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506 Views Created 8 years ago By GoldenCommentator • Updated 6 years ago

Created By GoldenCommentator • Updated 6 years ago

[-] tanbu 6 points an hour ago Question for Mike: When did you graduate from playing games, to breaking them, and then to start coding? It's a bit of a general question, but I just want to know what got you started in game development/coding Also, what got you into fighting games/the fgc? You made a fair few videos for MvC2 and GG. What attracted you to them? A question for Alex: In your earlier art (e.g. concepts for the SG universe), your influence from Mike Mignola is easily noticeable. Your shading and lines are much softer now. Why and how did your art evolve? Was it due to working on Skullgirls with the other artists, or was it a personal development? To EU03 (if he's answering): don't you feel sorry for the girls you draw? They must have horrible back pain permalink [-] labzero-brian 8 points 27 minutes ago Hi, EUO3 here. Yeah, I feel bad sometimes. I also draw flat girls, too, though permalink [-] Labzero. Alex 1 point 5 minutes ago Well, black shading is a bit trickier to get to work properly in a game of this nature and having it read. As for the evolution, I guess the mix and inclusion of other artists and styles influencing me might be a factor in it. Though, you do have a point, I should dabble in those shapes and shading. I love how he draws monsters so much permalink parent parent
Origin Entry:

Skullgirls


Notes

Well, that was amusing.
Who's who:

Sauce:
https://www.reddit.com/r/IAmA/comments/3rk1x9/were_lab_zero_games_makers_of_skullgirls_ama/

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