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Chris the Lovable Jerk
Chris the Lovable Jerk

I said the same thing about six months ago, but it bears repeating: Of the three Bioshock games, Infinite is easily the weakest in my eyes. It's a decent game, but while the themes of the first two weren't exactly subtle this one is like a chainsaw to the face with how much it shoves its themes down your throat, the choices offered to the player mean absolutely nothing in the long run, and as it goes on the story becomes very muddled and confusing (not helped in the slightest by the timeline hopping) and a lot of the story and twists just don't make any sense in the slightest, like if the population of Columbia are so horribly racist, why are the minorities there at all? Why not just toss 'em to their deaths after the city was finished? How did Columbia get built and get airborne without the rest of the world noticing? It's not like Rapture where they were hidden miles under the sea and even then Ryan implies American and Russian knew about them, I think anyone with a decent telescope could notice the city. What the hell is up with the Twins? And I think a lot of people agree that the final twists at the end of the game are borderline nonsensical.

Now I admit it's been a few years since I've played it and I don't remember it as well as the first two, sop maybe some of my questions were addressed in the game but, I think Bioshock Infinite is like a JJ Abrams movie; fun and well-made, but the more you think about it more you realize how horribly flawed it is.

+48
Moby The Duck
Moby The Duck

in reply to Chris the Lovable Jerk

Its funny, as someone who really enjoyed 1 and even 2, when the game released and I said it was incredibly flawed because of the non-sensical plot, timeline/multiverse bullshit, plotholes being covered by deus ex machinas, Colombia having no meaning to the story, regenerating health, limited weapon slots and all that jazz, people slammed me because it was the "best game evur" and that it has Elizabeth.

Bioshock 1 and 2 had a fantastic synergy between the gameplay, the world, and the narrative. Why the city is in ruins, the vigors, the splicers, adam, ect.
Meanwhile, in Infinite, you turn up in Columbia and refuse to throw fruit at an interracial couple… then you immediately start massacring the entire population of the city.
Vigors have no reason to exist for Columbia's people and don't have any effect on the world around you despite having vending machines for them all over the place, they're a combat mechanic and nothing else.

Seems like everything meaningful to the game was only hidden in audio logs. The twins just being the local "G-Man".

Then the DLC goes back to Rapture.
I haven't tried it because 2K in a stroke of genius decided to add another launcher to the game, causing performance issues, breaking the game for some people, aside using it to harvest and send telemetry data to 2K.

+26

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