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Lady Dimitrescu - Lady Dimitrescu statblock for D&D5

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LADY DIMITRESCU Large Monstrosity, neutral evil takes fire damage, this trait doesn't function until the start of her Armor Class 14 (natural armor) Hit Points 123 (1ndıo + 40) Speed 30 ft. next turn. Unnatural Resilience. When Lady Dimitrescu is reduced to o hit points and would be killed, she appears dead and is paralyzed instead. A DC 14 Wisdom (Medicine) check allows a creature to notice that she is still alive and healing. After 1 hour Lady Dimitrescu regains 1 hit point and is no longer paralyzed. If a single source of fire damage of 30 or more reduces Lady Dimitrescu to o hit points or damages her when at o hit points and incapacitated, she dies. STR DEX CON INT WIS CHA 22 (+6) 14 (+2) 19 (+4) 14 (+2) 13 (+1) 17 (+3) Proficiency +3 Saving Throws Str +9, Con +7, Wis +4 Skills Perception +4, Stealth +5 Damage Resistances poison Senses darkvision 60 ft., passive Perception 14 Languages Common Challenge 8 (3,900 XP) АстONS Multiattack. Lady Dimitrescu makes 2 attacks with her claws. Deadly Grasp. Lady Dimitrescu has advantage on attack rolls against creatures she has grappled. Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3dó + 6) slashing damage. Instead of dealing damage, Lady Dimitrescu can grapple the target, escape DC 16 Impale. Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Lady Dimitrescu, or incapacitated. Hit: 51 (1od8 + 6) piercing damage. If the damage of this attack reduces a creature to o hit points, it must succeed a DC 17 Constitution saving throw or the creature dies. Tall Lady. Lady Dimitrescu counts as one size larger when grappling. Legendary Resistance (1/day). When Lady Dimitrescu fails a saving throw, she succeeds instead. Regeneration. Lady Dimitrescu regains 20 hit points at the start of her turn, if she has at least 1 hit point. When Lady Dimitrescu Artwork by Signe Jeppsen PATREON |DMTUZ

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