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Yakuza / Like a Dragon - sweet embrace

PROTIP: Press the ← and → keys to navigate the gallery, 'g' to view the gallery, or 'r' to view a random image.

Yakuzal director embraces toxic masculinit y cal. . Respect Wamen. Japanese game devs are how all game devs should be As time pushes on, the western game industry seems less and less like something I should support, and the Japanese game industry seems more and more like something I should A game doesn't have to be for everyone. You shouldn't even TRY to target "everyone" as a demographic. Thats legitimate stupidity. When you try to please everyone, you please NO ONE. Thats why demographics exist. To me, when devs or publishers say their game is "Inclusive" it just means they tried to please everyone. Problem there is, the only crowd they're actually pleasing is the crowd who think its actually possible to please everyone. No surprise that these games go on to fail, because that is a very, very small crowd they're actually hitting Make a game aimed at men Make a game aimed at womern Make a game aimed at kids gays blacks whites it doesn't matter But when you try to hit ALL of thos demographics at once? You end up with a financial failure 9/10 times Pick a target. Stick with it. Don't worry about anyone else. They're not important. They're not your target demographic. They're not the ones who are going to be buying your game. And if people from outside your game's target demo get into it, then thats just a bonus As stated in the nterview, 20% of Yakuza's western audience is female, despite the fact that the game is, always has been, and will continue to be un-apologetically MANLY

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LeonardChurch
LeonardChurch

in reply to JConlisk

All anti-SJW thumbnails look like cancer regardless if you agree or not with the content
Glowing Red eyes
ugly colored hair women
that lazy ass grey npc thing
Trump
libtards
LoGIc against FeELIngs
OwNEd
I've been telling everybody that the line between SJW and anti-SJW is starting to blur to the point that both sides are equally unlikeable.

+121
Nedhitis
Nedhitis

Or even better: aim at none of those demographics and just focus on making a good game, which will also not please everybody, but it the go-to, time-tested approach to good game development. Race and gender will become but an irrelevant afterthought that way, and your game will still succeed if you did it well.

+99

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