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Zoë Quinn - A Game Dev's Account of the Industry

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Return] [Catalog] [Bottom] [Update]「Auto] ile: facepic png KB, 100x134) Archived 610 58 Anonymous game de opinion on recent internets shenanigans Anonymous 08/25/14 Mon 08:17:32 No. 259724319。▶-259727180-25972833122259730643-2597314562225973508-25973569122259735934-259736089-259737346-259737673 Ive been a game dev almost a decade. Most of that's in AAA, but recently Ive been indie. I don't know Zoe personally, but I've have had professional contact with some minor players in this drama Everyone should be aware that game journalists have always promoted their friends. It just wasn't (historically) as bad in AAA, because there's a wall of separation between dev and marketing. The PR guy making friends with press doesn't work on the game, so he has no personal stake. And 9660 259740290259741798 journalists rarely have direct access to the developers (although twitter is changing this). Obviously, corruption/nepotism exists in AAA, but for the most part it's a mutually beneficial professional relationship between two businesses facilitated by friendship But an indie developer is both the person making the game and doing the marketing. So if he or she is friends with a journalist, it completely ceases to become journalism at that point, and instead becomes a clique friendship thing. Journalists become emotionally invested in the success of their friends' projects. Plus, the "monetizing celebrity" aspect is a huge factor. Ad revenue, donations, etc With this current Zoe Quinn ordeal it doesn't matter there is a romantic element Fact is I've known terrible developers who put up their vaporware on Kickstarter and get funded for obscene amounts because they're best buds with a journalist with 100k+ followers. And that journalist gives them serious promotion which gets them funded. And indeed these projects fail, and it happens all the time Meanwhile, other projects put up by talented people don't get funded, because they aren't friends with journalists and aren't celebrities themselves. Journalists are the gatekeepers of what games you know exist, and they have a personal interest that you know certain games exist over others And to me, that's far more offensive than anything Quinn's accused of (continued) Anonymous 08/25/14 Mon 081 8:08 No. 259724379-22259725067-259728331 22259730625-25973241 5-259735389-25973569-259737346-259738759-259740307 22259742336-259743452 22259746742 On ersonal note, I fell in love with games as teenager in the mid-90s. I was awkward, anti ial, had a lot of emotio sues, etc. Video games were my safe place for me from high school c bul from blowback hat's why they're bullies, The ortant in the co ative l ca whatever th ame development because I wanted to bring other people that same joy I experienced, and the same safe place l was fortunate to have The absolute worst part of this whole thing is that now games are "cool," suddenly the cool kids are back in charge. And they're bringing the same circle-jerk groupthink clique mentality to what is rapidly becoming an unsafe place for the awkward misfit teenagers like I was. You have to have the "right opinion or be ostracized. You have to be cool and trendy and tweet witty things to your thousands of followers, or nobody gives a s--- about you and your project. And if you are twitter-popular, everybody praises your video game "insights" regardless of whether you've actually made a game I'm never going to be a popular person. I'm happy just having worked out (most of) my issues, and being able to live like a person. But, fact is I have a project and I can't express my opinion publicly because l will inevitably be harassed by the very people claiming to be the champions of social justice, and they're immune from any accountability for their words or actions Also, journalists HATE getting called on their b-------, and use the power of their celebrity to punish individuals who do so. Welcome to high school, anons l suppose we're all anonymous on this one

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