To give FNaF some credit though, it understands that fear isn't created at the moment of the scare-- it's the time between the scares that gets you. It would be a bit reductionist to just call it a 'jumpscare game'. The first game, at least, was built so that you can never know exactly when you're gonna get jumped no matter how well you've got the strategy down, and that keeps you on your toes.
Fear is one of the most subjective things in the world, though, so it's impossible to impress everybody with a horror game. If it doesn't faze you, then that's that.
Are FNaF-only youtubers even a thing anymore..? The game itself seems to be mostly dead right now, even on Game Theory. Not because the trend of playing jumpscare-riddled games died, though – those are always around, unfortunately.
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Green_Mario
Mar 18, 2020 at 04:57PM EDT
Nedhitis
Mar 17, 2020 at 11:38PM EDT