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Boss fights that stood out to you

Last posted Feb 05, 2020 at 02:38AM EST. Added Dec 29, 2019 at 11:51AM EST
8 posts from 8 users

I'm not talking about favourite boss fights. I'm talking about boss fights that, for one reason or another, were remarkable, unusual, or unexpected, or something along those lines.


The first one might be a bit boring, but it's still somewhat memorable to me; Sister Friede from Dark Souls 3. The reason for all 3 phases of the fight standing out to me was because it felt so much like it came straight out of Bloodborne, with phase 3 especially reminding me a lot of Gherman. On top of that I swear to god that, while it's still unconfirmed, Ariandel has possession of the Lordvessel from the first game and even uses it as a weapon of limitless fire against you in the second phase of the fight. Like I said, while it's still unconfirmed, the resemblance to the Lordvessel is too uncanny, even though I'm not really one for lore speculation.


The second one I can remember right now would be Mr. Freeze, specifically from Arkham City. The reason his boss fight stood out to me was simply because of how he could adapt to your techniques, meaning you had to use more or less all means at your disposal in order to win, and I don't know if any game has implemented such a system of adaptability aside from Shadow of War, where higher-ranking Uruks could learn to counter your attacks if you used the same ones constantly.

Finally…



Out of all the boss fights I can remember right now, Toru Hirose is the one that stands up to me right now, the primary reason being for the drastic change in gameplay, not just in this one game, but the entire series. Every enemy you could ever face throughout the whole Yakuza franchise is aggressive, fairly quick, and with at least some level of efficiency in hand-to-hand combat. Hirose, on the other hand, is the complete polar opposite. He is slow and methodical, rarely making the first punch, staring you down before suddenly lunging forwards with his unblockable knife. The incredible music is also very much turned upside-down; the vast majority of notable fight music in the Yakuza series is either blood-pumping or an epic orchestral mix perfect for a final boss, or maybe both at once. This music that play during this fight, however, would not be out of place in a horror or disaster movie, and fits perfectly with how he is eventually brought into being allegedly one of the strongest and deadliest men in Japan, to the extent of making the leader of a brutal and merciless Chinese triad sweat with pure fear.
He's also modelled after and voiced by Takeshi Kitano.

What about yours?

Last edited Dec 29, 2019 at 12:07PM EST

Lea'yi'elih & Zael'va'tielih | Legion & Salvation

Duo bosses are nothing new in video games, especially with how few bosses there were in the video game Sundered, a game with a few design flaws but still enjoyable, for me at least. Legion and Salvation stand out from the other bosses to me due to its combination of human mechanisms and eldritch divinity. What stands out about this fight is that it's very much a bullet hell fight mixed in with fast-paced platforming and grapple hooking around the arena. It's a fun fight and sticks out from the other fights in the game.

Albert Contiello in Dead Rising 3.

Whereas other fights take the confrontation directly, this boss works as a puzzle, for you have to push your way through hallucinations shaped in the form of multiple versions of the boss that are, in fact, survivors. See, you're trapped in a small labyrinth with other people that Albert is attacking as well, so, it's up to you to find him first before he finds you or the others and prevent unnecesary deaths. The screen itself is distorted in a way as it makes it look a bit hard to spot the real boss from the fake ones. Sometimes, due the effects of the hallucinations, you'll suffer side effects that will prevent you from striking back and if you don't act quickly, Albert will come at you and stab you while you find more time to recover for another round of cat and mouse.


If you could attach the Mario long jump sound effect for every time he zips around.
But that's not why I find him memorable; I find him so because he acts as the rival character to Ms. 2, first name Bayonetta.
You fight him three times across the story, each in a flat, circular arena with something huge happening in the background, and he does not hold back.
Too bad the camera doesn't help; if it would stop framing the background instead of the part I actually need to see, it would make this boss much better.


The Nameless, the final boss of EDF5.

So there you are, on the penultimate mission. Up to this point, you've been facing giant bugs, giant bipedal gun-wielding frogs, armoured greys, spaceships, etc. You're finally off to bring down their command ship.

Fighting through a horde of alien hostiles, you damage and break the ship's gigantic plasma cannon. Something unexpected happens: the ship morphs; parts of its body split apart, revealing themselves as cannons that cover the skies raining death down on the Earth, and shield generators, forming an impenetrable barrier around the ship's core. So far so sci-fi.

After another struggle, you break through the barrier and at long last shoot down the ship's core. The ship, along with its remaining cannons, falls down in a fiery spectacle, as though fireworks celebrating your hard-earned victory.
However, as the air clears, a massive figure is revealed in the sky where the ship once flew.

"God"

And then you fight him in the next mission and he can summon minions out of thin air and shoot lasers from his halo.

Titanic Lance from Darius Gaiden

The Titanic Lance may seem a giant battle ship stage in a shmup, but it is quite possibly the most fun and challenging. What I love about the boss fight when you start the level it's just really quiet and short which all of a sudden it just jumps into the boss fight. Not only is it a stage it's a boss fight as well and that's what I love about this boss fight in Darius Gaiden.

BURN! BURN! BURN TO THE GROUND! BURN! BURN TO THE GROUND! BURN! BURN TO THE GROUND! BURN TO THE GROUND! BURN TO THE GROUND! BURN! BURN! BURN TO THE GROUND! BURN TO THE GROUND! BURN! BURN! BURN! BURN! BURN TO THE GROUND! BURN! BURN TO THE GROUND! BURN TO THE GROUND! BURN! BURN TO THE GROUND! BURN TO THE GROUND! BURN! BURN! BURN TO THE GROUND! BURN TO THE GROUND! BURN! BURN! BURN! BURN TO THE GROUND! BURN! BURN TO THE GROUND! BURN! BURN TO THE GROUND! BURN TO THE GROUND! BURN TO THE GROUND! BURN! BURN! BURN TO THE GROUND! BURN TO THE GROUND! BURN! BURN! BURN! BURN! BURN TO THE GROUND! BURN! BURN TO THE GROUND! BURN TO THE GROUND! BURN! BURN TO THE GROUND! BURN TO THE GROUND! BURN! BURN! BURN TO THE GROUND! BURN TO THE GROUND! BURN! BURN! BURN! BURN TO THE GROUND! BURN! BURN TO THE GROUND! BURN! BURN TO THE GROUND! BURN TO THE GROUND! BURN TO THE GROUND! BURN! BURN! BURN TO THE GROUND! BURN TO THE GROUND! BURN! BURN! BURN! BURN! BURN TO THE GROUND! BURN! BURN TO THE GROUND! BURN TO THE GROUND! BURN! BURN TO THE GROUND! BURN TO THE GROUND! BURN! BURN! BURN TO THE GROUND! BURN TO THE GROUND! BURN!

Last edited Feb 01, 2020 at 03:10PM EST

Ugh-Zan III from original Serious Sam First Encounter. He really spooked the younger me, being the biggest boss in a game at the time. Also he was the only boss on th egame which requered some platforming and thinking which was a bit out of place but to my it soldidify how bad as Ugh was, he was so bad that Sam/you had to go outside usuall shoot shoot and shoot.

Skeletor-sm

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