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ResetEra - Persona Twitter campaign, Reeesetera

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The ResetEra community's feedback on improving the Persona series GENeRA Story, characters and pacing An option to choose between a male or Don't shy away from actually tackling the themes you bring up. female character as the main protagonist Expand the soundtrack in the game, Consider an adult cast in a workplace or beyond selling outfits with BGMs. college setting. Better pacing for both the main story and dungeons. Costumization options such as hair style, outfits, etc for protagonist More diverse range of Personas. DO NOT BLOCK SHARE FUNCTION ON Make Personas more interesting as PS4. And no, "spoilers" is not a good excuse. demons/characters. Give the last party member more Add optional characters/s-links to the breathing room and time to develop game in NG+, after introducing them. Unlike Haru in Persona 5. More believable and mature villains with relatable motivations. Better treatment of LGBTQ characters. Don't make offensive jokes about LGBTQ More unique ways to gain Personas. Maybe an evolved negotiation. community A better localization overall. Tone down the excessive handholding No more awkwardly structured sentences and weird use of honorifics in the dub. and forced to sleep days. Give the players some breathing room Post game extra contents that you can during the final stages of the game. play after the last boss. Persona 5 had too many back to back dungeons. Cut the repetitive dialogues. Persona 5 Keep the party members relevant to the was really bad with this. story after their respective arc all the way to the end. Tone down on having pervert party members. Experiment with new elements such as roguelike features in the randomly More substantial inter-party generated side dungeons. relationships like in P3P. A shortcut option with its own rewards An alternative way to access S-links that and challenges for dungeons. are locked behind social stats. More meaningful player choices that An option to skip dungeons in NG+. result in branching storylines with their own endings. Categorize the item menu into different sections for better navigation. Make the MC more expressive. Either have a voiced MC with their own personality A shorter tutorial or at least a partially or keep the silent MC but make the dialogue optional one. choices much more meaningful. A toggle option for certain abilities Make dungeon areas wider or running controls tighter. gained by S-links Running around in dungeons feels too imprecise and cramped Story-based character development and Ultimate Personas, like P3. Experiment with a game structure that's not so tied to the calendar. More unique dungeon dialogues. Do X by Y date is getting a tad stale. CONFIDANTS Social Simulation Elements SLINKS More consequences for your S-link choices that would affect the main story More activities to do with your S-Links. For instance having the ability to invite more than one person to go to a movie with you. as well as other S-links. Real repercussions for dating multiple Expand on the activities that you can do characters at once and getting caught, inside and outside of school (clubs, part rather than just a silly Valentine's Day time jobs, etc) Said Activities could have their own unique scene mini-games akin to Yakuza series Reduce the number of S-links that advance automatically, with no player Option to romance S-links that have the same gender as MC. input. Allow S-links to intertwine with each Add more minor events inbetween the other, resulting in unique relationships larger ones to improve the pacing of the game between S-link characters. Better and more varied S-links. More interactive dates. Not every female character should be dateable and not all the problems should be solved by MC. For example, the player could take their date to the batting cages and win a prize for them based on their score. Rework the S-links points. More in-depth sidequests akin to the Your choices should affect the nature of the relationship, instead of how many points you get ones with Eliza beth and Theodore. towards a linear progression. Every level of the S-link should unlock Bring back the ability for the confidant to break the S-link depending on your something meaningful. relationship stages if only 5 of You don't need actions (i.e. dating two girls at once and getting caught) them grant upgrades. Make every day more meaningful by Rework the calendar system so that making all of the stat gaining actitivies be viable options to gain points from. each activity needs their own set amount of time. (ie drinking coffee needs less time than studying) Have the calendar show who you can hang out with on which days and have More downtime/party bonding events the ability to schedule plans in advance. outside of the main story. More events like P4, fewer events like P5. Have the calendar show which activities will give a boost on what days. Design S-links with the idea of developing your relationship with No more equip the right Persona. characters even after reaching max level. More voice acting for S-links. Getting to the max level shouldn't be the end goal, but a new starting point for a deeper relationship More in-depth integration of romance with the S-link akin to P3P. COMBAT Battle system and fusions Change the current format of "MC's death = game over." Streamline the fusion process. Velvet Room is great but players shouldn't be spending 30+ minutes at a time in there. Let us continue the fight as other team members |and revive MC. Upon defeat, maybe instead of sending players to the last safe room, it would be lot less frustrating if they were sent to the beginning Rebalance the harder difficulties. Earning less money while increasing the cost in compendium just adds needless grind to the game, instead of making it challenging. of the current floor. Add more "elements" to the game to keep the combat deep, fresh and interesting An option to have enemies scale with you Stuff like physical attacks being categorized in Slash/Strike/Pierce (from P3), and elements such as Water/Earth (from P2) Give party members skills the protagonist can't use. Give us the ability to manually select one or all valid skills on inheritance when fusing This will make the characters more unique and useful in combat. Add harder difficulties that keep the game still challenging even after getting The current exit->retry loop with RNG is just completely pointless and a massive waste of time ultimate Personas. Add buffs and debuffs that affect more than just raw stats. Optional combat challenges/areas (like Monad in P3). Buff status ailments to the point that a character can specialize in them and still be good against bosses and regular enemies. Bring back P3's spell fusions. Put fusion calculators in the game. Show the exact turn order in the side or If you have seen the monster, or have the components on you to fuse it have it show up in the recipe book. Something like an improved version of bottom the screen. this system from SMTIV, Add abilities that give you a chance to delay enemy turns. Add a skill affinity trait akin to SMT IV Apocalypse Please note the goal of this feedback is not to dictate to Atlus how to make a Persona game. This feedback is intended to let Atlus know what we like and dislike, and what we would like to see more of. Thanks for reading!

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