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Stop N' Swop was a scrapped feature for the Nintendo 64 classic, Banjo-Kazooie. At the end of the game, Mumbo Jumbo the shaman shows you two colored eggs in the game would be put to use in the classic sequel, Banjo-Tooie. There was also an inaccessible ice key shown in the sequence, which induced gamers to search for a way to get it. While only two eggs were shown in the sequence, hackers Alan "Ice Mario" Pierce and Mitchell "SubDrag" Kleiman of the Rare Witch Project, a fansite, discovered cheat codes to unlock a total of six different eggs and the ice key. Other ways of getting the six eggs and key were previously discovered via the use of a cheat cartridge. Once acquired, these items would be viewable by all three game files, and would remain after erasing the files. In the years between the two Banjo-Kazooie games, Rare representatives were questioned on "Stop 'N' Swop" and how it would be implemented. Ken Lobb was reportedly unwilling to discuss how the connection would be made between the games.
Banjo-Tooie was released in 2000 and offered a way to retrieve the items without the need to acquire Banjo-Kazooie. The player would attain them by destroying in-game Banjo-Kazooie game paks. These eggs could then be brought to Heggy the hen to hatch. There were three eggs in total, one of which was already with the hen, but which Kazooie had to hatch herself. The ice key, however, was to be used to obtain an item locked in an ice vault. No explanation for "Stop 'N' Swop" was revealed in the game. Nintendo released a statement on the matter expressing that the feature "was not implemented in the game, and although we know there is a code that opens this menu, it does not do anything at all. And as much as I would like to be able to answer your question about why it was not implemented in the game, this is not information that our Consumer Service Department has access to."
In 2004, a patent filed by Rare was published which suggests that Stop 'N' Swop involved swapping cartridges with the power off to transfer data. The information would be momentarily retained by utilizing the Rambus memory in the Nintendo 64.[5] As a result of changes done to the Nintendo 64 systems produced in 1999, the system could no longer do this effectively. This left one of the biggest mysteries in video game history.
These are the codes that would make the items appear.
To open the locked gate in the rock wall in Gobi's Valley, enter the following cheat. You will find the Blue Egg inside.
A DESERT DOOR OPENS WIDE ANCIENT SECRETS WAIT INSIDE
To raise Sharkfood Island in Treasure Trove Cove, enter the following sentence. You have to work yourself up to the top of the hill inside -- to get the Purple Egg.
OUT OF THE SEA IT RISES TO REVEAL MORE SECRET PRIZES
The fabled Ice Key is hidden in Freezeezy Peak. Enter the following cheat to get to it from the ice cave:
NOW YOU CAN SEE A NICE ICE KEY WHICH YOU CAN HAVE FOR FREE
Remember the cask with the X on it in Grunty's cellar? Enter the following rhyme to open it up and get the Light Blue Egg:
DONT YOU GO AND TELL HER ABOUT THE SECRET IN HER CELLAR
Everybody loves Loggo the Toilet on Mad Monster Mansion's second floor. Enter the following cheat to find the Green Egg in the same room:
AMIDST THE HAUNTED GLOOM A SECRET IN THE BATHROOM
The Yellow Egg is hidden in Click Clock Wood. Once you enter the following cheat, you will be able to find it in Nabnuts' tree house.
NOW BANJO WILL BE ABLE TO SEE IT ON NABNUTS TABLE
Finally, the Red Egg is hidden in the Captain's Cabin in Rusty Bucket Bay. Enter the following cheat to bring it out of hiding:
THIS SECRET YOULL BE GRABBIN IN THE CAPTAINS CABIN
Many, many people have made their own theories on how it worked. Here are a few examples.
In 2008, Banjo-Kazooie was ported to Xbox Live Arcade, with Stop N' Swop functionality. Once you've collected all of the items, it would unlock hidden features for Banjo-Tooie and Banjo-Kazooie Nuts & Bolts.
This entry has been rejected due to incompleteness or lack of notability.
To dispute this DEADPOOL flagging, please
provide suggestions
for how this entry can be improved, or
request editorship
to help maintain this entry.
Stop N' Swop was a scrapped feature for the Nintendo 64 classic, Banjo-Kazooie. At the end of the game, Mumbo Jumbo the shaman shows you two colored eggs in the game would be put to use in the classic sequel, Banjo-Tooie. There was also an inaccessible ice key shown in the sequence, which induced gamers to search for a way to get it. While only two eggs were shown in the sequence, hackers Alan "Ice Mario" Pierce and Mitchell "SubDrag" Kleiman of the Rare Witch Project, a fansite, discovered cheat codes to unlock a total of six different eggs and the ice key. Other ways of getting the six eggs and key were previously discovered via the use of a cheat cartridge. Once acquired, these items would be viewable by all three game files, and would remain after erasing the files. In the years between the two Banjo-Kazooie games, Rare representatives were questioned on "Stop 'N' Swop" and how it would be implemented. Ken Lobb was reportedly unwilling to discuss how the connection would be made between the games.
Banjo-Tooie was released in 2000 and offered a way to retrieve the items without the need to acquire Banjo-Kazooie. The player would attain them by destroying in-game Banjo-Kazooie game paks. These eggs could then be brought to Heggy the hen to hatch. There were three eggs in total, one of which was already with the hen, but which Kazooie had to hatch herself. The ice key, however, was to be used to obtain an item locked in an ice vault. No explanation for "Stop 'N' Swop" was revealed in the game. Nintendo released a statement on the matter expressing that the feature "was not implemented in the game, and although we know there is a code that opens this menu, it does not do anything at all. And as much as I would like to be able to answer your question about why it was not implemented in the game, this is not information that our Consumer Service Department has access to."
In 2004, a patent filed by Rare was published which suggests that Stop 'N' Swop involved swapping cartridges with the power off to transfer data. The information would be momentarily retained by utilizing the Rambus memory in the Nintendo 64.[5] As a result of changes done to the Nintendo 64 systems produced in 1999, the system could no longer do this effectively. This left one of the biggest mysteries in video game history.
These are the codes that would make the items appear.
To open the locked gate in the rock wall in Gobi's Valley, enter the following cheat. You will find the Blue Egg inside.
A DESERT DOOR OPENS WIDE ANCIENT SECRETS WAIT INSIDE
To raise Sharkfood Island in Treasure Trove Cove, enter the following sentence. You have to work yourself up to the top of the hill inside -- to get the Purple Egg.
OUT OF THE SEA IT RISES TO REVEAL MORE SECRET PRIZES
The fabled Ice Key is hidden in Freezeezy Peak. Enter the following cheat to get to it from the ice cave:
NOW YOU CAN SEE A NICE ICE KEY WHICH YOU CAN HAVE FOR FREE
Remember the cask with the X on it in Grunty's cellar? Enter the following rhyme to open it up and get the Light Blue Egg:
DONT YOU GO AND TELL HER ABOUT THE SECRET IN HER CELLAR
Everybody loves Loggo the Toilet on Mad Monster Mansion's second floor. Enter the following cheat to find the Green Egg in the same room:
AMIDST THE HAUNTED GLOOM A SECRET IN THE BATHROOM
The Yellow Egg is hidden in Click Clock Wood. Once you enter the following cheat, you will be able to find it in Nabnuts' tree house.
NOW BANJO WILL BE ABLE TO SEE IT ON NABNUTS TABLE
Finally, the Red Egg is hidden in the Captain's Cabin in Rusty Bucket Bay. Enter the following cheat to bring it out of hiding:
THIS SECRET YOULL BE GRABBIN IN THE CAPTAINS CABIN
Many, many people have made their own theories on how it worked. Here are a few examples.
In 2008, Banjo-Kazooie was ported to Xbox Live Arcade, with Stop N' Swop functionality. Once you've collected all of the items, it would unlock hidden features for Banjo-Tooie and Banjo-Kazooie Nuts & Bolts.