Super Mario 64 - Images
Unused, corrupted animation for Bowser found in the data of Super Mario 64.
Super Mario 64
It's possible to be blown off the bridge in Snowman's Land in such a way that Mario's hat lands under the star in the ice structure. This makes the hat irretrievable without restarting the game as Mario will always touch the star before putting it back on
Super Mario 64
Only known screenshot of an area of an early version of Big Boo's Haunt from the 1995 pre-release build, which exists only in very low quality. This is the only known area not present in the finished game for which no higher-quality imagery is available.
Super Mario 64
If Mario is eaten by a Bubba fish enemy while surfing on a Koopa shell, the Bubba will eat only Mario and leave the shell floating on the surface of the water.
Super Mario 64
16 star run🌟
Super Mario 64
Getting a star above an updraft will cause Mario to float in the wind indefinitely as control is taken away from the player, preventing Mario from escaping the updraft. The only actions the player can perform are moving the camera and turning off the game
Super Mario 64
The floating boxes above the elevator in Hazy Maze Cave are at a precise height where, if the edges of the elevator are aligned with them, Mario can bypass them by briefly getting squished into the gap.
Super Mario 64
There is unused code for throwing MIPS the rabbit, including a unique animation of him falling onto the floor and getting back up. In the finished version of the game, this was replaced by Mario carefully setting MIPS down instead of throwing him.
Super Mario 64
Mario is Pink Diamond confirmed
Super Mario 64
MIPS used to be able to turn his head around
Super Mario 64
You were expecting Mario, but it was me, Luigi!
Super Mario 64
Penguin genocide is possible
Super Mario 64
Super Mario 64 is good for your brain
Super Mario 64
There is a spot at a ledge in Cool, Cool Mountain where Mario cannot backflip. Every attempted backflip will end immediately without Mario getting off the ground. This only affects backflips specifically; Mario can still perform any other action normally.
Super Mario 64
The mushroom platforms in Tall, Tall Mountain have faulty collision that manifests in angle-dependent invisible walls. If Mario approaches them at a precise angle, he will hit an invisible wall that is not normally there.
Super Mario 64
Come out and play
Super Mario 64
In Tall Tall Mountain, it is possible to skip the slide by jumping to the alcove with the star directly. This can also be deadly; as it was not designed to be entered this way, the imprecise collision can cause Mario to clip through the wall and die.
Super Mario 64
Mario has more polygons than some stages
Super Mario 64
According to a 1996 Mario 64 interview, the developers consider the Sweep Kick to be "useless" as it was originally intended to deal with enemies that were too short to punch. In the finished game, all enemies that can be Sweep Kicked can also be punched.
Super Mario 64
There is a specific spot near the top of Tall, Tall Mountain where failing to grab a ledge will result in Mario comically falling down the entirety of the mountain while hitting every ledge on the way down.
Super Mario 64