't control your urges.
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
Yoshi's Island