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Sony State of Play for June 2, 2022 (Resident Evil 4 remake, FFXVI, and more)

Last posted Jun 04, 2022 at 08:22AM EDT. Added Jun 02, 2022 at 09:00PM EDT
7 posts from 4 users

Now first I'll just post the SoP itself for anyone who wants to go ahead and watch the whole thing:

But for those who can't watch it, or just want to read about the announcements which you can watch on their own later, here's the usual recap I like to give.

Resident Evil 4 remake: One of the worst kept secrets of recent years, but at last the RE4 remake is officially confirmed, and is slated for a March 24, 2023 release. The game will be the first RE to be made exclusively for new generation hardware (meaning no PS4 or Xbox One versions), and while the trailer didn't give a deep dive into what's new and what's still the same there are some things that can be observed. First off it's safe to say it'll stick to a third person camera, the story of Leon going to Spain to save Ashley (the president's daughter) is still the same but it sounds like Leon feels responsible for her kidnapping (I'm just basing this on some of his dialogue). As of right now it's unknown if the game will still retain the quicktime events the original made (in)famous back in 2005, or if Ashley will be less of a pain during escort sections of the remake, and I didn't spot the merchant in the trailer, but given Capcom made a merchant system for RE Village with The Duke it's probably safe to assume that Duke's "old friend" will return for the remake. It's also confirmed the game will have PlayStation VR2 support added after launch, probably something akin to RE4VR from the Oculus Quest 2.

And now for four PSVR2 related announcements:

RE Village VR: Resident Evil Village will have a VR mode added into the PS5 version at some point, maybe shortly after PSVR2 launches (whenever that is, we didn't get a date for the headset). Looks similar in style to how VR was done for RE4VR last year.

The Walking Dead: Saints and Sinner Chapter 2: Retribution: Mouthful of a title, but basically a sequel to another Walking Dead VR game from a couple years back. I heard the first TWD: Saints and Sinners is pretty good so this sequel will likely please fans of the original.

No Man's Sky VR: The PS5 version of No Man's Sky is getting a VR update at some point.

Horizon: Call of the Mountain: Already confirmed before but now we got a better look at gameplay. This is a VR spinoff of Horizon where you control a new character. It looks like it's going to maintain some of the traversal and combat mechanics from Horizon: Forbidden West, which will make it a pretty action packed VR game.

And now back to non-VR announcements:

Major update to Horizon: Forbidden West: The recently released Horizon sequel is getting a major update today that adds things like a proper New Game+ mode, new weapons and gear, a transmog feature, the ability to fully re-spec your build, and performance mode is also getting a visual upgrade while still maintaining 60 FPS.

Spider-Man Remastered PC port: Insomniac's PS5 remaster of 2018's Spider-Man game is coming to PC August 12. I'm already curious to see how this game will be modded.

Update on Stray: Stray, the indie adventure game where you play as a cat in a world inhabited by robots, is coming out July 19 on PS4 and 5. Still looks like a pretty unique adventure game, I'm looking forward to it. Also of note is that if you're someone who joins the $100 or $120 tiers of PS Plus then you can play Stray at no extra cost on day 1 (it's basically akin to when something like Trek to Yomi released in Xbox GamePass).

First look at gameplay of The Collisto Protocol: The Collisto Protocol is the newest game from the creator of Dead Space, and the game is basically a spiritual successor to that series so anyone disappointed we never got a Dead Space 4 should keep an eye on this. Like Dead Space it's using an over-the-shoulder camera and aiming system, grotesque enemies, and a sci-fi setting in a location far from Earth. The game is scheduled to release December 2, so for any Dead Space fans awaiting the upcoming remake you'll be getting a double dose of sci-fi horror within months of one another (provided neither is delayed though).

Rollderdrome: A cel-shaded, stylish action game that mixes third person shooting with roller blading. It kinda looks like it's combining the Tony Hawk Pro Skater style of extreme sports game with arena combat that makes me think of a 3D version of My Friend Pedro. Looks pretty interesting, gonna keep an eye on this one. It's scheduled for August 16 on PS4 and 5.

Eternights: A new IP from what looks to be an also pretty new studio. It's an anime styled action game that also mixes in dating sim elements as the protag can date the various girls he partners with. Looks pretty neat, and it's scheduled for early 2023 right now (though given Sony's track record with anime games in recent years I wonder if some spicy stuff is gonna get the cut).

First look at Street Fighter 6 gameplay: We got our first proper looks at this game's versions of Ryu, Chun-Li, and Luke, alongside newcomers Jamie and Kimberly. The fighting gameplay looks like it's bringing back some of the stylistic elements from Ultra Street Fighter IV, though right now I'm not sure if the game has any new "systems." One big takeaway is it looks like the game will have a single player story mode involving Luke in Metro City, the locale of Street Fighter's sibling series Final Fight (I even spotted a neat statue for Mike Haggar), and the player can free roam the city. As of now the only tentative date we have is a broad "2023" for PS4 and 5.

Tunic PS5 port: Looks like the limited time exclusivity for Tunic on Xbox was a little shorter than I thought. Tunic is getting a PS5 port on September 27, so if you're looking for a game that's similar to old school Zelda and you missed this game on Xbox and PC then you'll want to check this one out.

Another look at Season: A Letter to the Future: Another look at this indie adventure game where you play as a cyclist who is documenting the people and places she comes across (actually reminds me of this anime from 1998 called Yokohama Kaidashi Kiko, Kenny Lauderdale has a video on it). Looks like a game that might be good for people looking for a "chill out" type of game. It's currently scheduled for release this autumn.

Brand new gameplay trailer for Final Fantasy XVI: And to end things off we have a new look at FFXVI for the first time in 2 years (with Yoshi-P even introducing the trailer to the audience). The game already looked pretty nice in 2020, but boy has it seen a noticeable improvement in that time visually. Aesthetically the game looks to be drawing more from the older titles in the FF series by taking place in a medieval fantasy setting (though maybe more "dark fantasy" this time). Gameplay wise the game looks to have gone full action-RPG with its combat system, even more so than FFXV before it (apparently the combat director from DMC5 is working on this game). The mainstay summons from the series history look to also be playing a big role in the story as they were prominently shown off and named in the trailer, and some parts even showed that there will be combat sections that involve two summons fighting one-on-one. As of now the game is slated for "summer 2023" but we'll see if it actually does come out during that time.

Overall IMO this was a really solid State of Play. Started and ended on two big trailers, and the middle stuff was also generally interesting too.

Last edited Jun 02, 2022 at 09:06PM EDT

Capcom and Square Enix won big in this SOP. And of course, I'm not forgetting about Dead Space's spiritual successor The Callisto Protocol. Feed me more content, I say.

It's only day one in this not-E3 Summer Games Fest and things started on the right step.

While not directly related to this SoP, it was confirmed on twitter that SF6 is going to be on Xbox as well, so it looks like Sony didn't pay for console exclusivity this time.

Also I spotted a symbol in the RE4 remake trailer that looked like the game might have a connection with Village. Given how Village was heavily inspired by RE4 in terms of setting and gameplay it wouldn't surprise me if one of the new major additions to this remake is they deepen the connection of Los Illuminados to Miranda's cult from Village.

It's announcement came to the surprise of no one, but I feel conflicted about the RE4 remake. I consider the original game to be a masterpiece that still holds up remarkably well nearly 20 year later. Seeing as the RE3 remake fumbled and had to cut out huge chunks from the original, will the upcoming RE4 remake fall under the same fate? RE4 is extremely ambitious in comparison to RE3 and even RE2, can Capcom hope to deliver?

Wilm210 wrote:

It's announcement came to the surprise of no one, but I feel conflicted about the RE4 remake. I consider the original game to be a masterpiece that still holds up remarkably well nearly 20 year later. Seeing as the RE3 remake fumbled and had to cut out huge chunks from the original, will the upcoming RE4 remake fall under the same fate? RE4 is extremely ambitious in comparison to RE3 and even RE2, can Capcom hope to deliver?

The RE3 remake was mostly farmed out to an outside dev called M-Two. The RE2 remake however was done fully in-house, and rumor has it while Capcom once considered letting M-Two do the bulk of the work for the RE4 remake they changed course after the RE3 remake didn't get the same level of acclaim the RE2 remake did. M-Two isn't involved with the RE4 remake (or at least they're not handling the bulk of the work like they did with RE3 remake, they're likely only acting as a support studio for smaller stuff), it's being done in-house at Capcom, likely by many of the same people who just did the RE2 remake and RE Village.

Funny enough though really if anything the RE3 remake's biggest fault was it was maybe a little too true to the SPIRIT of the development of the PS1 original (RE3 1999 was also handled mostly by a secondary dev team that didn't have a lot of the same people as RE2 aside from one producer, Shinji Mikami, and likewise the RE3 remake was handled mostly by a "secondary team" with only one major producer from RE2 remake being involved, Masachika Kawata; and one major element both have in common is both released one year after RE2 and in BOTH cases the general consensus from players was "RE3 is fine but RE2 was so much better" and as such I believe the RE3 remake will be a case of "vindicated by history" much like how the 1999 original is treated now even if in 1999 it was seen as a "just okay" follow-up to RE2).

Mistress Fortune wrote:

The RE3 remake was mostly farmed out to an outside dev called M-Two. The RE2 remake however was done fully in-house, and rumor has it while Capcom once considered letting M-Two do the bulk of the work for the RE4 remake they changed course after the RE3 remake didn't get the same level of acclaim the RE2 remake did. M-Two isn't involved with the RE4 remake (or at least they're not handling the bulk of the work like they did with RE3 remake, they're likely only acting as a support studio for smaller stuff), it's being done in-house at Capcom, likely by many of the same people who just did the RE2 remake and RE Village.

Funny enough though really if anything the RE3 remake's biggest fault was it was maybe a little too true to the SPIRIT of the development of the PS1 original (RE3 1999 was also handled mostly by a secondary dev team that didn't have a lot of the same people as RE2 aside from one producer, Shinji Mikami, and likewise the RE3 remake was handled mostly by a "secondary team" with only one major producer from RE2 remake being involved, Masachika Kawata; and one major element both have in common is both released one year after RE2 and in BOTH cases the general consensus from players was "RE3 is fine but RE2 was so much better" and as such I believe the RE3 remake will be a case of "vindicated by history" much like how the 1999 original is treated now even if in 1999 it was seen as a "just okay" follow-up to RE2).

"M-Two"? As in, M2, that company who mostly does ports (such as all those Sega Ages releases on Switch, the Contra and Castlevania Anniversary collections, and Capcom Fighting Collection)?

AceAttorney9000 wrote:

"M-Two"? As in, M2, that company who mostly does ports (such as all those Sega Ages releases on Switch, the Contra and Castlevania Anniversary collections, and Capcom Fighting Collection)?

Nope, different company, similar name. Much like how there are two companies called “Monolith” (Monolith Soft, a JAPANESE company owned by Nintendo, and Monolith Productions, an AMERICAN studio owned by Warner Bros). The M-Two who did the RE3 remake was formed in 2016 by a former Platinum Games dev.

Skeletor-sm

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